// RUN: %clang_cc1 -fcuda-is-device -ast-dump -ast-dump-filter tex -x hip %s | FileCheck -strict-whitespace %s // RUN: %clang_cc1 -ast-dump -ast-dump-filter tex -x hip %s | FileCheck -strict-whitespace %s struct textureReference { int a; }; // CHECK: HIPPinnedShadowAttr template struct texture : public textureReference { texture() { a = 1; } }; __attribute__((hip_pinned_shadow)) texture tex;