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llvm-svn: 128556
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Using the new synthetic symbols generated by ObjectFileELF, have the Linux
dynamic loader plugin generate a thread plan that will take us thru a PLT entry
to the corresponding target function.
llvm-svn: 128552
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When populating symbol tables ObjectFileELF now generates a set of synthetic
trampoline symbols. These new symbols correspond to entries in the program
linkage table and have a (possibly mangled) name identifying the corresponding
symbol in some DSO. These symbols will be used by the DynamicLoader loader
plugin on Linux to provide thread plans when execution flows from one DSO to
another.
llvm-svn: 128550
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llvm-svn: 128549
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llvm-svn: 128548
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This patch upgrades the Linux process plugin to handle a larger range of signal
events. For example, we can detect when the inferior has "crashed" and why,
interrupt a running process, deliver an arbitrary signal, and so on.
llvm-svn: 128547
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llvm-svn: 128528
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llvm-svn: 128527
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llvm-svn: 128525
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current time instead.
llvm-svn: 128514
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llvm-svn: 128508
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(register-shifted register) ARM instruction.
llvm-svn: 128500
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sequence in two lldb's. This makes running lldb on lldb not work very well.
llvm-svn: 128493
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Add code to emulate SUB (SP minus register) ARM instruction.
Add stubs for other ARM emulation functions that need to be written.
llvm-svn: 128491
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llvm-svn: 128479
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Fix bugs in various ARM istruction emulation functions:
EmulateVPUSH
- Fix context.
- Fix bug calculating register numbers.
EmulateVPOP
- Fix context.
- Fix bug calculating register numbers.
EmulateShiftIMM
- Fix bug in assert statement.
EmulateLDMDA
- Fix context.
EmulateLDMDB
- Fix context.
EmulateLDMIB
- Fix context.
EmulateSTM
- Fix bug calculating lowest_set_bit.
EmulateSTMDA
- Fix context.
- Fix bug calculating lowest_set_bit.
EmulateSTMDB
- Fix context.
- Fix bug calculating lowest_set_bit.
EmulateSTMIB
- FIx context
EmulateLDRSBImmed
- Fix test to match correction in corrected manual
llvm-svn: 128409
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an architecture into ArchSpec:
uint32_t
ArchSpec::GetMinimumOpcodeByteSize() const;
uint32_t
ArchSpec::GetMaximumOpcodeByteSize() const;
Added an AddressClass to the Instruction class in Disassembler.h.
This allows decoded instructions to know know if they are code,
code with alternate ISA (thumb), or even data which can be mixed
into code. The instruction does have an address, but it is a good
idea to cache this value so we don't have to look it up more than
once.
Fixed an issue in Opcode::SetOpcodeBytes() where the length wasn't
getting set.
Changed:
bool
SymbolContextList::AppendIfUnique (const SymbolContext& sc);
To:
bool
SymbolContextList::AppendIfUnique (const SymbolContext& sc,
bool merge_symbol_into_function);
This function was typically being used when looking up functions
and symbols. Now if you lookup a function, then find the symbol,
they can be merged into the same symbol context and not cause
multiple symbol contexts to appear in a symbol context list that
describes the same function.
Fixed the SymbolContext not equal operator which was causing mixed
mode disassembly to not work ("disassembler --mixed --name main").
Modified the disassembler classes to know about the fact we know,
for a given architecture, what the min and max opcode byte sizes
are. The InstructionList class was modified to return the max
opcode byte size for all of the instructions in its list.
These two fixes means when disassemble a list of instructions and dump
them and show the opcode bytes, we can format the output more
intelligently when showing opcode bytes. This affects any architectures
that have varying opcode byte sizes (x86_64 and i386). Knowing the max
opcode byte size also helps us to be able to disassemble N instructions
without having to re-read data if we didn't read enough bytes.
Added the ability to set the architecture for the disassemble command.
This means you can easily cross disassemble data for any supported
architecture. I also added the ability to specify "thumb" as an
architecture so that we can force disassembly into thumb mode when
needed. In GDB this was done using a hack of specifying an odd
address when disassembling. I don't want to repeat this hack in LLDB,
so the auto detection between ARM and thumb is failing, just specify
thumb when disassembling:
(lldb) disassemble --arch thumb --name main
You can also have data in say an x86_64 file executable and disassemble
data as any other supported architecture:
% lldb a.out
Current executable set to 'a.out' (x86_64).
(lldb) b main
(lldb) run
(lldb) disassemble --arch thumb --count 2 --start-address 0x0000000100001080 --bytes
0x100001080: 0xb580 push {r7, lr}
0x100001082: 0xaf00 add r7, sp, #0
Fixed Target::ReadMemory(...) to be able to deal with Address argument object
that isn't section offset. When an address object was supplied that was
out on the heap or stack, target read memory would fail. Disassembly uses
Target::ReadMemory(...), and the example above where we disassembler thumb
opcodes in an x86 binary was failing do to this bug.
llvm-svn: 128347
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llvm-svn: 128313
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llvm-svn: 128312
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llvm-svn: 128291
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plugin by name on the command line for when there is more than one disassembler
plugin.
Taught the Opcode class to dump itself so that "disassembler -b" will dump
the bytes correctly for each opcode type. Modified all places that were passing
the opcode bytes buffer in so that the bytes could be displayed to just pass
in a bool that indicates if we should dump the opcode bytes since the opcode
now lives inside llvm_private::Instruction.
llvm-svn: 128290
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Modified the Disassembler::Instruction base class to contain an Opcode
instance so that we can know the bytes for an instruction without needing
to keep the data around.
Modified the DisassemblerLLVM's instruction class to correctly extract the
opcode bytes if all goes well.
llvm-svn: 128248
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public types and public enums. This was done to keep the SWIG stuff from
parsing all sorts of enums and types that weren't needed, and allows us to
abstract our API better.
llvm-svn: 128239
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in the wrong order.
llvm-svn: 128237
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llvm-svn: 128229
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On Mac OS X we now have 3 platforms:
PlatformDarwin - must be subclassed to fill in the missing pure virtual funcs
but this implements all the common functionality between
remote-macosx and remote-ios. It also allows for another
platform to be used (remote-gdb-server for now) when doing
remote connections. Keeping this pluggable will allow for
flexibility.
PlatformMacOSX - Now implements both local and remote macosx desktop platforms.
PlatformRemoteiOS - Remote only iOS that knows how to locate SDK files in the
cached SDK locations on the host.
A new agnostic platform has been created:
PlatformRemoteGDBServer - this implements the platform using the GDB remote
protocol and uses the built in lldb_private::Host
static functions to implement many queries.
llvm-svn: 128193
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llvm-svn: 128137
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Add a few missing virtual methods to PlatformLinux and have it register itself
with PluginManager.
llvm-svn: 128128
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platform connect <args>
platform disconnect
Each platform can decide the args they want to use for "platform connect". I
will need to add a function that gets the connect options for the current
platform as each one can have different options and argument counts.
Hooked up more functionality in the PlatformMacOSX and PlatformRemoteiOS.
Also started an platform agnostic PlatformRemoteGDBServer.cpp which can end
up being used by one or more actual platforms. It can also be specialized and
allow for platform specific commands.
llvm-svn: 128123
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- Remove duplicate write from EmulateLDRRtPCRelative.
- Add a missing encoding to EmulateADDSPImm.
- Fix minor problems in Thumb instruction tables.
llvm-svn: 128115
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GDBRemoteCommunication - The base GDB remote communication class
GDBRemoteCommunicationClient - designed to be used for clients the connect to
a remote GDB server
GDBRemoteCommunicationServer - designed to be used on the server side of a
GDB server implementation.
llvm-svn: 128070
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first "n" instructions in a function.
Also added a "-p" flag that disassembles from the current pc.
llvm-svn: 128063
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static archive that can be linked against. LLDB.framework/lldb.so
exports a very controlled API. Splitting the API into a static
library allows other tools (debugserver for now) to use the power
of the LLDB debugger core, yet not export it as its API is not
portable or maintainable. The Host layer and many of the other
internal only APIs can now be statically linked against.
Now LLDB.framework/lldb.so links against "liblldb-core.a" instead
of compiling the .o files only for the shared library. This fix
is only for compiling with Xcode as the Makefile based build already
does this.
The Xcode projecdt compiler has been changed to LLVM. Anyone using
Xcode 3 will need to manually change the compiler back to GCC 4.2,
or update to Xcode 4.
llvm-svn: 127963
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platform status -- gets status information for the selected platform
platform create <platform-name> -- creates a new instance of a remote platform
platform list -- list all available platforms
platform select -- select a platform instance as the current platform (not working yet)
When using "platform create" it will create a remote platform and make it the
selected platform. For instances for iPhone OS debugging on Mac OS X one can
do:
(lldb) platform create remote-ios --sdk-version=4.0
Remote platform: iOS platform
SDK version: 4.0
SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0"
Not connected to a remote device.
(lldb) file ~/Documents/a.out
Current executable set to '~/Documents/a.out' (armv6).
(lldb) image list
[ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out
[ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld
[ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib
Note that this is all happening prior to running _or_ connecting to a remote
platform. Once connected to a remote platform the OS version might change which
means we will need to update our dependecies. Also once we run, we will need
to match up the actualy binaries with the actualy UUID's to files in the
SDK, or download and cache them locally.
This is just the start of the remote platforms, but this modification is the
first iteration in getting the platforms really doing something.
llvm-svn: 127934
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llvm-svn: 127898
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ObjC runtime for print object to Pointer AND Integer (from just pointer.)
llvm-svn: 127841
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ReadCoreReg (which 'does the right thing', adding to pc when needed);
fixed places in code where extra addition was being passed along.
Fix bug in insn tables.
llvm-svn: 127838
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-> implementation} cache for a objc_msgSendSuper call - where we should have looked up the class's super-class.
llvm-svn: 127830
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architecture.
llvm-svn: 127825
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Remove inaccurate comments from EmulateInstruction::Context definition.
Fix contexts in a few arm instruction emulation routines.
llvm-svn: 127770
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llvm-svn: 127712
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for templatized types that could cause parts of a std::vector (and I am sure
other STL types) to be incorrectly uniqued to each other wreaking havoc on
variable display for types within the same executable module.
llvm-svn: 127662
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llvm-svn: 127659
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llvm-svn: 127634
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This patch supports building the Linux platform plugin, and should also support
the MacOSX plugin as well (the MacOSX side has not been tested, unfortunately).
A small typo was corrected in lldb.cpp to initialize the new platform code on
Linux.
llvm-svn: 127393
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member variable (m_packet_timeout which is a value in seconds). This value is
then used for all packets sent to/from the remote GDB server.
llvm-svn: 127392
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ARM disassembler was wrong, causing the disassembler to fail
to initialize.
llvm-svn: 127302
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an interface to a local or remote debugging platform. By default each host OS
that supports LLDB should be registering a "default" platform that will be
used unless a new platform is selected. Platforms are responsible for things
such as:
- getting process information by name or by processs ID
- finding platform files. This is useful for remote debugging where there is
an SDK with files that might already or need to be cached for debug access.
- getting a list of platform supported architectures in the exact order they
should be selected. This helps the native x86 platform on MacOSX select the
correct x86_64/i386 slice from universal binaries.
- Connect to remote platforms for remote debugging
- Resolving an executable including finding an executable inside platform
specific bundles (macosx uses .app bundles that contain files) and also
selecting the appropriate slice of universal files for a given platform.
So by default there is always a local platform, but remote platforms can be
connected to. I will soon be adding a new "platform" command that will support
the following commands:
(lldb) platform connect --name machine1 macosx connect://host:port
Connected to "machine1" platform.
(lldb) platform disconnect macosx
This allows LLDB to be well setup to do remote debugging and also once
connected process listing and finding for things like:
(lldb) process attach --name x<TAB>
The currently selected platform plug-in can now auto complete any available
processes that start with "x". The responsibilities for the platform plug-in
will soon grow and expand.
llvm-svn: 127286
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ELF object files do not implicitly have a symbol named "start" as an entry
point. For example, on Linux it is often named "_start", but can be trivially
set to any symbol by passing an --entry argument to the linker.
Use the ELF header to determine the entry point and resolve the associated
section based on that address.
Also, update the linux dynamic loader to call GetEntryPointAddress instead of
GetEntryPoint.
llvm-svn: 127218
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llvm-svn: 127215
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