summaryrefslogtreecommitdiffstats
path: root/lldb/source/Target/StackFrame.cpp
Commit message (Collapse)AuthorAgeFilesLines
* The LLDB API (lldb::SB*) is now thread safe!Greg Clayton2010-12-201-1/+1
| | | | llvm-svn: 122262
* Fixed the "expression" command object to use the ↵Greg Clayton2010-12-151-115/+195
| | | | | | | | | | | | | StackFrame::GetValueForExpressionPath() function and also hooked up better error reporting for when things fail. Fixed issues with trying to display children of pointers when none are supposed to be shown (no children for function pointers, and more like this). This was causing child value objects to be made that were correctly firing an assertion. llvm-svn: 121841
* Modified LLDB expressions to not have to JIT and run code just to see variableGreg Clayton2010-12-141-0/+153
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
* Change the DWARFExpression::Evaluate methods to take an optionalJason Molenda2010-11-201-1/+1
| | | | | | | | | | | | | | RegisterContext* - normally this is retrieved from the ExecutionContext's StackFrame but when we need to evaluate an expression while creating the stack frame list this can be a little tricky. Add DW_OP_deref_size, needed for the _sigtramp FDE expression. Add support for processing DWARF expressions in RegisterContextLLDB. Update callers to DWARFExpression::Evaluate. llvm-svn: 119885
* Fixed StackFrame::GetVariableList to add globalSean Callanan2010-11-011-12/+17
| | | | | | | variables to the list of found variables if they have not yet been added. llvm-svn: 117896
* Updated the lldb_private::Flags class to have better method names and madeGreg Clayton2010-10-271-2/+2
| | | | | | | | | | | | | | | | | all of the calls inlined in the header file for better performance. Fixed the summary for C string types (array of chars (with any combo if modifiers), and pointers to chars) work in all cases. Fixed an issue where a forward declaration to a clang type could cause itself to resolve itself more than once if, during the resolving of the type itself it caused something to try and resolve itself again. We now remove the clang type from the forward declaration map in the DWARF parser when we start to resolve it and avoid this additional call. This should stop any duplicate members from appearing and throwing all the alignment of structs, unions and classes. llvm-svn: 117437
* There are now to new "settings set" variables that live in each debuggerGreg Clayton2010-10-041-3/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | instance: settings set frame-format <string> settings set thread-format <string> This allows users to control the information that is seen when dumping threads and frames. The default values are set such that they do what they used to do prior to changing over the the user defined formats. This allows users with terminals that can display color to make different items different colors using the escape control codes. A few alias examples that will colorize your thread and frame prompts are: settings set frame-format 'frame #${frame.index}: \033[0;33m${frame.pc}\033[0m{ \033[1;4;36m${module.file.basename}\033[0;36m ${function.name}{${function.pc-offset}}\033[0m}{ \033[0;35mat \033[1;35m${line.file.basename}:${line.number}}\033[0m\n' settings set thread-format 'thread #${thread.index}: \033[1;33mtid\033[0;33m = ${thread.id}\033[0m{, \033[0;33m${frame.pc}\033[0m}{ \033[1;4;36m${module.file.basename}\033[0;36m ${function.name}{${function.pc-offset}}\033[0m}{, \033[1;35mstop reason\033[0;35m = ${thread.stop-reason}\033[0m}{, \033[1;36mname = \033[0;36m${thread.name}\033[0m}{, \033[1;32mqueue = \033[0;32m${thread.queue}}\033[0m\n' A quick web search for "colorize terminal output" should allow you to see what you can do to make your output look like you want it. The "settings set" commands above can of course be added to your ~/.lldbinit file for permanent use. Changed the pure virtual void ExecutionContextScope::Calculate (ExecutionContext&); To: void ExecutionContextScope::CalculateExecutionContext (ExecutionContext&); I did this because this is a class that anything in the execution context heirarchy inherits from and "target->Calculate (exe_ctx)" didn't always tell you what it was really trying to do unless you look at the parameter. llvm-svn: 115485
* Add GetSP to the StackFrame.Jim Ingham2010-09-231-0/+6
| | | | llvm-svn: 114674
* Moved the section load list up into the target so we can use the targetGreg Clayton2010-09-141-4/+4
| | | | | | to symbolicate things without the need for a valid process subclass. llvm-svn: 113895
* Looking at some of the test suite failures in DWARF in .o files with theGreg Clayton2010-09-141-1/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | debug map showed that the location lists in the .o files needed some refactoring in order to work. The case that was failing was where a function that was in the "__TEXT.__textcoal_nt" in the .o file, and in the "__TEXT.__text" section in the main executable. This made symbol lookup fail due to the way we were finding a real address in the debug map which was by finding the section that the function was in in the .o file and trying to find this in the main executable. Now the section list supports finding a linked address in a section or any child sections. After fixing this, we ran into issue that were due to DWARF and how it represents locations lists. DWARF makes a list of address ranges and expressions that go along with those address ranges. The location addresses are expressed in terms of a compile unit address + offset. This works fine as long as nothing moves around. When stuff moves around and offsets change between the remapped compile unit base address and the new function address, then we can run into trouble. To deal with this, we now store supply a location list slide amount to any location list expressions that will allow us to make the location list addresses into zero based offsets from the object that owns the location list (always a function in our case). With these fixes we can now re-link random address ranges inside the debugger for use with our DWARF + debug map, incremental linking, and more. Another issue that arose when doing the DWARF in the .o files was that GCC 4.2 emits a ".debug_aranges" that only mentions functions that are externally visible. This makes .debug_aranges useless to us and we now generate a real address range lookup table in the DWARF parser at the same time as we index the name tables (that are needed because .debug_pubnames is just as useless). llvm-gcc doesn't generate a .debug_aranges section, though this could be fixed, we aren't going to rely upon it. Renamed a bunch of "UINT_MAX" to "UINT32_MAX". llvm-svn: 113829
* Fixed an assertion that happened when debugging DWARF in .o files with debugGreg Clayton2010-09-131-2/+7
| | | | | | map on macosx. llvm-svn: 113737
* Added more API to lldb::SBBlock to allow getting the blockGreg Clayton2010-09-071-42/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | parent, sibling and first child block, and access to the inline function information. Added an accessor the StackFrame: Block * lldb_private::StackFrame::GetFrameBlock(); LLDB represents inline functions as lexical blocks that have inlined function information in them. The function above allows us to easily get the top most lexical block that defines a stack frame. When there are no inline functions in function, the block returned ends up being the top most block for the function. When the PC is in an inlined funciton for a frame, this will return the first parent block that has inlined function information. The other accessor: StackFrame::GetBlock() will return the deepest block that matches the frame's PC value. Since most debuggers want to display all variables in the current frame, the Block returned by StackFrame::GetFrameBlock can be used to retrieve all variables for the current frame. Fixed the lldb_private::Block::DumpStopContext(...) to properly display inline frames a block should display all of its inlined functions. Prior to this fix, one of the call sites was being skipped. This is a separate code path from the current default where inlined functions get their own frames. Fixed an issue where a block would always grab variables for any child inline function blocks. llvm-svn: 113195
* Fixed the StackFrame to correctly resolve the StackID's SymbolContextScope.Greg Clayton2010-09-031-2/+14
| | | | | | | | | Added extra logging for stepping. Fixed an issue where cached stack frame data could be lost between runs when the thread plans read a stack frame. llvm-svn: 112973
* Added a new bool parameter to many of the DumpStopContext() methods that Greg Clayton2010-09-021-43/+10
| | | | | | | | | | | | | | | | | might dump file paths that allows the dumping of full paths or just the basenames. Switched the stack frame dumping code to use just the basenames for the files instead of the full path. Modified the StackID class to no rely on needing the start PC for the current function/symbol since we can use the SymbolContextScope to uniquely identify that, unless there is no symbol context scope. In that case we can rely upon the current PC value. This saves the StackID from having to calculate the start PC when the StackFrame::GetStackID() accessor is called. Also improved the StackID less than operator to correctly handle inlined stack frames in the same stack. llvm-svn: 112867
* StackFrame objects now own ValueObjects for any frame variables (locals, args,Greg Clayton2010-09-021-10/+66
| | | | | | | | | | | | | | | | | | | | function statics, file globals and static variables) that a frame contains. The StackFrame objects can give out ValueObjects instances for each variable which allows us to track when a variable changes and doesn't depend on variable names when getting value objects. StackFrame::GetVariableList now takes a boolean to indicate if we want to get the frame compile unit globals and static variables. The value objects in the stack frames can now correctly track when they have been modified. There are a few more tweaks needed to complete this work. The biggest issue is when stepping creates partial stacks (just frame zero usually) and causes previous stack frames not to match up with the current stack frames because the previous frames only has frame zero. We don't really want to require that all previous frames be complete since stepping often must check stack frames to complete their jobs. I will fix this issue tomorrow. llvm-svn: 112800
* Clarified the intent of the SymbolContextScope class in the headerGreg Clayton2010-08-301-40/+117
| | | | | | | | | | | | | documentation. Symbol now inherits from the symbol context scope so that the StackID can use a "SymbolContextScope *" instead of a blockID (which could have been the same as some other blockID from another symbol file). Modified the stacks that are created on subsequent stops to reuse the previous stack frame objects which will allow for some internal optimization using pointer comparisons during stepping. llvm-svn: 112495
* Made it so we update the current frames from the previous frames by doing STLGreg Clayton2010-08-271-5/+8
| | | | | | | | swaps on the variable list, value object list, and disassembly. This avoids us having to try and update frame indexes and other things that were getting out of sync. llvm-svn: 112301
* Simplified the StackFrameList class down to a single frames list againGreg Clayton2010-08-271-0/+8
| | | | | | | | | | | | | instead of trying to maintain the real frame list (unwind frames) and an inline frame list. The information is cheap to produce when we already have looked up a block and was making stack frame uniquing difficult when trying to use the previous stack when making the current stack. We now maintain the previous value object lists for common frames between a previous and current frames so we will be able to tell when variable values change. llvm-svn: 112277
* Changed the StackID to store its start PC address as a load address instead of Greg Clayton2010-08-261-23/+25
| | | | | | | | a section offset address. Fixed up some very inefficient STL code. llvm-svn: 112230
* Add StackFrame::IsInlined.Jim Ingham2010-08-261-0/+10
| | | | llvm-svn: 112217
* Cleaned up the inline stack frame code one more time to prepare for inlinedGreg Clayton2010-08-261-12/+3
| | | | | | | | | | code stepping. Also we now store the stack frames for the current and previous stops in the thread in std::auto_ptr objects. When we create a thread stack frame list we pass the previous frame into it so it can re-use the frames and maintain will allow for variable changes to be detected. I will implement the stack frame reuse next. llvm-svn: 112152
* Fixed another issue with the inline stack frames where if the first frameGreg Clayton2010-08-241-0/+5
| | | | | | | | | | | | has inlined functions that all started at the same address, then the inlined backtrace would not produce correct stack frames. Also cleaned up and inlined a lot of stuff in lldb_private::Address. Added a function to StackFrame to detect if the frame is a concrete frame so we can detect the difference between actual frames and inlined frames. llvm-svn: 111989
* Got a lot of the kinks worked out in the inline support after debugging moreGreg Clayton2010-08-241-62/+51
| | | | | | | | | | | | | | | | | | | | | | complex inlined examples. StackFrame classes don't have a "GetPC" anymore, they have "GetFrameCodeAddress()". This is because inlined frames will have a PC value that is the same as the concrete frame that owns the inlined frame, yet the code locations for the frame can be different. We also need to be able to get the real PC value for a given frame so that variables evaluate correctly. To get the actual PC value for a frame you can use: addr_t pc = frame->GetRegisterContext()->GetPC(); Some issues with the StackFrame stomping on its own symbol context were resolved which were causing the information to change for a frame when the stack ID was calculated. Also the StackFrame will now correctly store the symbol context resolve flags for any extra bits of information that were looked up (if you ask for a block only and you find one, you will alwasy have the compile unit and function). llvm-svn: 111964
* Added support for inlined stack frames being represented as real stack framesGreg Clayton2010-08-241-27/+167
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
* Modified the host process monitor callback function ↵Greg Clayton2010-08-211-1/+1
| | | | | | | | | | | | | | | | | | Host::StartMonitoringChildProcess to spawn a thread for each process that is being monitored. Previously LLDB would spawn a single thread that would wait for any child process which isn't ok to do as a shared library (LLDB.framework on Mac OSX, or lldb.so on linux). The old single thread used to call wait4() with a pid of -1 which could cause it to reap child processes that it shouldn't have. Re-wrote the way Function blocks are handles. Previously I attempted to keep all blocks in a single memory allocation (in a std::vector). This made the code somewhat efficient, but hard to work with. I got rid of the old BlockList class, and went to a straight parent with children relationship. This new approach will allow for partial parsing of the blocks within a function. llvm-svn: 111706
* Centralized all disassembly into static functions in ↵Greg Clayton2010-06-301-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | source/Core/Disassembler.cpp. Added the ability to read memory from the target's object files when we aren't running, so disassembling works before you run! Cleaned up the API to lldb_private::Target::ReadMemory(). Cleaned up the API to the Disassembler to use actual "lldb_private::Address" objects instead of just an "addr_t". This is nice because the Address objects when resolved carry along their section and module which can get us the object file. This allows Target::ReadMemory to be used when we are not running. Added a new lldb_private::Address dump style: DumpStyleDetailedSymbolContext This will show a full breakdown of what an address points to. To see some sample output, execute a "image lookup --address <addr>". Fixed SymbolContext::DumpStopContext(...) to not require a live process in order to be able to print function and symbol offsets. llvm-svn: 107350
* Very large changes that were needed in order to allow multiple connectionsGreg Clayton2010-06-231-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to the debugger from GUI windows. Previously there was one global debugger instance that could be accessed that had its own command interpreter and current state (current target/process/thread/frame). When a GUI debugger was attached, if it opened more than one window that each had a console window, there were issues where the last one to setup the global debugger object won and got control of the debugger. To avoid this we now create instances of the lldb_private::Debugger that each has its own state: - target list for targets the debugger instance owns - current process/thread/frame - its own command interpreter - its own input, output and error file handles to avoid conflicts - its own input reader stack So now clients should call: SBDebugger::Initialize(); // (static function) SBDebugger debugger (SBDebugger::Create()); // Use which ever file handles you wish debugger.SetErrorFileHandle (stderr, false); debugger.SetOutputFileHandle (stdout, false); debugger.SetInputFileHandle (stdin, true); // main loop SBDebugger::Terminate(); // (static function) SBDebugger::Initialize() and SBDebugger::Terminate() are ref counted to ensure nothing gets destroyed too early when multiple clients might be attached. Cleaned up the command interpreter and the CommandObject and all subclasses to take more appropriate arguments. llvm-svn: 106615
* Initial checkin of lldb code from internal Apple repo.Chris Lattner2010-06-081-0/+393
llvm-svn: 105619
OpenPOWER on IntegriCloud