//===-- ConstString.cpp -----------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "lldb/Core/ConstString.h" #include "lldb/Core/Stream.h" #include "lldb/Host/Mutex.h" #include "llvm/ADT/StringMap.h" using namespace lldb_private; //---------------------------------------------------------------------- // The global string pool is implemented as a hash_map that maps // std::string objects to a uint32_t reference count. // // In debug builds the value that is stored in the ConstString objects is // a C string that is owned by one of the std::string objects in the // hash map. This was done for visibility purposes when debugging as // gcc was often generating insufficient debug info for the // iterator objects. // // In release builds, the value that is stored in the ConstString objects // is the iterator into the ConstString::HashMap. This is much faster when // it comes to modifying the reference count, and removing strings from // the pool. //---------------------------------------------------------------------- class Pool { public: //------------------------------------------------------------------ // Default constructor // // Initialize the member variables and create the empty string. //------------------------------------------------------------------ Pool () : m_mutex (Mutex::eMutexTypeRecursive), m_string_map () { } //------------------------------------------------------------------ // Destructor //------------------------------------------------------------------ ~Pool () { } static llvm::StringMapEntry & GetStringMapEntryFromKeyData (const char *keyData) { char *ptr = const_cast(keyData) - sizeof (llvm::StringMapEntry); return *reinterpret_cast*>(ptr); } size_t GetConstCStringLength (const char *ccstr) { if (ccstr) { llvm::StringMapEntry&entry = GetStringMapEntryFromKeyData (ccstr); return entry.getKey().size(); } return 0; } const char * GetConstCString (const char *cstr) { if (cstr) return GetConstCStringWithLength (cstr, strlen (cstr)); return NULL; } const char * GetConstCStringWithLength (const char *cstr, int cstr_len) { if (cstr) { Mutex::Locker locker (m_mutex); llvm::StringRef string_ref (cstr, cstr_len); llvm::StringMapEntry& entry = m_string_map.GetOrCreateValue (string_ref); return entry.getKeyData(); } return NULL; } const char * GetConstTrimmedCStringWithLength (const char *cstr, int cstr_len) { if (cstr) { int trimmed_len = std::min (strlen (cstr), cstr_len); return GetConstCStringWithLength (cstr, trimmed_len); } return NULL; } //------------------------------------------------------------------ // Return the size in bytes that this object and any items in its // collection of uniqued strings + reference count values takes in // memory. //------------------------------------------------------------------ size_t MemorySize() const { Mutex::Locker locker (m_mutex); size_t mem_size = sizeof(Pool); const_iterator end = m_string_map.end(); for (const_iterator pos = m_string_map.begin(); pos != end; ++pos) { mem_size += sizeof(llvm::StringMapEntry) + pos->getKey().size(); } return mem_size; } protected: //------------------------------------------------------------------ // Typedefs //------------------------------------------------------------------ typedef llvm::StringMap StringPool; typedef StringPool::iterator iterator; typedef StringPool::const_iterator const_iterator; //------------------------------------------------------------------ // Member variables //------------------------------------------------------------------ mutable Mutex m_mutex; StringPool m_string_map; }; //---------------------------------------------------------------------- // Frameworks and dylibs aren't supposed to have global C++ // initializers so we hide the string pool in a static function so // that it will get initialized on the first call to this static // function. //---------------------------------------------------------------------- static Pool & StringPool() { static Pool string_pool; return string_pool; } //---------------------------------------------------------------------- // Default constructor // // Initializes the string to an empty string. //---------------------------------------------------------------------- ConstString::ConstString () : m_string (NULL) { } //---------------------------------------------------------------------- // Copy constructor // // Copies the string value in "rhs" and retains an extra reference // to the string value in the string pool. //---------------------------------------------------------------------- ConstString::ConstString (const ConstString& rhs) : m_string (rhs.m_string) { } //---------------------------------------------------------------------- // Construct with C String value // // Constructs this object with a C string by looking to see if the // C string already exists in the global string pool. If it does // exist, it retains an extra reference to the string in the string // pool. If it doesn't exist, it is added to the string pool with // a reference count of 1. //---------------------------------------------------------------------- ConstString::ConstString (const char *cstr) : m_string (StringPool().GetConstCString (cstr)) { } //---------------------------------------------------------------------- // Construct with C String value with max length // // Constructs this object with a C string with a length. If // the length of the string is greather than "cstr_len", the // string length will be truncated. This allows substrings to be // created without the need to NULL terminate the string as it // is passed into this function. // // If the C string already exists in the global string pool, it // retains an extra reference to the string in the string // pool. If it doesn't exist, it is added to the string pool with // a reference count of 1. //---------------------------------------------------------------------- ConstString::ConstString (const char *cstr, size_t cstr_len) : m_string (StringPool().GetConstCStringWithLength (cstr, cstr_len)) { } //---------------------------------------------------------------------- // Destructor // // Decrements the reference count on the contained string, and if // the resulting reference count is zero, then the string is removed // from the string pool. If the reference count is still greater // than zero, the string will remain in the string pool //---------------------------------------------------------------------- ConstString::~ConstString () { } //---------------------------------------------------------------------- // Convert to pointer operator. This allows code to check any // ConstString objects to see if they contain anything (not empty) // valid using code such as: // // ConstString str(...); // if (str) // { ... //---------------------------------------------------------------------- ConstString::operator void*() const { return IsEmpty() ? NULL : const_cast(this); } //---------------------------------------------------------------------- // Assignment operator // // Assigns the string in this object with the value from "rhs" // and increments the reference count of that string. // // The previously contained string will be get its reference count // decremented and removed from the string pool if its reference // count reaches zero. //---------------------------------------------------------------------- const ConstString& ConstString::operator=(const ConstString& rhs) { m_string = rhs.m_string; return *this; } //---------------------------------------------------------------------- // Equal to operator // // Returns true if this string is equal to that in "rhs". This is // very fast as it results in a pointer comparison since all strings // are in a uniqued and reference counted string pool. //------------------------------------------------------------------ bool ConstString::operator == (const ConstString& rhs) const { // We can do a pointer compare to compare these strings since they // must come from the same pool in order to be equal. return m_string == rhs.m_string; } bool ConstString::operator != (const ConstString& rhs) const { return m_string != rhs.m_string; } bool ConstString::operator < (const ConstString& rhs) const { if (m_string == rhs.m_string) return false; llvm::StringRef lhs_string_ref (m_string, StringPool().GetConstCStringLength (m_string)); llvm::StringRef rhs_string_ref (rhs.m_string, StringPool().GetConstCStringLength (rhs.m_string)); // If both have valid C strings, then return the comparison if (lhs_string_ref.data() && rhs_string_ref.data()) return lhs_string_ref < rhs_string_ref; // Else one of them was NULL, so if LHS is NULL then it is less than return lhs_string_ref.data() == NULL; } //---------------------------------------------------------------------- // Stream the string value "str" to the stream "s" //---------------------------------------------------------------------- Stream& lldb_private::operator << (Stream& s, const ConstString& str) { const char *cstr = str.GetCString(); if (cstr) s << cstr; return s; } //---------------------------------------------------------------------- // Get the value of the contained string as a NULL terminated C // string value. Return "fail_value" if the string is empty. //---------------------------------------------------------------------- const char * ConstString::AsCString(const char *fail_value) const { if (m_string == NULL) return fail_value; return m_string; } const char * ConstString::GetCString () const { return m_string; } size_t ConstString::GetLength () const { return StringPool().GetConstCStringLength (m_string); } //---------------------------------------------------------------------- // Clear any contained string and reset the value to the an empty // string value. // // The previously contained string will be get its reference count // decremented and removed from the string pool if its reference // count reaches zero. //---------------------------------------------------------------------- void ConstString::Clear () { m_string = NULL; } //---------------------------------------------------------------------- // Compare two string objects. // // Returns: // -1 if a < b // 0 if a == b // 1 if a > b //---------------------------------------------------------------------- int ConstString::Compare (const ConstString& lhs, const ConstString& rhs) { // If the iterators are the same, this is the same string register const char *lhs_cstr = lhs.m_string; register const char *rhs_cstr = rhs.m_string; if (lhs_cstr == rhs_cstr) return 0; if (lhs_cstr && rhs_cstr) { llvm::StringRef lhs_string_ref (lhs_cstr, StringPool().GetConstCStringLength (lhs_cstr)); llvm::StringRef rhs_string_ref (rhs_cstr, StringPool().GetConstCStringLength (rhs_cstr)); return lhs_string_ref.compare(rhs_string_ref); } if (lhs_cstr) return +1; // LHS isn't NULL but RHS is else return -1; // LHS is NULL but RHS isn't } //---------------------------------------------------------------------- // Dump the string value to the stream "s". If the contained string // is empty, print "fail_value" to the stream instead. If // "fail_value" is NULL, then nothing will be dumped to the // stream. //---------------------------------------------------------------------- void ConstString::Dump(Stream *s, const char *fail_value) const { const char *cstr = AsCString (fail_value); if (cstr) s->PutCString (cstr); } //---------------------------------------------------------------------- // Dump extra debug information to the stream "s". //---------------------------------------------------------------------- void ConstString::DumpDebug(Stream *s) const { const char *cstr = GetCString (); size_t cstr_len = GetLength(); // Only print the parens if we have a non-NULL string const char *parens = cstr ? "\"" : ""; s->Printf("%*p: ConstString, string = %s%s%s, length = %zu", (int)sizeof(void*) * 2, this, parens, cstr, parens, cstr_len); } //---------------------------------------------------------------------- // Set the string value in the object by uniquing the "cstr" string // value in our global string pool. // // If the C string already exists in the global string pool, it // retains an extra reference to the string in the string // pool. If it doesn't exist, it is added to the string pool with // a reference count of 1. //---------------------------------------------------------------------- void ConstString::SetCString (const char *cstr) { m_string = StringPool().GetConstCString (cstr); } //---------------------------------------------------------------------- // Set the string value in the object by uniquing "cstr_len" bytes // starting at the "cstr" string value in our global string pool. // If trim is true, then "cstr_len" indicates a maximum length of // the CString and if the actual length of the string is less, then // it will be trimmed. If trim is false, then this allows strings // with NULL characters ('\0') to be added to the string pool. // // If the C string already exists in the global string pool, it // retains an extra reference to the string in the string // pool. If it doesn't exist, it is added to the string pool with // a reference count of 1. //---------------------------------------------------------------------- void ConstString::SetCStringWithLength (const char *cstr, size_t cstr_len) { m_string = StringPool().GetConstCStringWithLength(cstr, cstr_len); } void ConstString::SetTrimmedCStringWithLength (const char *cstr, size_t cstr_len) { m_string = StringPool().GetConstTrimmedCStringWithLength (cstr, cstr_len); } //---------------------------------------------------------------------- // Return the size in bytes that this object takes in memory. The // resulting size will not include any of the C string values from // the global string pool (see StaticMemorySize ()). //---------------------------------------------------------------------- size_t ConstString::MemorySize() const { return sizeof(ConstString); } //---------------------------------------------------------------------- // Reports the the size in bytes of all shared C string values, // containers and reference count values as a byte size for the // entire string pool. //---------------------------------------------------------------------- size_t ConstString::StaticMemorySize() { // Get the size of the static string pool return StringPool().MemorySize(); }