//===-- Breakpoint.cpp ------------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // C Includes // C++ Includes // Other libraries and framework includes // Project includes #include "lldb/Core/Address.h" #include "lldb/Breakpoint/Breakpoint.h" #include "lldb/Breakpoint/BreakpointLocation.h" #include "lldb/Breakpoint/BreakpointLocationCollection.h" #include "lldb/Breakpoint/BreakpointResolver.h" #include "lldb/Breakpoint/BreakpointResolverFileLine.h" #include "lldb/Core/Log.h" #include "lldb/Core/Module.h" #include "lldb/Core/ModuleList.h" #include "lldb/Core/SearchFilter.h" #include "lldb/Core/Section.h" #include "lldb/Core/Stream.h" #include "lldb/Core/StreamString.h" #include "lldb/Symbol/CompileUnit.h" #include "lldb/Symbol/Function.h" #include "lldb/Symbol/SymbolContext.h" #include "lldb/Target/Target.h" #include "lldb/Target/ThreadSpec.h" #include "llvm/Support/Casting.h" using namespace lldb; using namespace lldb_private; using namespace llvm; const ConstString & Breakpoint::GetEventIdentifier () { static ConstString g_identifier("event-identifier.breakpoint.changed"); return g_identifier; } //---------------------------------------------------------------------- // Breakpoint constructor //---------------------------------------------------------------------- Breakpoint::Breakpoint(Target &target, SearchFilterSP &filter_sp, BreakpointResolverSP &resolver_sp, bool hardware, bool resolve_indirect_symbols) : m_being_created(true), m_hardware(hardware), m_target (target), m_filter_sp (filter_sp), m_resolver_sp (resolver_sp), m_options (), m_locations (*this), m_resolve_indirect_symbols(resolve_indirect_symbols), m_hit_count(0) { m_being_created = false; } Breakpoint::Breakpoint (Target &new_target, Breakpoint &source_bp) : m_being_created(true), m_hardware(source_bp.m_hardware), m_target(new_target), m_name_list (source_bp.m_name_list), m_options (source_bp.m_options), m_locations(*this), m_resolve_indirect_symbols(source_bp.m_resolve_indirect_symbols), m_hit_count(0) { // Now go through and copy the filter & resolver: m_resolver_sp = source_bp.m_resolver_sp->CopyForBreakpoint(*this); m_filter_sp = source_bp.m_filter_sp->CopyForBreakpoint(*this); } //---------------------------------------------------------------------- // Destructor //---------------------------------------------------------------------- Breakpoint::~Breakpoint() { } const lldb::TargetSP Breakpoint::GetTargetSP () { return m_target.shared_from_this(); } bool Breakpoint::IsInternal () const { return LLDB_BREAK_ID_IS_INTERNAL(m_bid); } BreakpointLocationSP Breakpoint::AddLocation (const Address &addr, bool *new_location) { return m_locations.AddLocation (addr, m_resolve_indirect_symbols, new_location); } BreakpointLocationSP Breakpoint::FindLocationByAddress (const Address &addr) { return m_locations.FindByAddress(addr); } break_id_t Breakpoint::FindLocationIDByAddress (const Address &addr) { return m_locations.FindIDByAddress(addr); } BreakpointLocationSP Breakpoint::FindLocationByID (break_id_t bp_loc_id) { return m_locations.FindByID(bp_loc_id); } BreakpointLocationSP Breakpoint::GetLocationAtIndex (size_t index) { return m_locations.GetByIndex(index); } void Breakpoint::RemoveInvalidLocations (const ArchSpec &arch) { m_locations.RemoveInvalidLocations(arch); } // For each of the overall options we need to decide how they propagate to // the location options. This will determine the precedence of options on // the breakpoint vs. its locations. // Disable at the breakpoint level should override the location settings. // That way you can conveniently turn off a whole breakpoint without messing // up the individual settings. void Breakpoint::SetEnabled (bool enable) { if (enable == m_options.IsEnabled()) return; m_options.SetEnabled(enable); if (enable) m_locations.ResolveAllBreakpointSites(); else m_locations.ClearAllBreakpointSites(); SendBreakpointChangedEvent (enable ? eBreakpointEventTypeEnabled : eBreakpointEventTypeDisabled); } bool Breakpoint::IsEnabled () { return m_options.IsEnabled(); } void Breakpoint::SetIgnoreCount (uint32_t n) { if (m_options.GetIgnoreCount() == n) return; m_options.SetIgnoreCount(n); SendBreakpointChangedEvent (eBreakpointEventTypeIgnoreChanged); } void Breakpoint::DecrementIgnoreCount () { uint32_t ignore = m_options.GetIgnoreCount(); if (ignore != 0) m_options.SetIgnoreCount(ignore - 1); } uint32_t Breakpoint::GetIgnoreCount () const { return m_options.GetIgnoreCount(); } bool Breakpoint::IgnoreCountShouldStop () { uint32_t ignore = GetIgnoreCount(); if (ignore != 0) { // When we get here we know the location that caused the stop doesn't have an ignore count, // since by contract we call it first... So we don't have to find & decrement it, we only have // to decrement our own ignore count. DecrementIgnoreCount(); return false; } else return true; } uint32_t Breakpoint::GetHitCount () const { return m_hit_count; } bool Breakpoint::IsOneShot () const { return m_options.IsOneShot(); } void Breakpoint::SetOneShot (bool one_shot) { m_options.SetOneShot (one_shot); } void Breakpoint::SetThreadID (lldb::tid_t thread_id) { if (m_options.GetThreadSpec()->GetTID() == thread_id) return; m_options.GetThreadSpec()->SetTID(thread_id); SendBreakpointChangedEvent (eBreakpointEventTypeThreadChanged); } lldb::tid_t Breakpoint::GetThreadID () const { if (m_options.GetThreadSpecNoCreate() == NULL) return LLDB_INVALID_THREAD_ID; else return m_options.GetThreadSpecNoCreate()->GetTID(); } void Breakpoint::SetThreadIndex (uint32_t index) { if (m_options.GetThreadSpec()->GetIndex() == index) return; m_options.GetThreadSpec()->SetIndex(index); SendBreakpointChangedEvent (eBreakpointEventTypeThreadChanged); } uint32_t Breakpoint::GetThreadIndex() const { if (m_options.GetThreadSpecNoCreate() == NULL) return 0; else return m_options.GetThreadSpecNoCreate()->GetIndex(); } void Breakpoint::SetThreadName (const char *thread_name) { if (m_options.GetThreadSpec()->GetName() != NULL && ::strcmp (m_options.GetThreadSpec()->GetName(), thread_name) == 0) return; m_options.GetThreadSpec()->SetName (thread_name); SendBreakpointChangedEvent (eBreakpointEventTypeThreadChanged); } const char * Breakpoint::GetThreadName () const { if (m_options.GetThreadSpecNoCreate() == NULL) return NULL; else return m_options.GetThreadSpecNoCreate()->GetName(); } void Breakpoint::SetQueueName (const char *queue_name) { if (m_options.GetThreadSpec()->GetQueueName() != NULL && ::strcmp (m_options.GetThreadSpec()->GetQueueName(), queue_name) == 0) return; m_options.GetThreadSpec()->SetQueueName (queue_name); SendBreakpointChangedEvent (eBreakpointEventTypeThreadChanged); } const char * Breakpoint::GetQueueName () const { if (m_options.GetThreadSpecNoCreate() == NULL) return NULL; else return m_options.GetThreadSpecNoCreate()->GetQueueName(); } void Breakpoint::SetCondition (const char *condition) { m_options.SetCondition (condition); SendBreakpointChangedEvent (eBreakpointEventTypeConditionChanged); } const char * Breakpoint::GetConditionText () const { return m_options.GetConditionText(); } // This function is used when "baton" doesn't need to be freed void Breakpoint::SetCallback (BreakpointHitCallback callback, void *baton, bool is_synchronous) { // The default "Baton" class will keep a copy of "baton" and won't free // or delete it when it goes goes out of scope. m_options.SetCallback(callback, BatonSP (new Baton(baton)), is_synchronous); SendBreakpointChangedEvent (eBreakpointEventTypeCommandChanged); } // This function is used when a baton needs to be freed and therefore is // contained in a "Baton" subclass. void Breakpoint::SetCallback (BreakpointHitCallback callback, const BatonSP &callback_baton_sp, bool is_synchronous) { m_options.SetCallback(callback, callback_baton_sp, is_synchronous); } void Breakpoint::ClearCallback () { m_options.ClearCallback (); } bool Breakpoint::InvokeCallback (StoppointCallbackContext *context, break_id_t bp_loc_id) { return m_options.InvokeCallback (context, GetID(), bp_loc_id); } BreakpointOptions * Breakpoint::GetOptions () { return &m_options; } void Breakpoint::ResolveBreakpoint () { if (m_resolver_sp) m_resolver_sp->ResolveBreakpoint(*m_filter_sp); } void Breakpoint::ResolveBreakpointInModules (ModuleList &module_list, BreakpointLocationCollection &new_locations) { m_locations.StartRecordingNewLocations(new_locations); m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list); m_locations.StopRecordingNewLocations(); } void Breakpoint::ResolveBreakpointInModules (ModuleList &module_list, bool send_event) { if (m_resolver_sp) { // If this is not an internal breakpoint, set up to record the new locations, then dispatch // an event with the new locations. if (!IsInternal() && send_event) { BreakpointEventData *new_locations_event = new BreakpointEventData (eBreakpointEventTypeLocationsAdded, shared_from_this()); ResolveBreakpointInModules (module_list, new_locations_event->GetBreakpointLocationCollection()); if (new_locations_event->GetBreakpointLocationCollection().GetSize() != 0) { SendBreakpointChangedEvent (new_locations_event); } else delete new_locations_event; } else { m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list); } } } void Breakpoint::ClearAllBreakpointSites () { m_locations.ClearAllBreakpointSites(); } //---------------------------------------------------------------------- // ModulesChanged: Pass in a list of new modules, and //---------------------------------------------------------------------- void Breakpoint::ModulesChanged (ModuleList &module_list, bool load, bool delete_locations) { Log *log (lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS)); if (log) log->Printf ("Breakpoint::ModulesChanged: num_modules: %zu load: %i delete_locations: %i\n", module_list.GetSize(), load, delete_locations); Mutex::Locker modules_mutex(module_list.GetMutex()); if (load) { // The logic for handling new modules is: // 1) If the filter rejects this module, then skip it. // 2) Run through the current location list and if there are any locations // for that module, we mark the module as "seen" and we don't try to re-resolve // breakpoint locations for that module. // However, we do add breakpoint sites to these locations if needed. // 3) If we don't see this module in our breakpoint location list, call ResolveInModules. ModuleList new_modules; // We'll stuff the "unseen" modules in this list, and then resolve // them after the locations pass. Have to do it this way because // resolving breakpoints will add new locations potentially. for (ModuleSP module_sp : module_list.ModulesNoLocking()) { bool seen = false; if (!m_filter_sp->ModulePasses (module_sp)) continue; for (BreakpointLocationSP break_loc_sp : m_locations.BreakpointLocations()) { if (!break_loc_sp->IsEnabled()) continue; SectionSP section_sp (break_loc_sp->GetAddress().GetSection()); if (!section_sp || section_sp->GetModule() == module_sp) { if (!seen) seen = true; if (!break_loc_sp->ResolveBreakpointSite()) { if (log) log->Printf ("Warning: could not set breakpoint site for breakpoint location %d of breakpoint %d.\n", break_loc_sp->GetID(), GetID()); } } } if (!seen) new_modules.AppendIfNeeded (module_sp); } if (new_modules.GetSize() > 0) { ResolveBreakpointInModules(new_modules); } } else { // Go through the currently set locations and if any have breakpoints in // the module list, then remove their breakpoint sites, and their locations if asked to. BreakpointEventData *removed_locations_event; if (!IsInternal()) removed_locations_event = new BreakpointEventData (eBreakpointEventTypeLocationsRemoved, shared_from_this()); else removed_locations_event = NULL; size_t num_modules = module_list.GetSize(); for (size_t i = 0; i < num_modules; i++) { ModuleSP module_sp (module_list.GetModuleAtIndexUnlocked (i)); if (m_filter_sp->ModulePasses (module_sp)) { size_t loc_idx = 0; size_t num_locations = m_locations.GetSize(); BreakpointLocationCollection locations_to_remove; for (loc_idx = 0; loc_idx < num_locations; loc_idx++) { BreakpointLocationSP break_loc_sp (m_locations.GetByIndex(loc_idx)); SectionSP section_sp (break_loc_sp->GetAddress().GetSection()); if (section_sp && section_sp->GetModule() == module_sp) { // Remove this breakpoint since the shared library is // unloaded, but keep the breakpoint location around // so we always get complete hit count and breakpoint // lifetime info break_loc_sp->ClearBreakpointSite(); if (removed_locations_event) { removed_locations_event->GetBreakpointLocationCollection().Add(break_loc_sp); } if (delete_locations) locations_to_remove.Add (break_loc_sp); } } if (delete_locations) { size_t num_locations_to_remove = locations_to_remove.GetSize(); for (loc_idx = 0; loc_idx < num_locations_to_remove; loc_idx++) m_locations.RemoveLocation (locations_to_remove.GetByIndex(loc_idx)); } } } SendBreakpointChangedEvent (removed_locations_event); } } namespace { static bool SymbolContextsMightBeEquivalent(SymbolContext &old_sc, SymbolContext &new_sc) { bool equivalent_scs = false; if (old_sc.module_sp.get() == new_sc.module_sp.get()) { // If these come from the same module, we can directly compare the pointers: if (old_sc.comp_unit && new_sc.comp_unit && (old_sc.comp_unit == new_sc.comp_unit)) { if (old_sc.function && new_sc.function && (old_sc.function == new_sc.function)) { equivalent_scs = true; } } else if (old_sc.symbol && new_sc.symbol && (old_sc.symbol == new_sc.symbol)) { equivalent_scs = true; } } else { // Otherwise we will compare by name... if (old_sc.comp_unit && new_sc.comp_unit) { if (FileSpec::Equal(*old_sc.comp_unit, *new_sc.comp_unit, true)) { // Now check the functions: if (old_sc.function && new_sc.function && (old_sc.function->GetName() == new_sc.function->GetName())) { equivalent_scs = true; } } } else if (old_sc.symbol && new_sc.symbol) { if (Mangled::Compare(old_sc.symbol->GetMangled(), new_sc.symbol->GetMangled()) == 0) { equivalent_scs = true; } } } return equivalent_scs; } } void Breakpoint::ModuleReplaced (ModuleSP old_module_sp, ModuleSP new_module_sp) { Log *log (lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS)); if (log) log->Printf ("Breakpoint::ModulesReplaced for %s\n", old_module_sp->GetSpecificationDescription().c_str()); // First find all the locations that are in the old module BreakpointLocationCollection old_break_locs; for (BreakpointLocationSP break_loc_sp : m_locations.BreakpointLocations()) { SectionSP section_sp = break_loc_sp->GetAddress().GetSection(); if (section_sp && section_sp->GetModule() == old_module_sp) { old_break_locs.Add(break_loc_sp); } } size_t num_old_locations = old_break_locs.GetSize(); if (num_old_locations == 0) { // There were no locations in the old module, so we just need to check if there were any in the new module. ModuleList temp_list; temp_list.Append (new_module_sp); ResolveBreakpointInModules(temp_list); } else { // First search the new module for locations. // Then compare this with the old list, copy over locations that "look the same" // Then delete the old locations. // Finally remember to post the creation event. // // Two locations are the same if they have the same comp unit & function (by name) and there are the same number // of locations in the old function as in the new one. ModuleList temp_list; temp_list.Append (new_module_sp); BreakpointLocationCollection new_break_locs; ResolveBreakpointInModules(temp_list, new_break_locs); BreakpointLocationCollection locations_to_remove; BreakpointLocationCollection locations_to_announce; size_t num_new_locations = new_break_locs.GetSize(); if (num_new_locations > 0) { // Break out the case of one location -> one location since that's the most common one, and there's no need // to build up the structures needed for the merge in that case. if (num_new_locations == 1 && num_old_locations == 1) { bool equivalent_locations = false; SymbolContext old_sc, new_sc; // The only way the old and new location can be equivalent is if they have the same amount of information: BreakpointLocationSP old_loc_sp = old_break_locs.GetByIndex(0); BreakpointLocationSP new_loc_sp = new_break_locs.GetByIndex(0); if (old_loc_sp->GetAddress().CalculateSymbolContext(&old_sc) == new_loc_sp->GetAddress().CalculateSymbolContext(&new_sc)) { equivalent_locations = SymbolContextsMightBeEquivalent(old_sc, new_sc); } if (equivalent_locations) { m_locations.SwapLocation (old_loc_sp, new_loc_sp); } else { locations_to_remove.Add(old_loc_sp); locations_to_announce.Add(new_loc_sp); } } else { //We don't want to have to keep computing the SymbolContexts for these addresses over and over, // so lets get them up front: typedef std::map IDToSCMap; IDToSCMap old_sc_map; for (size_t idx = 0; idx < num_old_locations; idx++) { SymbolContext sc; BreakpointLocationSP bp_loc_sp = old_break_locs.GetByIndex(idx); lldb::break_id_t loc_id = bp_loc_sp->GetID(); bp_loc_sp->GetAddress().CalculateSymbolContext(&old_sc_map[loc_id]); } std::map new_sc_map; for (size_t idx = 0; idx < num_new_locations; idx++) { SymbolContext sc; BreakpointLocationSP bp_loc_sp = new_break_locs.GetByIndex(idx); lldb::break_id_t loc_id = bp_loc_sp->GetID(); bp_loc_sp->GetAddress().CalculateSymbolContext(&new_sc_map[loc_id]); } // Take an element from the old Symbol Contexts while (old_sc_map.size() > 0) { lldb::break_id_t old_id = old_sc_map.begin()->first; SymbolContext &old_sc = old_sc_map.begin()->second; // Count the number of entries equivalent to this SC for the old list: std::vector old_id_vec; old_id_vec.push_back(old_id); IDToSCMap::iterator tmp_iter; for (tmp_iter = ++old_sc_map.begin(); tmp_iter != old_sc_map.end(); tmp_iter++) { if (SymbolContextsMightBeEquivalent (old_sc, tmp_iter->second)) old_id_vec.push_back (tmp_iter->first); } // Now find all the equivalent locations in the new list. std::vector new_id_vec; for (tmp_iter = new_sc_map.begin(); tmp_iter != new_sc_map.end(); tmp_iter++) { if (SymbolContextsMightBeEquivalent (old_sc, tmp_iter->second)) new_id_vec.push_back(tmp_iter->first); } // Alright, if we have the same number of potentially equivalent locations in the old // and new modules, we'll just map them one to one in ascending ID order (assuming the // resolver's order would match the equivalent ones. // Otherwise, we'll dump all the old ones, and just take the new ones, erasing the elements // from both maps as we go. if (old_id_vec.size() == new_id_vec.size()) { sort(old_id_vec.begin(), old_id_vec.end()); sort(new_id_vec.begin(), new_id_vec.end()); size_t num_elements = old_id_vec.size(); for (size_t idx = 0; idx < num_elements; idx++) { BreakpointLocationSP old_loc_sp = old_break_locs.FindByIDPair(GetID(), old_id_vec[idx]); BreakpointLocationSP new_loc_sp = new_break_locs.FindByIDPair(GetID(), new_id_vec[idx]); m_locations.SwapLocation(old_loc_sp, new_loc_sp); old_sc_map.erase(old_id_vec[idx]); new_sc_map.erase(new_id_vec[idx]); } } else { for (lldb::break_id_t old_id : old_id_vec) { locations_to_remove.Add(old_break_locs.FindByIDPair(GetID(), old_id)); old_sc_map.erase(old_id); } for (lldb::break_id_t new_id : new_id_vec) { locations_to_announce.Add(new_break_locs.FindByIDPair(GetID(), new_id)); new_sc_map.erase(new_id); } } } } } // Now remove the remaining old locations, and cons up a removed locations event. // Note, we don't put the new locations that were swapped with an old location on the locations_to_remove // list, so we don't need to worry about telling the world about removing a location we didn't tell them // about adding. BreakpointEventData *locations_event; if (!IsInternal()) locations_event = new BreakpointEventData (eBreakpointEventTypeLocationsRemoved, shared_from_this()); else locations_event = NULL; for (BreakpointLocationSP loc_sp : locations_to_remove.BreakpointLocations()) { m_locations.RemoveLocation(loc_sp); if (locations_event) locations_event->GetBreakpointLocationCollection().Add(loc_sp); } SendBreakpointChangedEvent (locations_event); // And announce the new ones. if (!IsInternal()) { locations_event = new BreakpointEventData (eBreakpointEventTypeLocationsAdded, shared_from_this()); for (BreakpointLocationSP loc_sp : locations_to_announce.BreakpointLocations()) locations_event->GetBreakpointLocationCollection().Add(loc_sp); SendBreakpointChangedEvent (locations_event); } m_locations.Compact(); } } void Breakpoint::Dump (Stream *) { } size_t Breakpoint::GetNumResolvedLocations() const { // Return the number of breakpoints that are actually resolved and set // down in the inferior process. return m_locations.GetNumResolvedLocations(); } size_t Breakpoint::GetNumLocations() const { return m_locations.GetSize(); } bool Breakpoint::AddName (const char *new_name, Error &error) { if (!new_name) return false; if (!BreakpointID::StringIsBreakpointName(new_name, error)) { error.SetErrorStringWithFormat("input name \"%s\" not a breakpoint name.", new_name); return false; } if (!error.Success()) return false; m_name_list.insert(new_name); return true; } void Breakpoint::GetDescription (Stream *s, lldb::DescriptionLevel level, bool show_locations) { assert (s != NULL); if (!m_kind_description.empty()) { if (level == eDescriptionLevelBrief) { s->PutCString (GetBreakpointKind()); return; } else s->Printf("Kind: %s\n", GetBreakpointKind ()); } const size_t num_locations = GetNumLocations (); const size_t num_resolved_locations = GetNumResolvedLocations (); // They just made the breakpoint, they don't need to be told HOW they made it... // Also, we'll print the breakpoint number differently depending on whether there is 1 or more locations. if (level != eDescriptionLevelInitial) { s->Printf("%i: ", GetID()); GetResolverDescription (s); GetFilterDescription (s); } switch (level) { case lldb::eDescriptionLevelBrief: case lldb::eDescriptionLevelFull: if (num_locations > 0) { s->Printf(", locations = %" PRIu64, (uint64_t)num_locations); if (num_resolved_locations > 0) s->Printf(", resolved = %" PRIu64 ", hit count = %d", (uint64_t)num_resolved_locations, GetHitCount()); } else { // Don't print the pending notification for exception resolvers since we don't generally // know how to set them until the target is run. if (m_resolver_sp->getResolverID() != BreakpointResolver::ExceptionResolver) s->Printf(", locations = 0 (pending)"); } GetOptions()->GetDescription(s, level); if (level == lldb::eDescriptionLevelFull) { if (!m_name_list.empty()) { s->EOL(); s->Indent(); s->Printf ("Names:"); s->EOL(); s->IndentMore(); for (std::string name : m_name_list) { s->Indent(); s->Printf("%s\n", name.c_str()); } s->IndentLess(); } s->IndentLess(); s->EOL(); } break; case lldb::eDescriptionLevelInitial: s->Printf ("Breakpoint %i: ", GetID()); if (num_locations == 0) { s->Printf ("no locations (pending)."); } else if (num_locations == 1 && show_locations == false) { // There is only one location, so we'll just print that location information. GetLocationAtIndex(0)->GetDescription(s, level); } else { s->Printf ("%" PRIu64 " locations.", static_cast(num_locations)); } s->EOL(); break; case lldb::eDescriptionLevelVerbose: // Verbose mode does a debug dump of the breakpoint Dump (s); s->EOL (); //s->Indent(); GetOptions()->GetDescription(s, level); break; default: break; } // The brief description is just the location name (1.2 or whatever). That's pointless to // show in the breakpoint's description, so suppress it. if (show_locations && level != lldb::eDescriptionLevelBrief) { s->IndentMore(); for (size_t i = 0; i < num_locations; ++i) { BreakpointLocation *loc = GetLocationAtIndex(i).get(); loc->GetDescription(s, level); s->EOL(); } s->IndentLess(); } } void Breakpoint::GetResolverDescription (Stream *s) { if (m_resolver_sp) m_resolver_sp->GetDescription (s); } bool Breakpoint::GetMatchingFileLine (const ConstString &filename, uint32_t line_number, BreakpointLocationCollection &loc_coll) { // TODO: To be correct, this method needs to fill the breakpoint location collection // with the location IDs which match the filename and line_number. // if (m_resolver_sp) { BreakpointResolverFileLine *resolverFileLine = dyn_cast(m_resolver_sp.get()); if (resolverFileLine && resolverFileLine->m_file_spec.GetFilename() == filename && resolverFileLine->m_line_number == line_number) { return true; } } return false; } void Breakpoint::GetFilterDescription (Stream *s) { m_filter_sp->GetDescription (s); } bool Breakpoint::EvaluatePrecondition (StoppointCallbackContext &context) { if (!m_precondition_sp) return true; return m_precondition_sp->EvaluatePrecondition(context); } bool Breakpoint::BreakpointPrecondition::EvaluatePrecondition(StoppointCallbackContext &context) { return true; } void Breakpoint::BreakpointPrecondition::DescribePrecondition(Stream &stream, lldb::DescriptionLevel level) { } Error Breakpoint::BreakpointPrecondition::ConfigurePrecondition(Args &options) { Error error; error.SetErrorString("Base breakpoint precondition has no options."); return error; } void Breakpoint::SendBreakpointChangedEvent (lldb::BreakpointEventType eventKind) { if (!m_being_created && !IsInternal() && GetTarget().EventTypeHasListeners(Target::eBroadcastBitBreakpointChanged)) { BreakpointEventData *data = new Breakpoint::BreakpointEventData (eventKind, shared_from_this()); GetTarget().BroadcastEvent (Target::eBroadcastBitBreakpointChanged, data); } } void Breakpoint::SendBreakpointChangedEvent (BreakpointEventData *data) { if (data == NULL) return; if (!m_being_created && !IsInternal() && GetTarget().EventTypeHasListeners(Target::eBroadcastBitBreakpointChanged)) GetTarget().BroadcastEvent (Target::eBroadcastBitBreakpointChanged, data); else delete data; } Breakpoint::BreakpointEventData::BreakpointEventData (BreakpointEventType sub_type, const BreakpointSP &new_breakpoint_sp) : EventData (), m_breakpoint_event (sub_type), m_new_breakpoint_sp (new_breakpoint_sp) { } Breakpoint::BreakpointEventData::~BreakpointEventData () { } const ConstString & Breakpoint::BreakpointEventData::GetFlavorString () { static ConstString g_flavor ("Breakpoint::BreakpointEventData"); return g_flavor; } const ConstString & Breakpoint::BreakpointEventData::GetFlavor () const { return BreakpointEventData::GetFlavorString (); } BreakpointSP & Breakpoint::BreakpointEventData::GetBreakpoint () { return m_new_breakpoint_sp; } BreakpointEventType Breakpoint::BreakpointEventData::GetBreakpointEventType () const { return m_breakpoint_event; } void Breakpoint::BreakpointEventData::Dump (Stream *s) const { } const Breakpoint::BreakpointEventData * Breakpoint::BreakpointEventData::GetEventDataFromEvent (const Event *event) { if (event) { const EventData *event_data = event->GetData(); if (event_data && event_data->GetFlavor() == BreakpointEventData::GetFlavorString()) return static_cast (event->GetData()); } return NULL; } BreakpointEventType Breakpoint::BreakpointEventData::GetBreakpointEventTypeFromEvent (const EventSP &event_sp) { const BreakpointEventData *data = GetEventDataFromEvent (event_sp.get()); if (data == NULL) return eBreakpointEventTypeInvalidType; else return data->GetBreakpointEventType(); } BreakpointSP Breakpoint::BreakpointEventData::GetBreakpointFromEvent (const EventSP &event_sp) { BreakpointSP bp_sp; const BreakpointEventData *data = GetEventDataFromEvent (event_sp.get()); if (data) bp_sp = data->m_new_breakpoint_sp; return bp_sp; } size_t Breakpoint::BreakpointEventData::GetNumBreakpointLocationsFromEvent (const EventSP &event_sp) { const BreakpointEventData *data = GetEventDataFromEvent (event_sp.get()); if (data) return data->m_locations.GetSize(); return 0; } lldb::BreakpointLocationSP Breakpoint::BreakpointEventData::GetBreakpointLocationAtIndexFromEvent (const lldb::EventSP &event_sp, uint32_t bp_loc_idx) { lldb::BreakpointLocationSP bp_loc_sp; const BreakpointEventData *data = GetEventDataFromEvent (event_sp.get()); if (data) { bp_loc_sp = data->m_locations.GetByIndex(bp_loc_idx); } return bp_loc_sp; }