| Commit message (Collapse) | Author | Age | Files | Lines |
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This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.
Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Differential Revision: http://reviews.llvm.org/D18559
llvm-svn: 265589
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multiple types
Summary:
The code in SelectionDAG did not handle the case where the
register type and output types were different, but had the same size.
Reviewers: arsenm, echristo
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D17940
llvm-svn: 263022
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Reviewers: arsenm
Subscribers: mareko, MatzeB, qcolombet, arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D16603
llvm-svn: 260765
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Summary:
This is admittedly something that you could only run into by manually
playing around with shader assembly because the SITypeWriter pass is
skipped for compute.
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15902
llvm-svn: 256980
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llvm-svn: 239657
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