//===-- MachineFrameInfo.cpp ---------------------------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // /// \file Implements MachineFrameInfo that manages the stack frame. // //===----------------------------------------------------------------------===// #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/ADT/BitVector.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/CodeGen/TargetFrameLowering.h" #include "llvm/CodeGen/TargetInstrInfo.h" #include "llvm/CodeGen/TargetRegisterInfo.h" #include "llvm/CodeGen/TargetSubtargetInfo.h" #include "llvm/Config/llvm-config.h" #include "llvm/Support/Debug.h" #include "llvm/Support/raw_ostream.h" #include #define DEBUG_TYPE "codegen" using namespace llvm; void MachineFrameInfo::ensureMaxAlignment(unsigned Align) { if (!StackRealignable) assert(Align <= StackAlignment && "For targets without stack realignment, Align is out of limit!"); if (MaxAlignment < Align) MaxAlignment = Align; } /// Clamp the alignment if requested and emit a warning. static inline unsigned clampStackAlignment(bool ShouldClamp, unsigned Align, unsigned StackAlign) { if (!ShouldClamp || Align <= StackAlign) return Align; LLVM_DEBUG(dbgs() << "Warning: requested alignment " << Align << " exceeds the stack alignment " << StackAlign << " when stack realignment is off" << '\n'); return StackAlign; } int MachineFrameInfo::CreateStackObject(uint64_t Size, unsigned Alignment, bool IsSpillSlot, const AllocaInst *Alloca, uint8_t StackID) { assert(Size != 0 && "Cannot allocate zero size stack objects!"); Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); Objects.push_back(StackObject(Size, Alignment, 0, false, IsSpillSlot, Alloca, !IsSpillSlot, StackID)); int Index = (int)Objects.size() - NumFixedObjects - 1; assert(Index >= 0 && "Bad frame index!"); ensureMaxAlignment(Alignment); return Index; } int MachineFrameInfo::CreateSpillStackObject(uint64_t Size, unsigned Alignment) { Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); CreateStackObject(Size, Alignment, true); int Index = (int)Objects.size() - NumFixedObjects - 1; ensureMaxAlignment(Alignment); return Index; } int MachineFrameInfo::CreateVariableSizedObject(unsigned Alignment, const AllocaInst *Alloca) { HasVarSizedObjects = true; Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); Objects.push_back(StackObject(0, Alignment, 0, false, false, Alloca, true)); ensureMaxAlignment(Alignment); return (int)Objects.size()-NumFixedObjects-1; } int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset, bool IsImmutable, bool IsAliased) { assert(Size != 0 && "Cannot allocate zero size fixed stack objects!"); // The alignment of the frame index can be determined from its offset from // the incoming frame position. If the frame object is at offset 32 and // the stack is guaranteed to be 16-byte aligned, then we know that the // object is 16-byte aligned. Note that unlike the non-fixed case, if the // stack needs realignment, we can't assume that the stack will in fact be // aligned. unsigned Alignment = MinAlign(SPOffset, ForcedRealign ? 1 : StackAlignment); Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); Objects.insert(Objects.begin(), StackObject(Size, Alignment, SPOffset, IsImmutable, /*isSpillSlot=*/false, /*Alloca=*/nullptr, IsAliased)); return -++NumFixedObjects; } int MachineFrameInfo::CreateFixedSpillStackObject(uint64_t Size, int64_t SPOffset, bool IsImmutable) { unsigned Alignment = MinAlign(SPOffset, ForcedRealign ? 1 : StackAlignment); Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); Objects.insert(Objects.begin(), StackObject(Size, Alignment, SPOffset, IsImmutable, /*IsSpillSlot=*/true, /*Alloca=*/nullptr, /*IsAliased=*/false)); return -++NumFixedObjects; } BitVector MachineFrameInfo::getPristineRegs(const MachineFunction &MF) const { const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo(); BitVector BV(TRI->getNumRegs()); // Before CSI is calculated, no registers are considered pristine. They can be // freely used and PEI will make sure they are saved. if (!isCalleeSavedInfoValid()) return BV; const MachineRegisterInfo &MRI = MF.getRegInfo(); for (const MCPhysReg *CSR = MRI.getCalleeSavedRegs(); CSR && *CSR; ++CSR) BV.set(*CSR); // Saved CSRs are not pristine. for (auto &I : getCalleeSavedInfo()) for (MCSubRegIterator S(I.getReg(), TRI, true); S.isValid(); ++S) BV.reset(*S); return BV; } unsigned MachineFrameInfo::estimateStackSize(const MachineFunction &MF) const { const TargetFrameLowering *TFI = MF.getSubtarget().getFrameLowering(); const TargetRegisterInfo *RegInfo = MF.getSubtarget().getRegisterInfo(); unsigned MaxAlign = getMaxAlignment(); int Offset = 0; // This code is very, very similar to PEI::calculateFrameObjectOffsets(). // It really should be refactored to share code. Until then, changes // should keep in mind that there's tight coupling between the two. for (int i = getObjectIndexBegin(); i != 0; ++i) { int FixedOff = -getObjectOffset(i); if (FixedOff > Offset) Offset = FixedOff; } for (unsigned i = 0, e = getObjectIndexEnd(); i != e; ++i) { if (isDeadObjectIndex(i)) continue; Offset += getObjectSize(i); unsigned Align = getObjectAlignment(i); // Adjust to alignment boundary Offset = (Offset+Align-1)/Align*Align; MaxAlign = std::max(Align, MaxAlign); } if (adjustsStack() && TFI->hasReservedCallFrame(MF)) Offset += getMaxCallFrameSize(); // Round up the size to a multiple of the alignment. If the function has // any calls or alloca's, align to the target's StackAlignment value to // ensure that the callee's frame or the alloca data is suitably aligned; // otherwise, for leaf functions, align to the TransientStackAlignment // value. unsigned StackAlign; if (adjustsStack() || hasVarSizedObjects() || (RegInfo->needsStackRealignment(MF) && getObjectIndexEnd() != 0)) StackAlign = TFI->getStackAlignment(); else StackAlign = TFI->getTransientStackAlignment(); // If the frame pointer is eliminated, all frame offsets will be relative to // SP not FP. Align to MaxAlign so this works. StackAlign = std::max(StackAlign, MaxAlign); unsigned AlignMask = StackAlign - 1; Offset = (Offset + AlignMask) & ~uint64_t(AlignMask); return (unsigned)Offset; } void MachineFrameInfo::computeMaxCallFrameSize(const MachineFunction &MF) { const TargetInstrInfo &TII = *MF.getSubtarget().getInstrInfo(); unsigned FrameSetupOpcode = TII.getCallFrameSetupOpcode(); unsigned FrameDestroyOpcode = TII.getCallFrameDestroyOpcode(); assert(FrameSetupOpcode != ~0u && FrameDestroyOpcode != ~0u && "Can only compute MaxCallFrameSize if Setup/Destroy opcode are known"); MaxCallFrameSize = 0; for (const MachineBasicBlock &MBB : MF) { for (const MachineInstr &MI : MBB) { unsigned Opcode = MI.getOpcode(); if (Opcode == FrameSetupOpcode || Opcode == FrameDestroyOpcode) { unsigned Size = TII.getFrameSize(MI); MaxCallFrameSize = std::max(MaxCallFrameSize, Size); AdjustsStack = true; } else if (MI.isInlineAsm()) { // Some inline asm's need a stack frame, as indicated by operand 1. unsigned ExtraInfo = MI.getOperand(InlineAsm::MIOp_ExtraInfo).getImm(); if (ExtraInfo & InlineAsm::Extra_IsAlignStack) AdjustsStack = true; } } } } void MachineFrameInfo::print(const MachineFunction &MF, raw_ostream &OS) const{ if (Objects.empty()) return; const TargetFrameLowering *FI = MF.getSubtarget().getFrameLowering(); int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0); OS << "Frame Objects:\n"; for (unsigned i = 0, e = Objects.size(); i != e; ++i) { const StackObject &SO = Objects[i]; OS << " fi#" << (int)(i-NumFixedObjects) << ": "; if (SO.StackID != 0) OS << "id=" << static_cast(SO.StackID) << ' '; if (SO.Size == ~0ULL) { OS << "dead\n"; continue; } if (SO.Size == 0) OS << "variable sized"; else OS << "size=" << SO.Size; OS << ", align=" << SO.Alignment; if (i < NumFixedObjects) OS << ", fixed"; if (i < NumFixedObjects || SO.SPOffset != -1) { int64_t Off = SO.SPOffset - ValOffset; OS << ", at location [SP"; if (Off > 0) OS << "+" << Off; else if (Off < 0) OS << Off; OS << "]"; } OS << "\n"; } } #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP) LLVM_DUMP_METHOD void MachineFrameInfo::dump(const MachineFunction &MF) const { print(MF, dbgs()); } #endif