#include struct A { int aa; char ab; }; struct B { int ba; int bb; }; struct C { int ca; int cb; }; int Dump (A &a) { return 1; } int Dump (B &b) { return 2; } int Dump (C &c) { return 3; } extern int CallStaticA(); extern int CallStaticB(); int main() { A myA; B myB; C myC; printf("%d\n", CallStaticA() + CallStaticB()); // breakpoint }