//===-- ThreadStateCoordinator.cpp ------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #if !defined (__STDC_FORMAT_MACROS) #define __STDC_FORMAT_MACROS 1 #endif #include #include "ThreadStateCoordinator.h" #include #include #include using namespace lldb_private; //===----------------------------------------------------------------------===// class ThreadStateCoordinator::EventBase : public std::enable_shared_from_this { public: EventBase () { } virtual ~EventBase () { } // Return false if the coordinator should terminate running. virtual EventLoopResult ProcessEvent (ThreadStateCoordinator &coordinator) = 0; }; //===----------------------------------------------------------------------===// class ThreadStateCoordinator::EventStopCoordinator : public ThreadStateCoordinator::EventBase { public: EventStopCoordinator (): EventBase () { } EventLoopResult ProcessEvent(ThreadStateCoordinator &coordinator) override { return eventLoopResultStop; } }; //===----------------------------------------------------------------------===// class ThreadStateCoordinator::EventCallAfterThreadsStop : public ThreadStateCoordinator::EventBase { public: EventCallAfterThreadsStop (lldb::tid_t triggering_tid, const ThreadIDSet &wait_for_stop_tids, const ThreadIDFunction &request_thread_stop_function, const ThreadIDFunction &call_after_function, const ErrorFunction &error_function): EventBase (), m_triggering_tid (triggering_tid), m_wait_for_stop_tids (wait_for_stop_tids), m_original_wait_for_stop_tids (wait_for_stop_tids), m_request_thread_stop_function (request_thread_stop_function), m_call_after_function (call_after_function), m_error_function (error_function), m_request_stop_on_all_unstopped_threads (false) { } EventCallAfterThreadsStop (lldb::tid_t triggering_tid, const ThreadIDFunction &request_thread_stop_function, const ThreadIDFunction &call_after_function, const ErrorFunction &error_function) : EventBase (), m_triggering_tid (triggering_tid), m_wait_for_stop_tids (), m_original_wait_for_stop_tids (), m_request_thread_stop_function (request_thread_stop_function), m_call_after_function (call_after_function), m_error_function (error_function), m_request_stop_on_all_unstopped_threads (true) { } lldb::tid_t GetTriggeringTID () const { return m_triggering_tid; } ThreadIDSet & GetRemainingWaitTIDs () { return m_wait_for_stop_tids; } const ThreadIDSet & GetRemainingWaitTIDs () const { return m_wait_for_stop_tids; } const ThreadIDSet & GetInitialWaitTIDs () const { return m_original_wait_for_stop_tids; } EventLoopResult ProcessEvent(ThreadStateCoordinator &coordinator) override { // Validate we know about the deferred trigger thread. if (coordinator.m_tid_stop_map.find (m_triggering_tid) == coordinator.m_tid_stop_map.end ()) { // We don't know about this thread. This is an error condition. std::ostringstream error_message; error_message << "error: deferred notification tid " << m_triggering_tid << " is unknown"; m_error_function (error_message.str ()); // We bail out here. return eventLoopResultContinue; } if (m_request_stop_on_all_unstopped_threads) { RequestStopOnAllRunningThreads (coordinator); } else { if (!RequestStopOnAllSpecifiedThreads (coordinator)) return eventLoopResultContinue; } if (m_wait_for_stop_tids.empty ()) { // We're not waiting for any threads. Fire off the deferred signal delivery event. NotifyNow (); } else { // The real meat of this class: wait until all // the thread stops (or thread deaths) come in // before firing off that the triggering signal // arrived. coordinator.SetPendingNotification (shared_from_this ()); } return eventLoopResultContinue; } // Return true if still pending thread stops waiting; false if no more stops. // If no more pending stops, signal. bool RemoveThreadStopRequirementAndMaybeSignal (lldb::tid_t tid) { // Remove this tid if it was in it. m_wait_for_stop_tids.erase (tid); // Fire pending notification if no pending thread stops remain. if (m_wait_for_stop_tids.empty ()) { // Fire the pending notification now. NotifyNow (); return false; } // Still have pending thread stops. return true; } void AddThreadStopRequirement (lldb::tid_t tid) { // Add this tid. auto insert_result = m_wait_for_stop_tids.insert (tid); // If it was really added, send the stop request to it. if (insert_result.second) m_request_thread_stop_function (tid); } private: void NotifyNow () { m_call_after_function (m_triggering_tid); } bool RequestStopOnAllSpecifiedThreads (const ThreadStateCoordinator &coordinator) { // Request a stop for all the thread stops that need to be stopped // and are not already known to be stopped. Keep a list of all the // threads from which we still need to hear a stop reply. ThreadIDSet sent_tids; for (auto tid : m_wait_for_stop_tids) { // Validate we know about all tids for which we must first receive a stop before // triggering the deferred stop notification. auto find_it = coordinator.m_tid_stop_map.find (tid); if (find_it == coordinator.m_tid_stop_map.end ()) { // This is an error. We shouldn't be asking for waiting pids that aren't known. // NOTE: we may be stripping out the specification of wait tids and handle this // automatically, in which case this state can never occur. std::ostringstream error_message; error_message << "error: deferred notification for tid " << m_triggering_tid << " specified an unknown/untracked pending stop tid " << m_triggering_tid; m_error_function (error_message.str ()); // Bail out here. return false; } // If the pending stop thread is currently running, we need to send it a stop request. if (!find_it->second) { m_request_thread_stop_function (tid); sent_tids.insert (tid); } } // We only need to wait for the sent_tids - so swap our wait set // to the sent tids. The rest are already stopped and we won't // be receiving stop notifications for them. m_wait_for_stop_tids.swap (sent_tids); // Succeeded, keep running. return true; } void RequestStopOnAllRunningThreads (const ThreadStateCoordinator &coordinator) { // Request a stop for all the thread stops that need to be stopped // and are not already known to be stopped. Keep a list of all the // threads from which we still need to hear a stop reply. ThreadIDSet sent_tids; for (auto it = coordinator.m_tid_stop_map.begin(); it != coordinator.m_tid_stop_map.end(); ++it) { // We only care about threads not stopped. const bool running = !it->second; if (running) { // Request this thread stop. const lldb::tid_t tid = it->first; m_request_thread_stop_function (tid); sent_tids.insert (tid); } } // Set the wait list to the set of tids for which we requested stops. m_wait_for_stop_tids.swap (sent_tids); } const lldb::tid_t m_triggering_tid; ThreadIDSet m_wait_for_stop_tids; const ThreadIDSet m_original_wait_for_stop_tids; ThreadIDFunction m_request_thread_stop_function; ThreadIDFunction m_call_after_function; ErrorFunction m_error_function; const bool m_request_stop_on_all_unstopped_threads; }; //===----------------------------------------------------------------------===// class ThreadStateCoordinator::EventReset : public ThreadStateCoordinator::EventBase { public: EventReset (): EventBase () { } EventLoopResult ProcessEvent(ThreadStateCoordinator &coordinator) override { coordinator.ResetNow (); return eventLoopResultContinue; } }; //===----------------------------------------------------------------------===// class ThreadStateCoordinator::EventThreadStopped : public ThreadStateCoordinator::EventBase { public: EventThreadStopped (lldb::tid_t tid, const ErrorFunction &error_function): EventBase (), m_tid (tid), m_error_function (error_function) { } EventLoopResult ProcessEvent(ThreadStateCoordinator &coordinator) override { coordinator.ThreadDidStop (m_tid, m_error_function); return eventLoopResultContinue; } private: const lldb::tid_t m_tid; ErrorFunction m_error_function; }; //===----------------------------------------------------------------------===// class ThreadStateCoordinator::EventThreadCreate : public ThreadStateCoordinator::EventBase { public: EventThreadCreate (lldb::tid_t tid, bool is_stopped, const ErrorFunction &error_function): EventBase (), m_tid (tid), m_is_stopped (is_stopped), m_error_function (error_function) { } EventLoopResult ProcessEvent(ThreadStateCoordinator &coordinator) override { coordinator.ThreadWasCreated (m_tid, m_is_stopped, m_error_function); return eventLoopResultContinue; } private: const lldb::tid_t m_tid; const bool m_is_stopped; ErrorFunction m_error_function; }; //===----------------------------------------------------------------------===// class ThreadStateCoordinator::EventThreadDeath : public ThreadStateCoordinator::EventBase { public: EventThreadDeath (lldb::tid_t tid, const ErrorFunction &error_function): EventBase (), m_tid (tid), m_error_function (error_function) { } EventLoopResult ProcessEvent(ThreadStateCoordinator &coordinator) override { coordinator.ThreadDidDie (m_tid, m_error_function); return eventLoopResultContinue; } private: const lldb::tid_t m_tid; ErrorFunction m_error_function; }; //===----------------------------------------------------------------------===// class ThreadStateCoordinator::EventRequestResume : public ThreadStateCoordinator::EventBase { public: EventRequestResume (lldb::tid_t tid, const ThreadIDFunction &request_thread_resume_function, const ErrorFunction &error_function): EventBase (), m_tid (tid), m_request_thread_resume_function (request_thread_resume_function), m_error_function (error_function) { } EventLoopResult ProcessEvent(ThreadStateCoordinator &coordinator) override { // Ensure we know about the thread. auto find_it = coordinator.m_tid_stop_map.find (m_tid); if (find_it == coordinator.m_tid_stop_map.end ()) { // We don't know about this thread. This is an error condition. std::ostringstream error_message; error_message << "error: tid " << m_tid << " asked to resume but tid is unknown"; m_error_function (error_message.str ()); return eventLoopResultContinue; } // Tell the thread to resume if we don't already think it is running. const bool is_stopped = find_it->second; if (!is_stopped) { // Skip the resume call - we have tracked it to be running. std::ostringstream error_message; error_message << "error: tid " << m_tid << " asked to resume but we think it is already running"; m_error_function (error_message.str ()); return eventLoopResultContinue; } // Before we do the resume below, first check if we have a pending // stop notification this is currently or was previously waiting for // this thread to stop. This is potentially a buggy situation since // we're ostensibly waiting for threads to stop before we send out the // pending notification, and here we are resuming one before we send // out the pending stop notification. const EventCallAfterThreadsStop *const pending_stop_notification = coordinator.GetPendingThreadStopNotification (); if (pending_stop_notification) { if (pending_stop_notification->GetRemainingWaitTIDs ().count (m_tid) > 0) { coordinator.Log ("EventRequestResume::%s about to resume tid %" PRIu64 " per explicit request but we have a pending stop notification (tid %" PRIu64 ") that is actively waiting for this thread to stop. Valid sequence of events?", __FUNCTION__, m_tid, pending_stop_notification->GetTriggeringTID ()); } else if (pending_stop_notification->GetInitialWaitTIDs ().count (m_tid) > 0) { coordinator.Log ("EventRequestResume::%s about to resume tid %" PRIu64 " per explicit request but we have a pending stop notification (tid %" PRIu64 ") that hasn't fired yet and this is one of the threads we had been waiting on (and already marked satisfied for this tid). Valid sequence of events?", __FUNCTION__, m_tid, pending_stop_notification->GetTriggeringTID ()); for (auto tid : pending_stop_notification->GetRemainingWaitTIDs ()) { coordinator.Log ("EventRequestResume::%s tid %" PRIu64 " deferred stop notification still waiting on tid %" PRIu64, __FUNCTION__, pending_stop_notification->GetTriggeringTID (), tid); } } } // Request a resume. We expect this to be synchronous and the system // to reflect it is running after this completes. m_request_thread_resume_function (m_tid); // Now mark it is running. find_it->second = false; return eventLoopResultContinue; } private: const lldb::tid_t m_tid; ThreadIDFunction m_request_thread_resume_function; ErrorFunction m_error_function; }; //===----------------------------------------------------------------------===// ThreadStateCoordinator::ThreadStateCoordinator (const LogFunction &log_function) : m_log_function (log_function), m_event_queue (), m_queue_condition (), m_queue_mutex (), m_tid_stop_map () { } void ThreadStateCoordinator::EnqueueEvent (EventBaseSP event_sp) { std::lock_guard lock (m_queue_mutex); m_event_queue.push (event_sp); m_queue_condition.notify_one (); } ThreadStateCoordinator::EventBaseSP ThreadStateCoordinator::DequeueEventWithWait () { // Wait for an event to be present. std::unique_lock lock (m_queue_mutex); m_queue_condition.wait (lock, [this] { return !m_event_queue.empty (); }); // Grab the event and pop it off the queue. EventBaseSP event_sp = m_event_queue.front (); m_event_queue.pop (); return event_sp; } void ThreadStateCoordinator::SetPendingNotification (const EventBaseSP &event_sp) { assert (event_sp && "null event_sp"); if (!event_sp) return; const EventCallAfterThreadsStop *new_call_after_event = static_cast (event_sp.get ()); EventCallAfterThreadsStop *const prev_call_after_event = GetPendingThreadStopNotification (); if (prev_call_after_event) { // Yikes - we've already got a pending signal notification in progress. // Log this info. We lose the pending notification here. Log ("ThreadStateCoordinator::%s dropping existing pending signal notification for tid %" PRIu64 ", to be replaced with signal for tid %" PRIu64, __FUNCTION__, prev_call_after_event->GetTriggeringTID (), new_call_after_event->GetTriggeringTID ()); } m_pending_notification_sp = event_sp; } void ThreadStateCoordinator::CallAfterThreadsStop (const lldb::tid_t triggering_tid, const ThreadIDSet &wait_for_stop_tids, const ThreadIDFunction &request_thread_stop_function, const ThreadIDFunction &call_after_function, const ErrorFunction &error_function) { EnqueueEvent (EventBaseSP (new EventCallAfterThreadsStop (triggering_tid, wait_for_stop_tids, request_thread_stop_function, call_after_function, error_function))); } void ThreadStateCoordinator::CallAfterRunningThreadsStop (const lldb::tid_t triggering_tid, const ThreadIDFunction &request_thread_stop_function, const ThreadIDFunction &call_after_function, const ErrorFunction &error_function) { EnqueueEvent (EventBaseSP (new EventCallAfterThreadsStop (triggering_tid, request_thread_stop_function, call_after_function, error_function))); } void ThreadStateCoordinator::ThreadDidStop (lldb::tid_t tid, ErrorFunction &error_function) { // Ensure we know about the thread. auto find_it = m_tid_stop_map.find (tid); if (find_it == m_tid_stop_map.end ()) { // We don't know about this thread. This is an error condition. std::ostringstream error_message; error_message << "error: tid " << tid << " asked to stop but tid is unknown"; error_function (error_message.str ()); return; } // Update the global list of known thread states. This one is definitely stopped. find_it->second = true; // If we have a pending notification, remove this from the set. EventCallAfterThreadsStop *const call_after_event = GetPendingThreadStopNotification (); if (call_after_event) { const bool pending_stops_remain = call_after_event->RemoveThreadStopRequirementAndMaybeSignal (tid); if (!pending_stops_remain) { // Clear the pending notification now. m_pending_notification_sp.reset (); } } } void ThreadStateCoordinator::ThreadWasCreated (lldb::tid_t tid, bool is_stopped, ErrorFunction &error_function) { // Ensure we don't already know about the thread. auto find_it = m_tid_stop_map.find (tid); if (find_it != m_tid_stop_map.end ()) { // We already know about this thread. This is an error condition. std::ostringstream error_message; error_message << "error: notified tid " << tid << " created but we already know about this thread"; error_function (error_message.str ()); return; } // Add the new thread to the stop map. m_tid_stop_map[tid] = is_stopped; EventCallAfterThreadsStop *const call_after_event = GetPendingThreadStopNotification (); if (call_after_event && !is_stopped) { // Tell the pending notification that we need to wait // for this new thread to stop. call_after_event->AddThreadStopRequirement (tid); } } void ThreadStateCoordinator::ThreadDidDie (lldb::tid_t tid, ErrorFunction &error_function) { // Ensure we know about the thread. auto find_it = m_tid_stop_map.find (tid); if (find_it == m_tid_stop_map.end ()) { // We don't know about this thread. This is an error condition. std::ostringstream error_message; error_message << "error: notified tid " << tid << " died but tid is unknown"; error_function (error_message.str ()); return; } // Update the global list of known thread states. While this one is stopped, it is also dead. // So stop tracking it. We assume the user of this coordinator will not keep trying to add // dependencies on a thread after it is known to be dead. m_tid_stop_map.erase (find_it); // If we have a pending notification, remove this from the set. EventCallAfterThreadsStop *const call_after_event = GetPendingThreadStopNotification (); if (call_after_event) { const bool pending_stops_remain = call_after_event->RemoveThreadStopRequirementAndMaybeSignal (tid); if (!pending_stops_remain) { // Clear the pending notification now. m_pending_notification_sp.reset (); } } } void ThreadStateCoordinator::ResetNow () { // Clear the pending notification if there was one. m_pending_notification_sp.reset (); // Clear the stop map - we no longer know anything about any thread state. // The caller is expected to reset thread states for all threads, and we // will assume anything we haven't heard about is running and requires a // stop. m_tid_stop_map.clear (); } void ThreadStateCoordinator::Log (const char *format, ...) { va_list args; va_start (args, format); m_log_function (format, args); va_end (args); } void ThreadStateCoordinator::NotifyThreadStop (lldb::tid_t tid, const ErrorFunction &error_function) { EnqueueEvent (EventBaseSP (new EventThreadStopped (tid, error_function))); } void ThreadStateCoordinator::RequestThreadResume (lldb::tid_t tid, const ThreadIDFunction &request_thread_resume_function, const ErrorFunction &error_function) { EnqueueEvent (EventBaseSP (new EventRequestResume (tid, request_thread_resume_function, error_function))); } void ThreadStateCoordinator::NotifyThreadCreate (lldb::tid_t tid, bool is_stopped, const ErrorFunction &error_function) { EnqueueEvent (EventBaseSP (new EventThreadCreate (tid, is_stopped, error_function))); } void ThreadStateCoordinator::NotifyThreadDeath (lldb::tid_t tid, const ErrorFunction &error_function) { EnqueueEvent (EventBaseSP (new EventThreadDeath (tid, error_function))); } void ThreadStateCoordinator::ResetForExec () { std::lock_guard lock (m_queue_mutex); // Remove everything from the queue. This is the only // state mutation that takes place outside the processing // loop. QueueType empty_queue; m_event_queue.swap (empty_queue); // Do the real clear behavior on the the queue to eliminate // the chance that processing of a dequeued earlier event is // overlapping with the clearing of state here. Push it // directly because we need to have this happen with the lock, // and so far I only have this one place that needs a no-lock // variant. m_event_queue.push (EventBaseSP (new EventReset ())); } void ThreadStateCoordinator::StopCoordinator () { EnqueueEvent (EventBaseSP (new EventStopCoordinator ())); } ThreadStateCoordinator::EventLoopResult ThreadStateCoordinator::ProcessNextEvent () { return DequeueEventWithWait()->ProcessEvent (*this); } ThreadStateCoordinator::EventCallAfterThreadsStop * ThreadStateCoordinator::GetPendingThreadStopNotification () { return static_cast (m_pending_notification_sp.get ()); }