From 52c27383241147457f9da0e24e1c7f39b51d80db Mon Sep 17 00:00:00 2001 From: Dan Gohman Date: Wed, 26 May 2010 18:52:00 +0000 Subject: Eliminate the use of PriorityQueue and just use a std::vector, implementing pop with a linear search for a "best" element. The priority queue was a neat idea, but in practice the comparison functions depend on dynamic information. llvm-svn: 104718 --- llvm/lib/CodeGen/LatencyPriorityQueue.cpp | 24 ++++++++++++++++++++- .../lib/CodeGen/SelectionDAG/ScheduleDAGRRList.cpp | 25 ++++++++++++++++------ 2 files changed, 41 insertions(+), 8 deletions(-) (limited to 'llvm/lib') diff --git a/llvm/lib/CodeGen/LatencyPriorityQueue.cpp b/llvm/lib/CodeGen/LatencyPriorityQueue.cpp index 6df7b12064b..03b4eab93dc 100644 --- a/llvm/lib/CodeGen/LatencyPriorityQueue.cpp +++ b/llvm/lib/CodeGen/LatencyPriorityQueue.cpp @@ -79,7 +79,7 @@ void LatencyPriorityQueue::push(SUnit *SU) { } NumNodesSolelyBlocking[SU->NodeNum] = NumNodesBlocking; - Queue.push(SU); + Queue.push_back(SU); } @@ -114,3 +114,25 @@ void LatencyPriorityQueue::AdjustPriorityOfUnscheduledPreds(SUnit *SU) { // NumNodesSolelyBlocking value. push(OnlyAvailablePred); } + +SUnit *LatencyPriorityQueue::pop() { + if (empty()) return NULL; + std::vector::iterator Best = Queue.begin(); + for (std::vector::iterator I = next(Queue.begin()), + E = Queue.end(); I != E; ++I) + if (Picker(*Best, *I)) + Best = I; + SUnit *V = *Best; + if (Best != prior(Queue.end())) + std::swap(*Best, Queue.back()); + Queue.pop_back(); + return V; +} + +void LatencyPriorityQueue::remove(SUnit *SU) { + assert(!Queue.empty() && "Queue is empty!"); + std::vector::iterator I = std::find(Queue.begin(), Queue.end(), SU); + if (I != prior(Queue.end())) + std::swap(*I, Queue.back()); + Queue.pop_back(); +} diff --git a/llvm/lib/CodeGen/SelectionDAG/ScheduleDAGRRList.cpp b/llvm/lib/CodeGen/SelectionDAG/ScheduleDAGRRList.cpp index 6c5b9b44515..820ba668160 100644 --- a/llvm/lib/CodeGen/SelectionDAG/ScheduleDAGRRList.cpp +++ b/llvm/lib/CodeGen/SelectionDAG/ScheduleDAGRRList.cpp @@ -24,7 +24,6 @@ #include "llvm/Target/TargetData.h" #include "llvm/Target/TargetMachine.h" #include "llvm/Target/TargetInstrInfo.h" -#include "llvm/ADT/PriorityQueue.h" #include "llvm/ADT/SmallSet.h" #include "llvm/ADT/Statistic.h" #include "llvm/ADT/STLExtras.h" @@ -1027,7 +1026,8 @@ CalcNodeSethiUllmanNumber(const SUnit *SU, std::vector &SUNumbers) { namespace { template class RegReductionPriorityQueue : public SchedulingPriorityQueue { - PriorityQueue, SF> Queue; + std::vector Queue; + SF Picker; unsigned CurQueueId; protected: @@ -1044,7 +1044,7 @@ namespace { public: RegReductionPriorityQueue(const TargetInstrInfo *tii, const TargetRegisterInfo *tri) - : Queue(SF(this)), CurQueueId(0), + : Picker(this), CurQueueId(0), TII(tii), TRI(tri), scheduleDAG(NULL) {} void initNodes(std::vector &sunits) { @@ -1110,13 +1110,20 @@ namespace { void push(SUnit *U) { assert(!U->NodeQueueId && "Node in the queue already"); U->NodeQueueId = ++CurQueueId; - Queue.push(U); + Queue.push_back(U); } SUnit *pop() { if (empty()) return NULL; - SUnit *V = Queue.top(); - Queue.pop(); + std::vector::iterator Best = Queue.begin(); + for (std::vector::iterator I = next(Queue.begin()), + E = Queue.end(); I != E; ++I) + if (Picker(*Best, *I)) + Best = I; + SUnit *V = *Best; + if (Best != prior(Queue.end())) + std::swap(*Best, Queue.back()); + Queue.pop_back(); V->NodeQueueId = 0; return V; } @@ -1124,7 +1131,11 @@ namespace { void remove(SUnit *SU) { assert(!Queue.empty() && "Queue is empty!"); assert(SU->NodeQueueId != 0 && "Not in queue!"); - Queue.erase_one(SU); + std::vector::iterator I = std::find(Queue.begin(), Queue.end(), + SU); + if (I != prior(Queue.end())) + std::swap(*I, Queue.back()); + Queue.pop_back(); SU->NodeQueueId = 0; } -- cgit v1.2.3