// RUN: %clang_cl -MD -Od %s -o %t.exe -fuse-ld=lld -Z7 // RUN: grep DE[B]UGGER: %s | sed -e 's/.*DE[B]UGGER: //' > %t.script // RUN: %cdb -cf %t.script %t.exe | FileCheck %s --check-prefixes=DEBUGGER,CHECK // // RUN: %clang_cl -MD -O2 %s -o %t.exe -fuse-ld=lld -Z7 // RUN: grep DE[B]UGGER: %s | sed -e 's/.*DE[B]UGGER: //' > %t.script // RUN: %cdb -cf %t.script %t.exe | FileCheck %s --check-prefixes=DEBUGGER,CHECK // This code is structured to have an early exit with an epilogue in the middle // of the function, which creates a gap between the beginning of the inlined // code region and the end. Previously, this confused cdb. volatile bool shutting_down_ = true; volatile bool tearing_down_ = true; void __attribute__((optnone)) setCrashString(const char *) {} void __attribute__((optnone)) doTailCall() {} extern "C" void __declspec(noreturn) abort(); void __forceinline inlineCrashFrame() { if (shutting_down_ || tearing_down_) { setCrashString("crashing"); __debugbreak(); // MSVC lays out calls to abort out of line, gets the layout we want. abort(); } } void __declspec(noinline) callerOfInlineCrashFrame(bool is_keeping_alive) { if (is_keeping_alive) inlineCrashFrame(); else doTailCall(); } int __attribute__((optnone)) main() { callerOfInlineCrashFrame(true); } // DEBUGGER: g // DEBUGGER: k3 // CHECK: {{.*}}!inlineCrashFrame // CHECK: {{.*}}!callerOfInlineCrashFrame // CHECK: {{.*}}!main // DEBUGGER: q