From 0d2bfcfb34de6d1d54e544c8ec4551f0733cdb15 Mon Sep 17 00:00:00 2001 From: Ewan Crawford Date: Thu, 4 Feb 2016 09:44:23 +0000 Subject: [RenderScript] Add command for recalculating allocation details Patch replaces the --refresh flag removed in r258800 with it's own command, 'language renderscript allocation refresh'. Since there is no reason this functionality should be tied to another command as an option. The command itself simply re-JITs all our cached information about allocations. llvm-svn: 259773 --- .../RenderScript/RenderScriptRuntime/RenderScriptRuntime.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.h') diff --git a/lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.h b/lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.h index 71002a7d170..84bf81cce67 100644 --- a/lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.h +++ b/lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.h @@ -209,6 +209,9 @@ public: void ListAllocations(Stream &strm, StackFrame *frame_ptr, const uint32_t index); + bool + RecomputeAllAllocations(Stream &strm, StackFrame *frame_ptr); + void PlaceBreakpointOnKernel(Stream &strm, const char *name, const std::array coords, Error &error, lldb::TargetSP target); -- cgit v1.2.3