// RUN: %clang_cc1 %s -fno-rtti -cxx-abi microsoft -triple=i386-pc-win32 -emit-llvm -o - | FileCheck %s struct VBase { virtual void foo(); virtual void bar(); int field; }; struct B : virtual VBase { virtual void foo(); virtual void bar(); }; void B::foo() { // CHECK: define x86_thiscallcc void @"\01?foo@B@@UAEXXZ"(i8* // // B::foo gets 'this' cast to VBase* in ECX (i.e. this+8) so we // need to adjust 'this' before use. // // CHECK: %[[THIS_ADDR:.*]] = alloca %struct.B*, align 4 // CHECK: %[[THIS_i8:.*]] = getelementptr i8* %[[ECX:.*]], i64 -8 // CHECK: %[[THIS:.*]] = bitcast i8* %[[THIS_i8]] to %struct.B* // CHECK: store %struct.B* %[[THIS]], %struct.B** %[[THIS_ADDR]], align 4 field = 42; // CHECK: %[[THIS:.*]] = load %struct.B** %[[THIS_ADDR]] // CHECK: %[[THIS8:.*]] = bitcast %struct.B* %[[THIS]] to i8* // CHECK: %[[VBPTR:.*]] = getelementptr inbounds i8* %[[THIS8]], i32 0 // CHECK: %[[VBPTR8:.*]] = bitcast i8* %[[VBPTR]] to i8** // CHECK: %[[VBTABLE:.*]] = load i8** %[[VBPTR8]] // CHECK: %[[VBENTRY8:.*]] = getelementptr inbounds i8* %[[VBTABLE]], i32 4 // CHECK: %[[VBENTRY:.*]] = bitcast i8* %[[VBENTRY8]] to i32* // CHECK: %[[VBOFFSET32:.*]] = load i32* %[[VBENTRY]] // CHECK: %[[VBOFFSET:.*]] = add nsw i32 0, %[[VBOFFSET32]] // CHECK: %[[THIS8:.*]] = bitcast %struct.B* %[[THIS]] to i8* // CHECK: %[[VBASE_i8:.*]] = getelementptr inbounds i8* %[[THIS8]], i32 %[[VBOFFSET]] // CHECK: %[[VBASE:.*]] = bitcast i8* %[[VBASE_i8]] to %struct.VBase* // CHECK: %[[FIELD:.*]] = getelementptr inbounds %struct.VBase* %[[VBASE]], i32 0, i32 1 // CHECK: store i32 42, i32* %[[FIELD]], align 4 // // CHECK: ret void } void call_vbase_bar(B *obj) { // CHECK: define void @"\01?call_vbase_bar@@YAXPAUB@@@Z"(%struct.B* %obj) // CHECK: %[[OBJ:.*]] = load %struct.B obj->bar(); // When calling a vbase's virtual method, one needs to adjust 'this' // at the caller site. // // CHECK: %[[OBJ_i8:.*]] = bitcast %struct.B* %[[OBJ]] to i8* // CHECK: %[[VBPTR:.*]] = getelementptr inbounds i8* %[[OBJ_i8]], i32 0 // CHECK: %[[VBPTR8:.*]] = bitcast i8* %[[VBPTR]] to i8** // CHECK: %[[VBTABLE:.*]] = load i8** %[[VBPTR8]] // CHECK: %[[VBENTRY8:.*]] = getelementptr inbounds i8* %[[VBTABLE]], i32 4 // CHECK: %[[VBENTRY:.*]] = bitcast i8* %[[VBENTRY8]] to i32* // CHECK: %[[VBOFFSET32:.*]] = load i32* %[[VBENTRY]] // CHECK: %[[VBOFFSET:.*]] = add nsw i32 0, %[[VBOFFSET32]] // CHECK: %[[VBASE_i8:.*]] = getelementptr inbounds i8* %[[OBJ_i8]], i32 %[[VBOFFSET]] // CHECK: %[[VFPTR:.*]] = bitcast i8* %[[VBASE_i8]] to void (i8*)*** // CHECK: %[[VFTABLE:.*]] = load void (i8*)*** %[[VFPTR]] // CHECK: %[[VFUN:.*]] = getelementptr inbounds void (i8*)** %[[VFTABLE]], i64 1 // CHECK: %[[VFUN_VALUE:.*]] = load void (i8*)** %[[VFUN]] // // CHECK: %[[OBJ_i8:.*]] = bitcast %struct.B* %[[OBJ]] to i8* // CHECK: %[[VBPTR:.*]] = getelementptr inbounds i8* %[[OBJ_i8]], i32 0 // CHECK: %[[VBPTR8:.*]] = bitcast i8* %[[VBPTR]] to i8** // CHECK: %[[VBTABLE:.*]] = load i8** %[[VBPTR8]] // CHECK: %[[VBENTRY8:.*]] = getelementptr inbounds i8* %[[VBTABLE]], i32 4 // CHECK: %[[VBENTRY:.*]] = bitcast i8* %[[VBENTRY8]] to i32* // CHECK: %[[VBOFFSET32:.*]] = load i32* %[[VBENTRY]] // CHECK: %[[VBOFFSET:.*]] = add nsw i32 0, %[[VBOFFSET32]] // CHECK: %[[VBASE:.*]] = getelementptr inbounds i8* %[[OBJ_i8]], i32 %[[VBOFFSET]] // // CHECK: call x86_thiscallcc void %[[VFUN_VALUE]](i8* %[[VBASE]]) // // CHECK: ret void }