//===-- StackFrame.cpp ------------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "lldb/Target/StackFrame.h" // C Includes // C++ Includes // Other libraries and framework includes // Project includes #include "lldb/Core/Module.h" #include "lldb/Core/Disassembler.h" #include "lldb/Core/Value.h" #include "lldb/Symbol/Function.h" #include "lldb/Target/ExecutionContext.h" #include "lldb/Target/Process.h" #include "lldb/Target/RegisterContext.h" #include "lldb/Target/Target.h" #include "lldb/Target/Thread.h" using namespace lldb; using namespace lldb_private; // The first bits in the flags are reserved for the SymbolContext::Scope bits // so we know if we have tried to look up information in our internal symbol // context (m_sc) already. #define RESOLVED_PC_SO_ADDR (uint32_t(eSymbolContextEverything + 1)) #define RESOLVED_FRAME_ID (RESOLVED_PC_SO_ADDR << 1) #define GOT_FRAME_BASE (RESOLVED_FRAME_ID << 1) #define FRAME_IS_OBSOLETE (GOT_FRAME_BASE << 1) #define RESOLVED_VARIABLES (FRAME_IS_OBSOLETE << 1) StackFrame::StackFrame (lldb::user_id_t frame_idx, Thread &thread, lldb::addr_t cfa, lldb::addr_t pc, const SymbolContext *sc_ptr) : UserID (frame_idx), m_thread (thread), m_reg_context_sp(), m_id(cfa), m_pc(NULL, pc), m_sc(), m_flags(), m_frame_base(), m_frame_base_error(), m_variable_list_sp (), m_value_object_list () { if (sc_ptr != NULL) m_sc = *sc_ptr; } StackFrame::StackFrame (lldb::user_id_t frame_idx, Thread &thread, RegisterContextSP ®_context_sp, lldb::addr_t cfa, lldb::addr_t pc, const SymbolContext *sc_ptr) : UserID (frame_idx), m_thread (thread), m_reg_context_sp(reg_context_sp), m_id(cfa), m_pc(NULL, pc), m_sc(), m_flags(), m_frame_base(), m_frame_base_error(), m_variable_list_sp (), m_value_object_list () { if (sc_ptr != NULL) m_sc = *sc_ptr; } //---------------------------------------------------------------------- // Destructor //---------------------------------------------------------------------- StackFrame::~StackFrame() { } StackID& StackFrame::GetStackID() { // Make sure we have resolved our stack ID's address range before we give // it out to any external clients if (m_id.GetStartAddress().IsValid() == 0 && m_flags.IsClear(RESOLVED_FRAME_ID)) { m_flags.Set (RESOLVED_FRAME_ID); // Resolve our PC to section offset if we haven't alreday done so // and if we don't have a module. The resolved address section will // contain the module to which it belongs. if (!m_sc.module_sp && m_flags.IsClear(RESOLVED_PC_SO_ADDR)) GetPC(); const uint32_t resolve_scope = eSymbolContextModule | eSymbolContextCompUnit | eSymbolContextFunction; if (m_sc.module_sp) { if (m_sc.module_sp->ResolveSymbolContextForAddress (GetPC(), resolve_scope, m_sc) & eSymbolContextFunction) { assert (m_sc.function); m_id.SetStartAddress(m_sc.function->GetAddressRange().GetBaseAddress()); } else if (m_sc.module_sp->ResolveSymbolContextForAddress (GetPC(), resolve_scope, m_sc) & eSymbolContextSymbol) { assert (m_sc.symbol); AddressRange *symbol_range_ptr = m_sc.symbol->GetAddressRangePtr(); if (symbol_range_ptr) m_id.SetStartAddress(symbol_range_ptr->GetBaseAddress()); } } // else if (m_sc.target != NULL) // { // if (m_sc.target->GetImages().ResolveSymbolContextForAddress (GetPC(), resolve_scope, m_sc) & eSymbolContextFunction) // { // assert (m_sc.function); // m_id.GetAddressRange() = m_sc.function->GetAddressRange(); // } // else if (m_sc.target->GetImages().ResolveSymbolContextForAddress (GetPC(), resolve_scope, m_sc) & eSymbolContextSymbol) // { // assert (m_sc.symbol); // AddressRange *symbol_range_ptr = m_sc.symbol->GetAddressRange(); // if (symbol_range_ptr) // m_id.GetAddressRange() = *symbol_range_ptr; // } // } } return m_id; } Address& StackFrame::GetPC() { if (m_flags.IsClear(RESOLVED_PC_SO_ADDR) && !m_pc.IsSectionOffset()) { m_flags.Set (RESOLVED_PC_SO_ADDR); // Resolve the PC into a temporary address because if ResolveLoadAddress // fails to resolve the address, it will clear the address object... Address resolved_pc; if (m_thread.GetProcess().ResolveLoadAddress(m_pc.GetOffset(), resolved_pc)) { m_pc = resolved_pc; const Section *section = m_pc.GetSection(); if (section) { Module *module = section->GetModule(); if (module) { m_sc.module_sp = module->GetSP(); if (m_sc.module_sp) m_flags.Set(eSymbolContextModule); } } } } return m_pc; } void StackFrame::ChangePC (addr_t pc) { m_pc.SetOffset(pc); m_pc.SetSection(NULL); m_sc.Clear(); m_flags.SetAllFlagBits(0); m_thread.ClearStackFrames (); } const char * StackFrame::Disassemble () { if (m_disassembly.GetSize() == 0) { ExecutionContext exe_ctx; Calculate(exe_ctx); Target &target = m_thread.GetProcess().GetTarget(); Disassembler::Disassemble (target.GetDebugger(), target.GetArchitecture(), exe_ctx, 0, m_disassembly); if (m_disassembly.GetSize() == 0) return NULL; } return m_disassembly.GetData(); } //---------------------------------------------------------------------- // Get the symbol context if we already haven't done so by resolving the // PC address as much as possible. This way when we pass around a // StackFrame object, everyone will have as much information as // possible and no one will ever have to look things up manually. //---------------------------------------------------------------------- const SymbolContext& StackFrame::GetSymbolContext (uint32_t resolve_scope) { // Copy our internal symbol context into "sc". if ((m_flags.GetAllFlagBits() & resolve_scope) != resolve_scope) { // Resolve our PC to section offset if we haven't alreday done so // and if we don't have a module. The resolved address section will // contain the module to which it belongs if (!m_sc.module_sp && m_flags.IsClear(RESOLVED_PC_SO_ADDR)) GetPC(); // If this is not frame zero, then we need to subtract 1 from the PC // value when doing address lookups since the PC will be on the // instruction following the function call instruction... Address lookup_addr(GetPC()); if (GetID() > 0 && lookup_addr.IsValid()) { addr_t offset = lookup_addr.GetOffset(); if (offset > 0) lookup_addr.SetOffset(offset - 1); } if (m_sc.module_sp) { // We have something in our stack frame symbol context, lets check // if we haven't already tried to lookup one of those things. If we // haven't then we will do the query. if ((m_sc.comp_unit == NULL && (resolve_scope & eSymbolContextCompUnit ) && m_flags.IsClear(eSymbolContextCompUnit )) || (m_sc.function == NULL && (resolve_scope & eSymbolContextFunction ) && m_flags.IsClear(eSymbolContextFunction )) || (m_sc.block == NULL && (resolve_scope & eSymbolContextBlock ) && m_flags.IsClear(eSymbolContextBlock )) || (m_sc.symbol == NULL && (resolve_scope & eSymbolContextSymbol ) && m_flags.IsClear(eSymbolContextSymbol )) || (!m_sc.line_entry.IsValid() && (resolve_scope & eSymbolContextLineEntry) && m_flags.IsClear(eSymbolContextLineEntry ))) { // We might be resolving less information than what is already // in our current symbol context so resolve into a temporary // symbol context "sc" so we don't clear out data we have // already found in "m_sc" SymbolContext sc; // Set flags that indicate what we have tried to resolve const uint32_t resolved = m_sc.module_sp->ResolveSymbolContextForAddress (lookup_addr, resolve_scope, sc); if (resolved & eSymbolContextCompUnit) m_sc.comp_unit = sc.comp_unit; if (resolved & eSymbolContextFunction) m_sc.function = sc.function; if (resolved & eSymbolContextBlock) m_sc.block = sc.block; if (resolved & eSymbolContextSymbol) m_sc.symbol = sc.symbol; if (resolved & eSymbolContextLineEntry) m_sc.line_entry = sc.line_entry; } } else { // If we don't have a module, then we can't have the compile unit, // function, block, line entry or symbol, so we can safely call // ResolveSymbolContextForAddress with our symbol context member m_sc. m_thread.GetProcess().GetTarget().GetImages().ResolveSymbolContextForAddress (lookup_addr, resolve_scope, m_sc); } // If the target was requested add that: if (m_sc.target_sp.get() == NULL) m_sc.target_sp = CalculateProcess()->GetTarget().GetSP(); // Update our internal flags so we remember what we have tried to locate so // we don't have to keep trying when more calls to this function are made. m_flags.Set(resolve_scope); } // Return the symbol context with everything that was possible to resolve // resolved. return m_sc; } VariableList * StackFrame::GetVariableList () { if (m_flags.IsClear(RESOLVED_VARIABLES)) { m_flags.Set(RESOLVED_VARIABLES); GetSymbolContext(eSymbolContextFunction); if (m_sc.function) { bool get_child_variables = true; bool can_create = true; m_variable_list_sp = m_sc.function->GetBlocks(can_create).GetVariableList (Block::RootID, get_child_variables, can_create); } } return m_variable_list_sp.get(); } bool StackFrame::GetFrameBaseValue (Scalar &frame_base, Error *error_ptr) { if (m_flags.IsClear(GOT_FRAME_BASE)) { if (m_sc.function) { m_frame_base.Clear(); m_frame_base_error.Clear(); m_flags.Set(GOT_FRAME_BASE); ExecutionContext exe_ctx (&m_thread.GetProcess(), &m_thread, this); Value expr_value; if (m_sc.function->GetFrameBaseExpression().Evaluate(&exe_ctx, NULL, NULL, expr_value, &m_frame_base_error) < 0) { // We should really have an error if evaluate returns, but in case // we don't, lets set the error to something at least. if (m_frame_base_error.Success()) m_frame_base_error.SetErrorString("Evaluation of the frame base expression failed."); } else { m_frame_base = expr_value.ResolveValue(&exe_ctx, NULL); } } else { m_frame_base_error.SetErrorString ("No function in symbol context."); } } if (m_frame_base_error.Success()) frame_base = m_frame_base; if (error_ptr) *error_ptr = m_frame_base_error; return m_frame_base_error.Success(); } RegisterContext * StackFrame::GetRegisterContext () { if (m_reg_context_sp.get() == NULL) m_reg_context_sp.reset (m_thread.CreateRegisterContextForFrame (this)); return m_reg_context_sp.get(); } bool StackFrame::HasDebugInformation () { GetSymbolContext(eSymbolContextLineEntry); return m_sc.line_entry.IsValid(); } ValueObjectList & StackFrame::GetValueObjectList() { return m_value_object_list; } Target * StackFrame::CalculateTarget () { return m_thread.CalculateTarget(); } Process * StackFrame::CalculateProcess () { return m_thread.CalculateProcess(); } Thread * StackFrame::CalculateThread () { return &m_thread; } StackFrame * StackFrame::CalculateStackFrame () { return this; } void StackFrame::Calculate (ExecutionContext &exe_ctx) { m_thread.Calculate (exe_ctx); exe_ctx.frame = this; } void StackFrame::Dump (Stream *strm, bool show_frame_index) { if (strm == NULL) return; if (show_frame_index) strm->Printf("frame #%u: ", GetID()); strm->Printf("pc = 0x%0*llx", m_thread.GetProcess().GetAddressByteSize() * 2, GetRegisterContext()->GetPC()); SymbolContext sc (GetSymbolContext(eSymbolContextEverything)); strm->PutCString(", where = "); sc.DumpStopContext(strm, &m_thread.GetProcess(), GetPC()); }