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llvm-svn: 279057
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Summary:
Before this, each function had a copy of the code which handled appending of the thread suffix to
the packet (or using $Hg instead). I have moved that code into a single function and made
everyone else use that. The function takes the partial packet as a StreamString rvalue reference,
to avoid a copy and to remind the users that the packet will have undeterminate contents after
the call.
This also fixes the incorrect formatting of the QRestoreRegisterState packet in case thread
suffix is not supported.
Reviewers: clayborg
Subscribers: lldb-commits
Differential Revision: https://reviews.llvm.org/D23604
llvm-svn: 279040
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Apparently clang will happily capture a const variable in a lambda without it being specified in
the capture clause. MSVC does not like that.
llvm-svn: 278925
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llvm-svn: 278918
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class
Summary:
When saving/restoring registers the GDBRemoteRegisterContext class was manually constructing
the register save/restore packets. This creates appropriate helper functions in
GDBRemoteCommunicationClient, and switches the class to use those. It also removes what a
duplicate packet send in some of those functions, a thing that I can only attribute to a bad
merge artefact.
I also add a test framework for testing gdb-remote client functionality and add tests for the new
functions I introduced. I'd like to be able to test the register context changes in isolation as
well, but currently there doesn't seem to be a way to reasonably construct a standalone register
context object, so we'll have to rely on the end-to-end tests to verify that.
Reviewers: clayborg
Subscribers: lldb-commits
Differential Revision: https://reviews.llvm.org/D23553
llvm-svn: 278915
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Despite its comment, the function is only used in the Client class, and its presence was merely
complicating mock implementation in unit tests.
llvm-svn: 278785
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Resumbitting the commit after fixing the following problems:
- broken unit tests on windows: incorrect gtest usage on my part (TEST vs. TEST_F)
- the new code did not correctly handle the case where we went to interrupt the process, but it
stopped due to a different reason - the interrupt request would remain queued and would
interfere with the following "continue". I also added a unit test for this case.
This reapplies r277156 and r277139.
llvm-svn: 278118
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This reverts commit r277139, because:
- broken unittest on windows (likely typo on my part)
- seems to break TestCallThatRestart (needs investigation)
llvm-svn: 277154
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SendContinuePacketAndWaitForResponse was huge function with very complex interactions with
several other functions (SendAsyncSignal, SendInterrupt, SendPacket). This meant that making any
changes to how packet sending functions and threads interact was very difficult and error-prone.
This change does not add any functionality yet, it merely paves the way for future changes. In a
follow-up, I plan to add the ability to have multiple query packets in flight (i.e.,
request,request,response,response instead of the usual request,response sequences) and use that
to speed up qModuleInfo packet processing.
Here, I introduce two special kinds of locks: ContinueLock, which is used by the continue thread,
and Lock, which is used by everyone else. ContinueLock (atomically) sends a continue packet, and
blocks any other async threads from accessing the connection. Other threads create an instance of
the Lock object when they want to access the connection. This object, while in scope prevents the
continue from being send. Optionally, it can also interrupt the process to gain access to the
connection for async processing.
Most of the syncrhonization logic is encapsulated within these two classes. Some of it still
had to bleed over into the SendContinuePacketAndWaitForResponse, but the function is still much
more manageable than before -- partly because of most of the work is done in the ContinueLock
class, and partly because I have factored out a lot of the packet processing code separate
functions (this also makes the functionality more easily testable). Most importantly, there is
none of syncrhonization code in the async thread users -- as far as they are concerned, they just
need to declare a Lock object, and they are good to go (SendPacketAndWaitForResponse is now a
very thin wrapper around the NoLock version of the function, whereas previously it had over 100
lines of synchronization code). This will make my follow up changes there easy.
I have written a number of unit tests for the new code and I have ran the test suite on linux and
osx with no regressions.
Subscribers: tberghammer
Differential Revision: https://reviews.llvm.org/D22629
llvm-svn: 277139
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