#include "llvm/DebugInfo/PDB/Native/SymbolCache.h" #include "llvm/DebugInfo/PDB/Native/DbiStream.h" #include "llvm/DebugInfo/PDB/Native/NativeCompilandSymbol.h" #include "llvm/DebugInfo/PDB/Native/NativeEnumTypes.h" #include "llvm/DebugInfo/PDB/Native/NativeRawSymbol.h" #include "llvm/DebugInfo/PDB/Native/NativeSession.h" #include "llvm/DebugInfo/PDB/Native/NativeTypeBuiltin.h" #include "llvm/DebugInfo/PDB/Native/NativeTypeEnum.h" #include "llvm/DebugInfo/PDB/Native/NativeTypePointer.h" #include "llvm/DebugInfo/PDB/Native/PDBFile.h" #include "llvm/DebugInfo/PDB/Native/TpiStream.h" #include "llvm/DebugInfo/PDB/PDBSymbol.h" #include "llvm/DebugInfo/PDB/PDBSymbolCompiland.h" #include "llvm/DebugInfo/PDB/PDBSymbolTypeEnum.h" using namespace llvm; using namespace llvm::pdb; // Maps codeview::SimpleTypeKind of a built-in type to the parameters necessary // to instantiate a NativeBuiltinSymbol for that type. static const struct BuiltinTypeEntry { codeview::SimpleTypeKind Kind; PDB_BuiltinType Type; uint32_t Size; } BuiltinTypes[] = { {codeview::SimpleTypeKind::Int32, PDB_BuiltinType::Int, 4}, {codeview::SimpleTypeKind::UInt32, PDB_BuiltinType::UInt, 4}, {codeview::SimpleTypeKind::UInt32Long, PDB_BuiltinType::UInt, 4}, {codeview::SimpleTypeKind::UInt64Quad, PDB_BuiltinType::UInt, 8}, {codeview::SimpleTypeKind::NarrowCharacter, PDB_BuiltinType::Char, 1}, {codeview::SimpleTypeKind::SignedCharacter, PDB_BuiltinType::Char, 1}, {codeview::SimpleTypeKind::UnsignedCharacter, PDB_BuiltinType::UInt, 1}, {codeview::SimpleTypeKind::UInt16Short, PDB_BuiltinType::UInt, 2}, {codeview::SimpleTypeKind::Boolean8, PDB_BuiltinType::Bool, 1} // This table can be grown as necessary, but these are the only types we've // needed so far. }; SymbolCache::SymbolCache(NativeSession &Session, DbiStream *Dbi) : Session(Session), Dbi(Dbi) { // Id 0 is reserved for the invalid symbol. Cache.push_back(nullptr); if (Dbi) Compilands.resize(Dbi->modules().getModuleCount()); } std::unique_ptr SymbolCache::createEnumSymbol(codeview::TypeIndex Index) { const auto Id = findSymbolByTypeIndex(Index); return PDBSymbol::createAs(Session, *Cache[Id]); } std::unique_ptr SymbolCache::createTypeEnumerator(codeview::TypeLeafKind Kind) { auto Tpi = Session.getPDBFile().getPDBTpiStream(); if (!Tpi) { consumeError(Tpi.takeError()); return nullptr; } auto &Types = Tpi->typeCollection(); return std::unique_ptr( new NativeEnumTypes(Session, Types, Kind)); } SymIndexId SymbolCache::findSymbolByTypeIndex(codeview::TypeIndex Index) { // First see if it's already in our cache. const auto Entry = TypeIndexToSymbolId.find(Index); if (Entry != TypeIndexToSymbolId.end()) return Entry->second; // Symbols for built-in types are created on the fly. if (Index.isSimple()) { // FIXME: We will eventually need to handle pointers to other simple types, // which are still simple types in the world of CodeView TypeIndexes. if (Index.getSimpleMode() != codeview::SimpleTypeMode::Direct) return 0; const auto Kind = Index.getSimpleKind(); const auto It = std::find_if(std::begin(BuiltinTypes), std::end(BuiltinTypes), [Kind](const BuiltinTypeEntry &Builtin) { return Builtin.Kind == Kind; }); if (It == std::end(BuiltinTypes)) return 0; SymIndexId Id = Cache.size(); Cache.emplace_back( llvm::make_unique(Session, Id, It->Type, It->Size)); TypeIndexToSymbolId[Index] = Id; return Id; } // We need to instantiate and cache the desired type symbol. auto Tpi = Session.getPDBFile().getPDBTpiStream(); if (!Tpi) { consumeError(Tpi.takeError()); return 0; } codeview::LazyRandomTypeCollection &Types = Tpi->typeCollection(); const codeview::CVType &CVT = Types.getType(Index); // TODO(amccarth): Make this handle all types, not just LF_ENUMs. SymIndexId Id = 0; switch (CVT.kind()) { case codeview::LF_ENUM: Id = createSymbol(CVT); break; case codeview::LF_POINTER: Id = createSymbol(CVT); break; default: Id = createSymbolPlaceholder(); break; } TypeIndexToSymbolId[Index] = Id; return Id; } std::unique_ptr SymbolCache::getSymbolById(SymIndexId SymbolId) const { // Id 0 is reserved. if (SymbolId == 0) return nullptr; // If the caller has a SymbolId, it'd better be in our SymbolCache. return SymbolId < Cache.size() ? PDBSymbol::create(Session, *Cache[SymbolId]) : nullptr; } NativeRawSymbol &SymbolCache::getNativeSymbolById(SymIndexId SymbolId) const { return *Cache[SymbolId]; } uint32_t SymbolCache::getNumCompilands() const { if (!Dbi) return 0; return Dbi->modules().getModuleCount(); } std::unique_ptr SymbolCache::getOrCreateCompiland(uint32_t Index) { if (!Dbi) return nullptr; if (Index >= Compilands.size()) return nullptr; if (Compilands[Index] == 0) { const DbiModuleList &Modules = Dbi->modules(); Compilands[Index] = createSymbol(Modules.getModuleDescriptor(Index)); } return Session.getConcreteSymbolById(Compilands[Index]); }