//===-- StackFrameList.cpp --------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "lldb/Target/StackFrameList.h" // C Includes // C++ Includes // Other libraries and framework includes // Project includes #include "lldb/Core/StreamFile.h" #include "lldb/Symbol/Block.h" #include "lldb/Symbol/Function.h" #include "lldb/Symbol/Symbol.h" #include "lldb/Target/RegisterContext.h" #include "lldb/Target/StackFrame.h" #include "lldb/Target/Thread.h" #include "lldb/Target/Unwind.h" //#define DEBUG_STACK_FRAMES 1 using namespace lldb; using namespace lldb_private; //---------------------------------------------------------------------- // StackFrameList constructor //---------------------------------------------------------------------- StackFrameList::StackFrameList ( Thread &thread, const lldb::StackFrameListSP &prev_frames_sp, bool show_inline_frames ) : m_thread (thread), m_prev_frames_sp (prev_frames_sp), m_show_inlined_frames (show_inline_frames), m_mutex (Mutex::eMutexTypeRecursive), m_frames (), m_selected_frame_idx (0) { } //---------------------------------------------------------------------- // Destructor //---------------------------------------------------------------------- StackFrameList::~StackFrameList() { } uint32_t StackFrameList::GetNumFrames (bool can_create) { Mutex::Locker locker (m_mutex); if (can_create && m_frames.size() <= 1) { if (m_show_inlined_frames) { #if defined (DEBUG_STACK_FRAMES) StreamFile s(stdout); #endif Unwind *unwinder = m_thread.GetUnwinder (); addr_t pc = LLDB_INVALID_ADDRESS; addr_t cfa = LLDB_INVALID_ADDRESS; // If we are going to show inlined stack frames as actual frames, // we need to calculate all concrete frames first, then iterate // through all of them and count up how many inlined functions are // in each frame. const uint32_t unwind_frame_count = unwinder->GetFrameCount(); StackFrameSP unwind_frame_sp; for (uint32_t idx=0; idxGetSP(); m_thread.GetRegisterContext(); unwind_frame_sp.reset (new StackFrame (m_frames.size(), idx, m_thread, m_thread.m_reg_context_sp, cfa, m_thread.m_reg_context_sp->GetPC(), NULL)); m_frames.push_back (unwind_frame_sp); } else { unwind_frame_sp = m_frames.front(); cfa = unwind_frame_sp->m_id.GetCallFrameAddress(); } } else { const bool success = unwinder->GetFrameInfoAtIndex(idx, cfa, pc); assert (success); unwind_frame_sp.reset (new StackFrame (m_frames.size(), idx, m_thread, cfa, pc, NULL)); m_frames.push_back (unwind_frame_sp); } Block *unwind_block = unwind_frame_sp->GetSymbolContext (eSymbolContextBlock).block; if (unwind_block) { Block *inlined_block = unwind_block->GetContainingInlinedBlock(); if (inlined_block) { for (; inlined_block != NULL; inlined_block = inlined_block->GetInlinedParent ()) { SymbolContext inline_sc; Block *parent_block = inlined_block->GetInlinedParent(); const bool is_inlined_frame = parent_block != NULL; if (parent_block == NULL) parent_block = inlined_block->GetParent(); parent_block->CalculateSymbolContext (&inline_sc); Address previous_frame_lookup_addr (m_frames.back()->GetFrameCodeAddress()); if (unwind_frame_sp->GetFrameIndex() > 0 && m_frames.back().get() == unwind_frame_sp.get()) previous_frame_lookup_addr.Slide (-1); AddressRange range; inlined_block->GetRangeContainingAddress (previous_frame_lookup_addr, range); const InlineFunctionInfo* inline_info = inlined_block->GetInlinedFunctionInfo(); assert (inline_info); inline_sc.line_entry.range.GetBaseAddress() = m_frames.back()->GetFrameCodeAddress(); inline_sc.line_entry.file = inline_info->GetCallSite().GetFile(); inline_sc.line_entry.line = inline_info->GetCallSite().GetLine(); inline_sc.line_entry.column = inline_info->GetCallSite().GetColumn(); StackFrameSP frame_sp(new StackFrame (m_frames.size(), idx, m_thread, unwind_frame_sp->GetRegisterContextSP (), cfa, range.GetBaseAddress(), &inline_sc)); // The symbol context for this inline frame if (is_inlined_frame) { // Use the block with the inlined function info // as the symbol context since we want this frame // to have only the variables for the inlined function frame_sp->SetSymbolContextScope (parent_block); } else { // This block is not inlined with means it has no // inlined parents either, so we want to use the top // most function block. frame_sp->SetSymbolContextScope (&unwind_frame_sp->GetSymbolContext (eSymbolContextFunction).function->GetBlock(false)); } m_frames.push_back (frame_sp); } } } } if (m_prev_frames_sp) { StackFrameList *prev_frames = m_prev_frames_sp.get(); StackFrameList *curr_frames = this; #if defined (DEBUG_STACK_FRAMES) s.PutCString("\nprev_frames:\n"); prev_frames->Dump (&s); s.PutCString("\ncurr_frames:\n"); curr_frames->Dump (&s); s.EOL(); #endif size_t curr_frame_num, prev_frame_num; for (curr_frame_num = curr_frames->m_frames.size(), prev_frame_num = prev_frames->m_frames.size(); curr_frame_num > 0 && prev_frame_num > 0; --curr_frame_num, --prev_frame_num) { const size_t curr_frame_idx = curr_frame_num-1; const size_t prev_frame_idx = prev_frame_num-1; StackFrameSP curr_frame_sp (curr_frames->m_frames[curr_frame_idx]); StackFrameSP prev_frame_sp (prev_frames->m_frames[prev_frame_idx]); #if defined (DEBUG_STACK_FRAMES) s.Printf("\n\nCurr frame #%u ", curr_frame_idx); if (curr_frame_sp) curr_frame_sp->Dump (&s, true, false); else s.PutCString("NULL"); s.Printf("\nPrev frame #%u ", prev_frame_idx); if (prev_frame_sp) prev_frame_sp->Dump (&s, true, false); else s.PutCString("NULL"); #endif StackFrame *curr_frame = curr_frame_sp.get(); StackFrame *prev_frame = prev_frame_sp.get(); if (curr_frame == NULL || prev_frame == NULL) break; // Check the stack ID to make sure they are equal if (curr_frame->GetStackID() != prev_frame->GetStackID()) break; prev_frame->UpdatePreviousFrameFromCurrentFrame (*curr_frame); // Now copy the fixed up previous frame into the current frames // so the pointer doesn't change m_frames[curr_frame_idx] = prev_frame_sp; //curr_frame->UpdateCurrentFrameFromPreviousFrame (*prev_frame); #if defined (DEBUG_STACK_FRAMES) s.Printf("\n Copying previous frame to current frame"); #endif } // We are done with the old stack frame list, we can release it now m_prev_frames_sp.reset(); } #if defined (DEBUG_STACK_FRAMES) s.PutCString("\n\nNew frames:\n"); Dump (&s); s.EOL(); #endif } else { m_frames.resize(m_thread.GetUnwinder()->GetFrameCount()); } } return m_frames.size(); } void StackFrameList::Dump (Stream *s) { if (s == NULL) return; Mutex::Locker locker (m_mutex); const_iterator pos, begin = m_frames.begin(), end = m_frames.end(); for (pos = begin; pos != end; ++pos) { StackFrame *frame = (*pos).get(); s->Printf("%p: ", frame); if (frame) { frame->GetStackID().Dump (s); frame->DumpUsingSettingsFormat (s); } else s->Printf("frame #%u", std::distance (begin, pos)); s->EOL(); } s->EOL(); } StackFrameSP StackFrameList::GetFrameAtIndex (uint32_t idx) { StackFrameSP frame_sp; Mutex::Locker locker (m_mutex); if (idx < m_frames.size()) frame_sp = m_frames[idx]; if (frame_sp) return frame_sp; // Special case the first frame (idx == 0) so that we don't need to // know how many stack frames there are to get it. If we need any other // frames, then we do need to know if "idx" is a valid index. if (idx == 0) { // If this is the first frame, we want to share the thread register // context with the stack frame at index zero. m_thread.GetRegisterContext(); assert (m_thread.m_reg_context_sp.get()); frame_sp.reset (new StackFrame (0, 0, m_thread, m_thread.m_reg_context_sp, m_thread.m_reg_context_sp->GetSP(), m_thread.m_reg_context_sp->GetPC(), NULL)); SetFrameAtIndex(idx, frame_sp); } else if (idx < GetNumFrames()) { if (m_show_inlined_frames) { // When inline frames are enabled we cache up all frames in GetNumFrames() frame_sp = m_frames[idx]; } else { Unwind *unwinder = m_thread.GetUnwinder (); if (unwinder) { addr_t pc, cfa; if (unwinder->GetFrameInfoAtIndex(idx, cfa, pc)) { frame_sp.reset (new StackFrame (idx, idx, m_thread, cfa, pc, NULL)); Function *function = frame_sp->GetSymbolContext (eSymbolContextFunction).function; if (function) { // When we aren't showing inline functions we always use // the top most function block as the scope. frame_sp->SetSymbolContextScope (&function->GetBlock(false)); } else { // Set the symbol scope from the symbol regardless if it is NULL or valid. frame_sp->SetSymbolContextScope (frame_sp->GetSymbolContext (eSymbolContextSymbol).symbol); } SetFrameAtIndex(idx, frame_sp); } } } } return frame_sp; } bool StackFrameList::SetFrameAtIndex (uint32_t idx, StackFrameSP &frame_sp) { if (idx >= m_frames.size()) m_frames.resize(idx + 1); // Make sure allocation succeeded by checking bounds again if (idx < m_frames.size()) { m_frames[idx] = frame_sp; return true; } return false; // resize failed, out of memory? } uint32_t StackFrameList::GetSelectedFrameIndex () const { Mutex::Locker locker (m_mutex); return m_selected_frame_idx; } uint32_t StackFrameList::SetSelectedFrame (lldb_private::StackFrame *frame) { Mutex::Locker locker (m_mutex); const_iterator pos; const_iterator begin = m_frames.begin(); const_iterator end = m_frames.end(); for (pos = begin; pos != end; ++pos) { if (pos->get() == frame) { m_selected_frame_idx = std::distance (begin, pos); return m_selected_frame_idx; } } m_selected_frame_idx = 0; return m_selected_frame_idx; } // Mark a stack frame as the current frame using the frame index void StackFrameList::SetSelectedFrameByIndex (uint32_t idx) { Mutex::Locker locker (m_mutex); m_selected_frame_idx = idx; } // The thread has been run, reset the number stack frames to zero so we can // determine how many frames we have lazily. void StackFrameList::Clear () { Mutex::Locker locker (m_mutex); m_frames.clear(); } void StackFrameList::InvalidateFrames (uint32_t start_idx) { Mutex::Locker locker (m_mutex); if (m_show_inlined_frames) { Clear(); } else { const size_t num_frames = m_frames.size(); while (start_idx < num_frames) { m_frames[start_idx].reset(); ++start_idx; } } } void StackFrameList::Merge (std::auto_ptr& curr_ap, lldb::StackFrameListSP& prev_sp) { Mutex::Locker curr_locker (curr_ap.get() ? curr_ap->m_mutex.GetMutex() : NULL); Mutex::Locker prev_locker (prev_sp.get() ? prev_sp->m_mutex.GetMutex() : NULL); #if defined (DEBUG_STACK_FRAMES) StreamFile s(stdout); s.PutCString("\n\nStackFrameList::Merge():\nPrev:\n"); if (prev_sp.get()) prev_sp->Dump (&s); else s.PutCString ("NULL"); s.PutCString("\nCurr:\n"); if (curr_ap.get()) curr_ap->Dump (&s); else s.PutCString ("NULL"); s.EOL(); #endif if (curr_ap.get() == NULL || curr_ap->GetNumFrames (false) == 0) { #if defined (DEBUG_STACK_FRAMES) s.PutCString("No current frames, leave previous frames alone...\n"); #endif curr_ap.release(); return; } if (prev_sp.get() == NULL || prev_sp->GetNumFrames (false) == 0) { #if defined (DEBUG_STACK_FRAMES) s.PutCString("No previous frames, so use current frames...\n"); #endif // We either don't have any previous frames, or since we have more than // one current frames it means we have all the frames and can safely // replace our previous frames. prev_sp.reset (curr_ap.release()); return; } const uint32_t num_curr_frames = curr_ap->GetNumFrames (false); if (num_curr_frames > 1) { #if defined (DEBUG_STACK_FRAMES) s.PutCString("We have more than one current frame, so use current frames...\n"); #endif // We have more than one current frames it means we have all the frames // and can safely replace our previous frames. prev_sp.reset (curr_ap.release()); #if defined (DEBUG_STACK_FRAMES) s.PutCString("\nMerged:\n"); prev_sp->Dump (&s); #endif return; } StackFrameSP prev_frame_zero_sp(prev_sp->GetFrameAtIndex (0)); StackFrameSP curr_frame_zero_sp(curr_ap->GetFrameAtIndex (0)); StackID curr_stack_id (curr_frame_zero_sp->GetStackID()); StackID prev_stack_id (prev_frame_zero_sp->GetStackID()); //const uint32_t num_prev_frames = prev_sp->GetNumFrames (false); #if defined (DEBUG_STACK_FRAMES) s.Printf("\n%u previous frames with one current frame\n", num_prev_frames); #endif // We have only a single current frame // Our previous stack frames only had a single frame as well... if (curr_stack_id == prev_stack_id) { #if defined (DEBUG_STACK_FRAMES) s.Printf("\nPrevious frame #0 is same as current frame #0, merge the cached data\n"); #endif curr_frame_zero_sp->UpdateCurrentFrameFromPreviousFrame (*prev_frame_zero_sp); // prev_frame_zero_sp->UpdatePreviousFrameFromCurrentFrame (*curr_frame_zero_sp); // prev_sp->SetFrameAtIndex (0, prev_frame_zero_sp); } else if (curr_stack_id < prev_stack_id) { #if defined (DEBUG_STACK_FRAMES) s.Printf("\nCurrent frame #0 has a stack ID that is less than the previous frame #0, insert current frame zero in front of previous\n"); #endif prev_sp->m_frames.insert (prev_sp->m_frames.begin(), curr_frame_zero_sp); } curr_ap.release(); #if defined (DEBUG_STACK_FRAMES) s.PutCString("\nMerged:\n"); prev_sp->Dump (&s); #endif } lldb::StackFrameSP StackFrameList::GetStackFrameSPForStackFramePtr (StackFrame *stack_frame_ptr) { const_iterator pos; const_iterator begin = m_frames.begin(); const_iterator end = m_frames.end(); lldb::StackFrameSP ret_sp; for (pos = begin; pos != end; ++pos) { if (pos->get() == stack_frame_ptr) { ret_sp = (*pos); break; } } return ret_sp; }