//===-- ValueObjectDynamicValue.cpp ---------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "lldb/Core/ValueObjectDynamicValue.h" // C Includes // C++ Includes // Other libraries and framework includes // Project includes #include "lldb/Core/Module.h" #include "lldb/Core/ValueObjectList.h" #include "lldb/Core/Value.h" #include "lldb/Core/ValueObject.h" #include "lldb/Symbol/ObjectFile.h" #include "lldb/Symbol/SymbolContext.h" #include "lldb/Symbol/Type.h" #include "lldb/Symbol/Variable.h" #include "lldb/Target/ExecutionContext.h" #include "lldb/Target/LanguageRuntime.h" #include "lldb/Target/Process.h" #include "lldb/Target/RegisterContext.h" #include "lldb/Target/Target.h" #include "lldb/Target/Thread.h" using namespace lldb_private; ValueObjectDynamicValue::ValueObjectDynamicValue (ValueObject &parent) : ValueObject(parent), m_address (), m_type_sp() { SetName (parent.GetName().AsCString()); } ValueObjectDynamicValue::~ValueObjectDynamicValue() { m_owning_valobj_sp.reset(); } lldb::clang_type_t ValueObjectDynamicValue::GetClangType () { if (m_type_sp) return m_value.GetClangType(); else return m_parent->GetClangType(); } ConstString ValueObjectDynamicValue::GetTypeName() { // FIXME: Maybe cache the name, but have to clear it out if the type changes... if (!UpdateValueIfNeeded()) return ConstString(""); if (m_type_sp) return ClangASTType::GetClangTypeName (GetClangType()); else return m_parent->GetTypeName(); } uint32_t ValueObjectDynamicValue::CalculateNumChildren() { if (!UpdateValueIfNeeded()) return 0; if (m_type_sp) return ClangASTContext::GetNumChildren (GetClangAST (), GetClangType(), true); else return m_parent->GetNumChildren(); } clang::ASTContext * ValueObjectDynamicValue::GetClangAST () { if (!UpdateValueIfNeeded()) return NULL; if (m_type_sp) return m_type_sp->GetClangAST(); else return m_parent->GetClangAST (); } size_t ValueObjectDynamicValue::GetByteSize() { if (!UpdateValueIfNeeded()) return 0; if (m_type_sp) return m_value.GetValueByteSize(GetClangAST(), NULL); else return m_parent->GetByteSize(); } lldb::ValueType ValueObjectDynamicValue::GetValueType() const { return m_parent->GetValueType(); } bool ValueObjectDynamicValue::UpdateValue () { SetValueIsValid (false); m_error.Clear(); if (!m_parent->UpdateValueIfNeeded()) { return false; } ExecutionContext exe_ctx (GetExecutionContextScope()); if (exe_ctx.target) { m_data.SetByteOrder(exe_ctx.target->GetArchitecture().GetByteOrder()); m_data.SetAddressByteSize(exe_ctx.target->GetArchitecture().GetAddressByteSize()); } // First make sure our Type and/or Address haven't changed: Process *process = m_update_point.GetProcess(); if (!process) return false; lldb::TypeSP dynamic_type_sp; Address dynamic_address; bool found_dynamic_type = false; lldb::LanguageType known_type = m_parent->GetObjectRuntimeLanguage(); if (known_type != lldb::eLanguageTypeUnknown && known_type != lldb::eLanguageTypeC) { LanguageRuntime *runtime = process->GetLanguageRuntime (known_type); if (runtime) found_dynamic_type = runtime->GetDynamicValue(*m_parent, dynamic_type_sp, dynamic_address); } else { LanguageRuntime *cpp_runtime = process->GetLanguageRuntime (lldb::eLanguageTypeC_plus_plus); if (cpp_runtime) found_dynamic_type = cpp_runtime->GetDynamicValue(*m_parent, dynamic_type_sp, dynamic_address); if (!found_dynamic_type) { LanguageRuntime *objc_runtime = process->GetLanguageRuntime (lldb::eLanguageTypeObjC); if (objc_runtime) found_dynamic_type = cpp_runtime->GetDynamicValue(*m_parent, dynamic_type_sp, dynamic_address); } } // If we don't have a dynamic type, then make ourselves just a echo of our parent. // Or we could return false, and make ourselves an echo of our parent? if (!found_dynamic_type) { if (m_type_sp) SetValueDidChange(true); m_value = m_parent->GetValue(); m_error = m_value.GetValueAsData (&exe_ctx, GetClangAST(), m_data, 0); return m_error.Success(); } Value old_value(m_value); if (!m_type_sp) { m_type_sp = dynamic_type_sp; } else if (dynamic_type_sp != m_type_sp) { // We are another type, we need to tear down our children... m_type_sp = dynamic_type_sp; SetValueDidChange (true); } if (!m_address.IsValid() || m_address != dynamic_address) { if (m_address.IsValid()) SetValueDidChange (true); // We've moved, so we should be fine... m_address = dynamic_address; lldb::addr_t load_address = m_address.GetLoadAddress(m_update_point.GetTarget()); m_value.GetScalar() = load_address; } // The type will always be the type of the dynamic object. If our parent's type was a pointer, // then our type should be a pointer to the type of the dynamic object. If a reference, then the original type // should be okay... lldb::clang_type_t orig_type = m_type_sp->GetClangForwardType(); lldb::clang_type_t corrected_type = orig_type; if (m_parent->IsPointerType()) corrected_type = ClangASTContext::CreatePointerType (m_type_sp->GetClangAST(), orig_type); else if (m_parent->IsPointerOrReferenceType()) corrected_type = ClangASTContext::CreateLValueReferenceType (m_type_sp->GetClangAST(), orig_type); m_value.SetContext (Value::eContextTypeClangType, corrected_type); // Our address is the location of the dynamic type stored in memory. It isn't a load address, // because we aren't pointing to the LOCATION that stores the pointer to us, we're pointing to us... m_value.SetValueType(Value::eValueTypeScalar); if (m_address.IsValid() && m_type_sp) { // The variable value is in the Scalar value inside the m_value. // We can point our m_data right to it. m_error = m_value.GetValueAsData (&exe_ctx, GetClangAST(), m_data, 0); if (m_error.Success()) { if (ClangASTContext::IsAggregateType (GetClangType())) { // this value object represents an aggregate type whose // children have values, but this object does not. So we // say we are changed if our location has changed. SetValueDidChange (m_value.GetValueType() != old_value.GetValueType() || m_value.GetScalar() != old_value.GetScalar()); } SetValueIsValid (true); return true; } } // We get here if we've failed above... SetValueIsValid (false); return false; } bool ValueObjectDynamicValue::IsInScope () { return m_parent->IsInScope(); }