//===-- StackFrame.cpp ------------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "lldb/Target/StackFrame.h" // C Includes // C++ Includes // Other libraries and framework includes // Project includes #include "lldb/Core/Module.h" #include "lldb/Core/Debugger.h" #include "lldb/Core/Disassembler.h" #include "lldb/Core/Value.h" #include "lldb/Core/ValueObjectVariable.h" #include "lldb/Symbol/Function.h" #include "lldb/Symbol/VariableList.h" #include "lldb/Target/ExecutionContext.h" #include "lldb/Target/Process.h" #include "lldb/Target/RegisterContext.h" #include "lldb/Target/Target.h" #include "lldb/Target/Thread.h" using namespace lldb; using namespace lldb_private; // The first bits in the flags are reserved for the SymbolContext::Scope bits // so we know if we have tried to look up information in our internal symbol // context (m_sc) already. #define RESOLVED_FRAME_CODE_ADDR (uint32_t(eSymbolContextEverything + 1)) #define RESOLVED_FRAME_ID_SYMBOL_SCOPE (RESOLVED_FRAME_CODE_ADDR << 1) #define GOT_FRAME_BASE (RESOLVED_FRAME_ID_SYMBOL_SCOPE << 1) #define RESOLVED_VARIABLES (GOT_FRAME_BASE << 1) StackFrame::StackFrame ( lldb::user_id_t frame_idx, lldb::user_id_t unwind_frame_index, Thread &thread, lldb::addr_t cfa, lldb::addr_t pc, const SymbolContext *sc_ptr ) : m_frame_index (frame_idx), m_unwind_frame_index (unwind_frame_index), m_thread (thread), m_reg_context_sp (), m_id (pc, cfa, NULL), m_frame_code_addr (NULL, pc), m_sc (), m_flags (), m_frame_base (), m_frame_base_error (), m_variable_list_sp (), m_variable_list_value_objects () { if (sc_ptr != NULL) { m_sc = *sc_ptr; m_flags.Set(m_sc.GetResolvedMask ()); } } StackFrame::StackFrame ( lldb::user_id_t frame_idx, lldb::user_id_t unwind_frame_index, Thread &thread, const RegisterContextSP ®_context_sp, lldb::addr_t cfa, lldb::addr_t pc, const SymbolContext *sc_ptr ) : m_frame_index (frame_idx), m_unwind_frame_index (unwind_frame_index), m_thread (thread), m_reg_context_sp (reg_context_sp), m_id (pc, cfa, NULL), m_frame_code_addr (NULL, pc), m_sc (), m_flags (), m_frame_base (), m_frame_base_error (), m_variable_list_sp (), m_variable_list_value_objects () { if (sc_ptr != NULL) { m_sc = *sc_ptr; m_flags.Set(m_sc.GetResolvedMask ()); } if (reg_context_sp && !m_sc.target_sp) { m_sc.target_sp = reg_context_sp->GetThread().GetProcess().GetTarget().GetSP(); m_flags.Set (eSymbolContextTarget); } } StackFrame::StackFrame ( lldb::user_id_t frame_idx, lldb::user_id_t unwind_frame_index, Thread &thread, const RegisterContextSP ®_context_sp, lldb::addr_t cfa, const Address& pc_addr, const SymbolContext *sc_ptr ) : m_frame_index (frame_idx), m_unwind_frame_index (unwind_frame_index), m_thread (thread), m_reg_context_sp (reg_context_sp), m_id (pc_addr.GetLoadAddress (&thread.GetProcess().GetTarget()), cfa, NULL), m_frame_code_addr (pc_addr), m_sc (), m_flags (), m_frame_base (), m_frame_base_error (), m_variable_list_sp (), m_variable_list_value_objects () { if (sc_ptr != NULL) { m_sc = *sc_ptr; m_flags.Set(m_sc.GetResolvedMask ()); } if (m_sc.target_sp.get() == NULL && reg_context_sp) { m_sc.target_sp = reg_context_sp->GetThread().GetProcess().GetTarget().GetSP(); m_flags.Set (eSymbolContextTarget); } Module *pc_module = pc_addr.GetModule(); if (m_sc.module_sp.get() == NULL || m_sc.module_sp.get() != pc_module) { if (pc_module) { m_sc.module_sp = pc_module->GetSP(); m_flags.Set (eSymbolContextModule); } else { m_sc.module_sp.reset(); } } } //---------------------------------------------------------------------- // Destructor //---------------------------------------------------------------------- StackFrame::~StackFrame() { } StackID& StackFrame::GetStackID() { // Make sure we have resolved the StackID object's symbol context scope if // we already haven't looked it up. if (m_flags.IsClear (RESOLVED_FRAME_ID_SYMBOL_SCOPE)) { if (m_id.GetSymbolContextScope ()) { // We already have a symbol context scope, we just don't have our // flag bit set. m_flags.Set (RESOLVED_FRAME_ID_SYMBOL_SCOPE); } else { // Calculate the frame block and use this for the stack ID symbol // context scope if we have one. SymbolContextScope *scope = GetFrameBlock (); if (scope == NULL) { // We don't have a block, so use the symbol if (m_flags.IsClear (eSymbolContextSymbol)) GetSymbolContext (eSymbolContextSymbol); // It is ok if m_sc.symbol is NULL here scope = m_sc.symbol; } // Set the symbol context scope (the accessor will set the // RESOLVED_FRAME_ID_SYMBOL_SCOPE bit in m_flags). SetSymbolContextScope (scope); } } return m_id; } void StackFrame::SetSymbolContextScope (SymbolContextScope *symbol_scope) { m_flags.Set (RESOLVED_FRAME_ID_SYMBOL_SCOPE); m_id.SetSymbolContextScope (symbol_scope); } Address& StackFrame::GetFrameCodeAddress() { if (m_flags.IsClear(RESOLVED_FRAME_CODE_ADDR) && !m_frame_code_addr.IsSectionOffset()) { m_flags.Set (RESOLVED_FRAME_CODE_ADDR); // Resolve the PC into a temporary address because if ResolveLoadAddress // fails to resolve the address, it will clear the address object... Address resolved_pc; if (m_thread.GetProcess().GetTarget().GetSectionLoadList().ResolveLoadAddress(m_frame_code_addr.GetOffset(), resolved_pc)) { m_frame_code_addr = resolved_pc; const Section *section = m_frame_code_addr.GetSection(); if (section) { Module *module = section->GetModule(); if (module) { m_sc.module_sp = module->GetSP(); if (m_sc.module_sp) m_flags.Set(eSymbolContextModule); } } } } return m_frame_code_addr; } void StackFrame::ChangePC (addr_t pc) { m_frame_code_addr.SetOffset(pc); m_frame_code_addr.SetSection(NULL); m_sc.Clear(); m_flags.SetAllFlagBits(0); m_thread.ClearStackFrames (); } const char * StackFrame::Disassemble () { if (m_disassembly.GetSize() == 0) { ExecutionContext exe_ctx; CalculateExecutionContext(exe_ctx); Target &target = m_thread.GetProcess().GetTarget(); Disassembler::Disassemble (target.GetDebugger(), target.GetArchitecture(), exe_ctx, 0, false, m_disassembly); if (m_disassembly.GetSize() == 0) return NULL; } return m_disassembly.GetData(); } Block * StackFrame::GetFrameBlock () { if (m_sc.block == NULL && m_flags.IsClear (eSymbolContextBlock)) GetSymbolContext (eSymbolContextBlock); if (m_sc.block) { Block *inline_block = m_sc.block->GetContainingInlinedBlock(); if (inline_block) { // Use the block with the inlined function info // as the frame block we want this frame to have only the variables // for the inlined function and its non-inlined block child blocks. return inline_block; } else { // This block is not contained withing any inlined function blocks // with so we want to use the top most function block. return &m_sc.function->GetBlock (false); } } return NULL; } //---------------------------------------------------------------------- // Get the symbol context if we already haven't done so by resolving the // PC address as much as possible. This way when we pass around a // StackFrame object, everyone will have as much information as // possible and no one will ever have to look things up manually. //---------------------------------------------------------------------- const SymbolContext& StackFrame::GetSymbolContext (uint32_t resolve_scope) { // Copy our internal symbol context into "sc". if ((m_flags.GetAllFlagBits() & resolve_scope) != resolve_scope) { // Resolve our PC to section offset if we haven't alreday done so // and if we don't have a module. The resolved address section will // contain the module to which it belongs if (!m_sc.module_sp && m_flags.IsClear(RESOLVED_FRAME_CODE_ADDR)) GetFrameCodeAddress(); // If this is not frame zero, then we need to subtract 1 from the PC // value when doing address lookups since the PC will be on the // instruction following the function call instruction... Address lookup_addr(GetFrameCodeAddress()); if (m_frame_index > 0 && lookup_addr.IsValid()) { addr_t offset = lookup_addr.GetOffset(); if (offset > 0) lookup_addr.SetOffset(offset - 1); } uint32_t resolved = 0; if (m_sc.module_sp) { // We have something in our stack frame symbol context, lets check // if we haven't already tried to lookup one of those things. If we // haven't then we will do the query. uint32_t actual_resolve_scope = 0; if (resolve_scope & eSymbolContextCompUnit) { if (m_flags.IsClear (eSymbolContextCompUnit)) { if (m_sc.comp_unit) resolved |= eSymbolContextCompUnit; else actual_resolve_scope |= eSymbolContextCompUnit; } } if (resolve_scope & eSymbolContextFunction) { if (m_flags.IsClear (eSymbolContextFunction)) { if (m_sc.function) resolved |= eSymbolContextFunction; else actual_resolve_scope |= eSymbolContextFunction; } } if (resolve_scope & eSymbolContextBlock) { if (m_flags.IsClear (eSymbolContextBlock)) { if (m_sc.block) resolved |= eSymbolContextBlock; else actual_resolve_scope |= eSymbolContextBlock; } } if (resolve_scope & eSymbolContextSymbol) { if (m_flags.IsClear (eSymbolContextSymbol)) { if (m_sc.symbol) resolved |= eSymbolContextSymbol; else actual_resolve_scope |= eSymbolContextSymbol; } } if (resolve_scope & eSymbolContextLineEntry) { if (m_flags.IsClear (eSymbolContextLineEntry)) { if (m_sc.line_entry.IsValid()) resolved |= eSymbolContextLineEntry; else actual_resolve_scope |= eSymbolContextLineEntry; } } if (actual_resolve_scope) { // We might be resolving less information than what is already // in our current symbol context so resolve into a temporary // symbol context "sc" so we don't clear out data we have // already found in "m_sc" SymbolContext sc; // Set flags that indicate what we have tried to resolve resolved |= m_sc.module_sp->ResolveSymbolContextForAddress (lookup_addr, actual_resolve_scope, sc); // Only replace what we didn't already have as we may have // information for an inlined function scope that won't match // what a standard lookup by address would match if ((resolved & eSymbolContextCompUnit) && m_sc.comp_unit == NULL) m_sc.comp_unit = sc.comp_unit; if ((resolved & eSymbolContextFunction) && m_sc.function == NULL) m_sc.function = sc.function; if ((resolved & eSymbolContextBlock) && m_sc.block == NULL) m_sc.block = sc.block; if ((resolved & eSymbolContextSymbol) && m_sc.symbol == NULL) m_sc.symbol = sc.symbol; if ((resolved & eSymbolContextLineEntry) && !m_sc.line_entry.IsValid()) m_sc.line_entry = sc.line_entry; } } else { // If we don't have a module, then we can't have the compile unit, // function, block, line entry or symbol, so we can safely call // ResolveSymbolContextForAddress with our symbol context member m_sc. resolved |= m_thread.GetProcess().GetTarget().GetImages().ResolveSymbolContextForAddress (lookup_addr, resolve_scope, m_sc); } // If the target was requested add that: if (m_sc.target_sp.get() == NULL) { m_sc.target_sp = CalculateProcess()->GetTarget().GetSP(); if (m_sc.target_sp) resolved |= eSymbolContextTarget; } // Update our internal flags so we remember what we have tried to locate so // we don't have to keep trying when more calls to this function are made. // We might have dug up more information that was requested (for example // if we were asked to only get the block, we will have gotten the // compile unit, and function) so set any additional bits that we resolved m_flags.Set (resolve_scope | resolved); } // Return the symbol context with everything that was possible to resolve // resolved. return m_sc; } VariableList * StackFrame::GetVariableList (bool get_file_globals) { if (m_flags.IsClear(RESOLVED_VARIABLES)) { m_flags.Set(RESOLVED_VARIABLES); Block *frame_block = GetFrameBlock(); if (frame_block) { const bool get_child_variables = true; const bool can_create = true; m_variable_list_sp = frame_block->GetVariableList (get_child_variables, can_create); } if (get_file_globals) { if (m_flags.IsClear (eSymbolContextCompUnit)) GetSymbolContext (eSymbolContextCompUnit); if (m_sc.comp_unit) { VariableListSP global_variable_list_sp (m_sc.comp_unit->GetVariableList(true)); if (m_variable_list_sp) m_variable_list_sp->AddVariables (global_variable_list_sp.get()); else m_variable_list_sp = global_variable_list_sp; } } } return m_variable_list_sp.get(); } bool StackFrame::GetFrameBaseValue (Scalar &frame_base, Error *error_ptr) { if (m_flags.IsClear(GOT_FRAME_BASE)) { if (m_sc.function) { m_frame_base.Clear(); m_frame_base_error.Clear(); m_flags.Set(GOT_FRAME_BASE); ExecutionContext exe_ctx (&m_thread.GetProcess(), &m_thread, this); Value expr_value; addr_t loclist_base_addr = LLDB_INVALID_ADDRESS; if (m_sc.function->GetFrameBaseExpression().IsLocationList()) loclist_base_addr = m_sc.function->GetAddressRange().GetBaseAddress().GetLoadAddress (&m_thread.GetProcess().GetTarget()); if (m_sc.function->GetFrameBaseExpression().Evaluate(&exe_ctx, NULL, loclist_base_addr, NULL, expr_value, &m_frame_base_error) == false) { // We should really have an error if evaluate returns, but in case // we don't, lets set the error to something at least. if (m_frame_base_error.Success()) m_frame_base_error.SetErrorString("Evaluation of the frame base expression failed."); } else { m_frame_base = expr_value.ResolveValue(&exe_ctx, NULL); } } else { m_frame_base_error.SetErrorString ("No function in symbol context."); } } if (m_frame_base_error.Success()) frame_base = m_frame_base; if (error_ptr) *error_ptr = m_frame_base_error; return m_frame_base_error.Success(); } RegisterContext * StackFrame::GetRegisterContext () { if (m_reg_context_sp.get() == NULL) m_reg_context_sp.reset (m_thread.CreateRegisterContextForFrame (this)); return m_reg_context_sp.get(); } bool StackFrame::HasDebugInformation () { GetSymbolContext (eSymbolContextLineEntry); return m_sc.line_entry.IsValid(); } ValueObjectSP StackFrame::GetValueObjectForFrameVariable (const VariableSP &variable_sp) { ValueObjectSP valobj_sp; VariableList *var_list = GetVariableList (true); if (var_list) { // Make sure the variable is a frame variable const uint32_t var_idx = var_list->FindIndexForVariable (variable_sp.get()); const uint32_t num_variables = var_list->GetSize(); if (var_idx < num_variables) { valobj_sp = m_variable_list_value_objects.GetValueObjectAtIndex (var_idx); if (valobj_sp.get() == NULL) { if (m_variable_list_value_objects.GetSize() < num_variables) m_variable_list_value_objects.Resize(num_variables); valobj_sp.reset (new ValueObjectVariable (variable_sp)); m_variable_list_value_objects.SetValueObjectAtIndex (var_idx, valobj_sp); } } } return valobj_sp; } ValueObjectSP StackFrame::TrackGlobalVariable (const VariableSP &variable_sp) { // Check to make sure we aren't already tracking this variable? ValueObjectSP valobj_sp (GetValueObjectForFrameVariable (variable_sp)); if (!valobj_sp) { // We aren't already tracking this global VariableList *var_list = GetVariableList (true); // If this frame has no variables, create a new list if (var_list == NULL) m_variable_list_sp.reset (new VariableList()); // Add the global/static variable to this frame m_variable_list_sp->AddVariable (variable_sp); // Now make a value object for it so we can track its changes valobj_sp = GetValueObjectForFrameVariable (variable_sp); } return valobj_sp; } bool StackFrame::IsInlined () { if (m_sc.block == NULL) GetSymbolContext (eSymbolContextBlock); if (m_sc.block) return m_sc.block->GetContainingInlinedBlock() != NULL; return false; } Target * StackFrame::CalculateTarget () { return m_thread.CalculateTarget(); } Process * StackFrame::CalculateProcess () { return m_thread.CalculateProcess(); } Thread * StackFrame::CalculateThread () { return &m_thread; } StackFrame * StackFrame::CalculateStackFrame () { return this; } void StackFrame::CalculateExecutionContext (ExecutionContext &exe_ctx) { m_thread.CalculateExecutionContext (exe_ctx); exe_ctx.frame = this; } void StackFrame::DumpUsingSettingsFormat (Stream *strm) { if (strm == NULL) return; GetSymbolContext(eSymbolContextEverything); ExecutionContext exe_ctx; CalculateExecutionContext(exe_ctx); const char *end = NULL; StreamString s; const char *frame_format = m_thread.GetProcess().GetTarget().GetDebugger().GetFrameFormat(); if (frame_format && Debugger::FormatPrompt (frame_format, &m_sc, &exe_ctx, NULL, s, &end)) { strm->Write(s.GetData(), s.GetSize()); } else { Dump (strm, true, false); strm->EOL(); } } void StackFrame::Dump (Stream *strm, bool show_frame_index, bool show_fullpaths) { if (strm == NULL) return; if (show_frame_index) strm->Printf("frame #%u: ", m_frame_index); strm->Printf("0x%0*llx ", m_thread.GetProcess().GetAddressByteSize() * 2, GetFrameCodeAddress().GetLoadAddress(&m_thread.GetProcess().GetTarget())); GetSymbolContext(eSymbolContextEverything); const bool show_module = true; const bool show_inline = true; m_sc.DumpStopContext(strm, &m_thread.GetProcess(), GetFrameCodeAddress(), show_fullpaths, show_module, show_inline); } void StackFrame::UpdateCurrentFrameFromPreviousFrame (StackFrame &prev_frame) { assert (GetStackID() == prev_frame.GetStackID()); // TODO: remove this after some testing m_variable_list_sp = prev_frame.m_variable_list_sp; m_variable_list_value_objects.Swap (prev_frame.m_variable_list_value_objects); if (!m_disassembly.GetString().empty()) m_disassembly.GetString().swap (m_disassembly.GetString()); } void StackFrame::UpdatePreviousFrameFromCurrentFrame (StackFrame &curr_frame) { assert (GetStackID() == curr_frame.GetStackID()); // TODO: remove this after some testing m_id.SetPC (curr_frame.m_id.GetPC()); // Update the Stack ID PC value assert (&m_thread == &curr_frame.m_thread); m_frame_index = curr_frame.m_frame_index; m_unwind_frame_index = curr_frame.m_unwind_frame_index; m_reg_context_sp = curr_frame.m_reg_context_sp; m_frame_code_addr = curr_frame.m_frame_code_addr; assert (m_sc.target_sp.get() == NULL || curr_frame.m_sc.target_sp.get() == NULL || m_sc.target_sp.get() == curr_frame.m_sc.target_sp.get()); assert (m_sc.module_sp.get() == NULL || curr_frame.m_sc.module_sp.get() == NULL || m_sc.module_sp.get() == curr_frame.m_sc.module_sp.get()); assert (m_sc.comp_unit == NULL || curr_frame.m_sc.comp_unit == NULL || m_sc.comp_unit == curr_frame.m_sc.comp_unit); assert (m_sc.function == NULL || curr_frame.m_sc.function == NULL || m_sc.function == curr_frame.m_sc.function); m_sc = curr_frame.m_sc; m_flags.Clear(GOT_FRAME_BASE | eSymbolContextEverything); m_flags.Set (m_sc.GetResolvedMask()); m_frame_base.Clear(); m_frame_base_error.Clear(); } bool StackFrame::HasCachedData () const { if (m_variable_list_sp.get()) return true; if (m_variable_list_value_objects.GetSize() > 0) return true; if (!m_disassembly.GetString().empty()) return true; return false; } lldb::StackFrameSP StackFrame::GetSP () { return m_thread.GetStackFrameSPForStackFramePtr (this); }