//===-- SWIG Interface for SBAddress ----------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// namespace lldb { %feature("docstring", "A section + offset based address class. The SBAddress class allows addresses to be relative to a section that can move during runtime due to images (executables, shared libraries, bundles, frameworks) being loaded at different addresses than the addresses found in the object file that represents them on disk. There are currently two types of addresses for a section: o file addresses o load addresses File addresses represents the virtual addresses that are in the 'on disk' object files. These virtual addresses are converted to be relative to unique sections scoped to the object file so that when/if the addresses slide when the images are loaded/unloaded in memory, we can easily track these changes without having to update every object (compile unit ranges, line tables, function address ranges, lexical block and inlined subroutine address ranges, global and static variables) each time an image is loaded or unloaded. Load addresses represents the virtual addresses where each section ends up getting loaded at runtime. Before executing a program, it is common for all of the load addresses to be unresolved. When a DynamicLoader plug-in receives notification that shared libraries have been loaded/unloaded, the load addresses of the main executable and any images (shared libraries) will be resolved/unresolved. When this happens, breakpoints that are in one of these sections can be set/cleared. See docstring of SBFunction for example usage of SBAddress." ) SBAddress; class SBAddress { public: SBAddress (); SBAddress (const lldb::SBAddress &rhs); %feature("docstring", " Create an address by resolving a load address using the supplied target. ") SBAddress; SBAddress (lldb::addr_t load_addr, lldb::SBTarget &target); ~SBAddress (); bool IsValid () const; void Clear (); addr_t GetFileAddress () const; addr_t GetLoadAddress (const lldb::SBTarget &target) const; void SetLoadAddress (lldb::addr_t load_addr, lldb::SBTarget &target); bool OffsetAddress (addr_t offset); bool GetDescription (lldb::SBStream &description); lldb::SBSection GetSection (); lldb::addr_t SBAddress::GetOffset (); %feature("docstring", " //------------------------------------------------------------------ /// GetSymbolContext() and the following can lookup symbol information for a given address. /// An address might refer to code or data from an existing module, or it /// might refer to something on the stack or heap. The following functions /// will only return valid values if the address has been resolved to a code /// or data address using 'void SBAddress::SetLoadAddress(...)' or /// 'lldb::SBAddress SBTarget::ResolveLoadAddress (...)'. //------------------------------------------------------------------ ") GetSymbolContext; lldb::SBSymbolContext GetSymbolContext (uint32_t resolve_scope); %feature("docstring", " //------------------------------------------------------------------ /// GetModule() and the following grab individual objects for a given address and /// are less efficient if you want more than one symbol related objects. /// Use one of the following when you want multiple debug symbol related /// objects for an address: /// lldb::SBSymbolContext SBAddress::GetSymbolContext (uint32_t resolve_scope); /// lldb::SBSymbolContext SBTarget::ResolveSymbolContextForAddress (const SBAddress &addr, uint32_t resolve_scope); /// One or more bits from the SymbolContextItem enumerations can be logically /// OR'ed together to more efficiently retrieve multiple symbol objects. //------------------------------------------------------------------ ") GetModule; lldb::SBModule GetModule (); lldb::SBCompileUnit GetCompileUnit (); lldb::SBFunction GetFunction (); lldb::SBBlock GetBlock (); lldb::SBSymbol GetSymbol (); lldb::SBLineEntry GetLineEntry (); %pythoncode %{ __swig_getmethods__["module"] = GetModule if _newclass: x = property(GetModule, None) __swig_getmethods__["compile_unit"] = GetCompileUnit if _newclass: x = property(GetCompileUnit, None) __swig_getmethods__["line_entry"] = GetLineEntry if _newclass: x = property(GetLineEntry, None) __swig_getmethods__["function"] = GetFunction if _newclass: x = property(GetFunction, None) __swig_getmethods__["block"] = GetBlock if _newclass: x = property(GetBlock, None) __swig_getmethods__["symbol"] = GetSymbol if _newclass: x = property(GetSymbol, None) __swig_getmethods__["offset"] = GetOffset if _newclass: x = property(GetOffset, None) __swig_getmethods__["section"] = GetSection if _newclass: x = property(GetSection, None) __swig_getmethods__["file_addr"] = GetFileAddress if _newclass: x = property(GetFileAddress, None) %} }; } // namespace lldb