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* Added reaper for commandline-launched processes.Todd Fiala2014-01-241-5/+39
| | | | | | | | | | | | | | | | | | GDBRemoteCommunicationServer::LaunchProcess () now uses the built-up ProcessLaunchArgs rather than clearing and setting items from the function arguments. I added setters for the arguments and launch flags, which lldb-gdbserver uses for its specification of the commandline-specified startup app (if one is specified). LaunchProcess () also adds a new reaper monitor that it applies to the launched process if no process monitor has already been applied. This addresses an issue where the 'k' command would generate (possibly false) warnings about not being able to positively state whether a killed process actually terminated. GDBRemoteCommunicationServer now definitely knows the disposition of its children. llvm-svn: 199959
* Move process launching into GDBRemoteCommunicationServer.Todd Fiala2014-01-231-0/+29
| | | | | | | | | | | | | | | | | | lldb-gdbserver was launching the commandline-specified launch process directly, without GDBRemoteCommunicationServer knowing anything about it. As GDBRemoteCommunicationServer is the piece that manages and knows about processes that the gdb remote protocol discusses with the client end, it is important that it know about launched processes. This change also implements the k gdb remote protocol message, having it kill all known spawned processes when it is received. (Note: in lldb-gdbserver, the spawned processes are not properly monitored yet. The response to the k packet will complain that spawned processes do not really appear to be getting killed even if they are. This will get addressed soon.) llvm-svn: 199945
* Fixed the GDBRemoteCommuncation to return a new ↵Greg Clayton2013-12-061-38/+38
| | | | | | | | | | | | | | GDBRemoteCommuncation::PacketResult enum for all packet sends/receives. <rdar://problem/15600045> Due to other recent changes, all connections to GDB servers that didn't support the "QStartNoAckMode" packet would cause us to fail to attach to the remote GDB server. The problem was that SendPacket* and WaitForResponse* packets would return a size_t indicating the number of bytes sent/received. The other issue was WaitForResponse* packets would strip the leading '$' and the trailing "#CC" (checksum) bytes, so the unimplemented response packet of "$#00" would get stripped and the WaitForResponse* packets would return 0. These new error codes give us flexibility to to more intelligent things in response to what is returned. llvm-svn: 196610
* Fixed functions to always reply to packets and added a port offset.Greg Clayton2013-11-221-0/+7
| | | | | | | | | | Fixed a bunch of issues with many functions that were added for the platform host IO calls where they might not reply to the packet if the packet was malformed. Cleaned up error codes. Added a port offset to allow for connections across a USB mux. llvm-svn: 195485
* Added new options to lldb-platform:Greg Clayton2013-11-211-21/+68
| | | | | | | | | | | | | | | --gdbserver-port PORT --min-gdbserver-port PORT --max-gdbserver-port PORT The --gdbserver-port option can be specified multiple times to tell lldb-platform which ports it can use when launching child GDB server processes. The --min-gdbserver-port and --max-gdbserver-port options allow a range of ports to be specified for use when launching child GDB server processes. Fixed the code to manage these ports correctly in GDBRemoteCommunicationServer. Also changed GDBRemoteCommunicationClient to not set a port when sending the "qLaunchGDBServer" packet so that the remote lldb-platform can decide which ports to use. If the lldb-platform was launched with no --gdbserver-port or --min-gdbserver-port/--max-gdbserver-port options, then port 0 is always used and a unix socket is used between the lldb-platform and child GDB server process to coordinate the use of valid port. llvm-svn: 195300
* Expose SBPlatform through the public API.Greg Clayton2013-11-201-2/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Example code: remote_platform = lldb.SBPlatform("remote-macosx"); remote_platform.SetWorkingDirectory("/private/tmp") debugger.SetSelectedPlatform(remote_platform) connect_options = lldb.SBPlatformConnectOptions("connect://localhost:1111"); err = remote_platform.ConnectRemote(connect_options) if err.Success(): print >> result, 'Connected to remote platform:' print >> result, 'hostname: %s' % (remote_platform.GetHostname()) src = lldb.SBFileSpec("/Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework", False) dst = lldb.SBFileSpec() # copy src to platform working directory since "dst" is empty err = remote_platform.Install(src, dst); if err.Success(): print >> result, '%s installed successfully' % (src) else: print >> result, 'error: failed to install "%s": %s' % (src, err) Implemented many calls needed in lldb-platform to be able to install a directory that contains symlinks, file and directories. The remote lldb-platform can now launch GDB servers on the remote system so that remote debugging can be spawned through the remote platform when connected to a remote platform. The API in SBPlatform is subject to change and will be getting many new functions. llvm-svn: 195273
* merge lldb-platform-work branch (and assorted fixes) into trunkDaniel Malea2013-08-261-2/+73
| | | | | | | | | | | | | | | | | | | | | | | | | | Summary: This merge brings in the improved 'platform' command that knows how to interface with remote machines; that is, query OS/kernel information, push and pull files, run shell commands, etc... and implementation for the new communication packets that back that interface, at least on Darwin based operating systems via the POSIXPlatform class. Linux support is coming soon. Verified the test suite runs cleanly on Linux (x86_64), build OK on Mac OS X Mountain Lion. Additional improvements (not in the source SVN branch 'lldb-platform-work'): - cmake build scripts for lldb-platform - cleanup test suite - documentation stub for qPlatform_RunCommand - use log class instead of printf() directly - reverted work-in-progress-looking changes from test/types/TestAbstract.py that work towards running the test suite remotely. - add new logging category 'platform' Reviewers: Matt Kopec, Greg Clayton Review: http://llvm-reviews.chandlerc.com/D1493 llvm-svn: 189295
* Improved the packet throughput when debugging with GDB remote by over 3x onGreg Clayton2011-06-171-1/+1
| | | | | | | | | | | | | darwin (not sure about other platforms). Modified the communication and connection classes to not require the BytesAvailable function. Now the "Read(...)" function has a timeout in microseconds. Fixed a lot of assertions that were firing off in certain cases and replaced them with error output and code that can deal with the assertion case. llvm-svn: 133224
* Moved the execution context that was in the Debugger intoGreg Clayton2011-04-121-2/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
* Added a speed test to the GDBRemoteCommunicationClient and Greg Clayton2011-04-041-0/+3
| | | | | | | | | | | | | GDBRemoteCommunicationServer classes. This involved adding a new packet named "qSpeedTest" which can test the speed of a packet send/response pairs using a wide variety of send/recv packet sizes. Added a few new connection classes: one for shared memory, and one for using mach messages (Apple only). The mach message stuff is experimental and not working yet, but added so I don't lose the code. The shared memory stuff uses pretty standard calls to setup shared memory. llvm-svn: 128837
* Many improvements to the Platform base class and subclasses. The base PlatformGreg Clayton2011-03-301-3/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | class now implements the Host functionality for a lot of things that make sense by default so that subclasses can check: int PlatformSubclass::Foo () { if (IsHost()) return Platform::Foo (); // Let the platform base class do the host specific stuff // Platform subclass specific code... int result = ... return result; } Added new functions to the platform: virtual const char *Platform::GetUserName (uint32_t uid); virtual const char *Platform::GetGroupName (uint32_t gid); The user and group names are cached locally so that remote platforms can avoid sending packets multiple times to resolve this information. Added the parent process ID to the ProcessInfo class. Added a new ProcessInfoMatch class which helps us to match processes up and changed the Host layer over to using this new class. The new class allows us to search for processs: 1 - by name (equal to, starts with, ends with, contains, and regex) 2 - by pid 3 - And further check for parent pid == value, uid == value, gid == value, euid == value, egid == value, arch == value, parent == value. This is all hookup up to the "platform process list" command which required adding dumping routines to dump process information. If the Host class implements the process lookup routines, you can now lists processes on your local machine: machine1.foo.com % lldb (lldb) platform process list PID PARENT USER GROUP EFF USER EFF GROUP TRIPLE NAME ====== ====== ========== ========== ========== ========== ======================== ============================ 99538 1 username usergroup username usergroup x86_64-apple-darwin FileMerge 94943 1 username usergroup username usergroup x86_64-apple-darwin mdworker 94852 244 username usergroup username usergroup x86_64-apple-darwin Safari 94727 244 username usergroup username usergroup x86_64-apple-darwin Xcode 92742 92710 username usergroup username usergroup i386-apple-darwin debugserver This of course also works remotely with the lldb-platform: machine1.foo.com % lldb-platform --listen 1234 machine2.foo.com % lldb (lldb) platform create remote-macosx Platform: remote-macosx Connected: no (lldb) platform connect connect://localhost:1444 Platform: remote-macosx Triple: x86_64-apple-darwin OS Version: 10.6.7 (10J869) Kernel: Darwin Kernel Version 10.7.0: Sat Jan 29 15:17:16 PST 2011; root:xnu-1504.9.37~1/RELEASE_I386 Hostname: machine1.foo.com Connected: yes (lldb) platform process list PID PARENT USER GROUP EFF USER EFF GROUP TRIPLE NAME ====== ====== ========== ========== ========== ========== ======================== ============================ 99556 244 username usergroup username usergroup x86_64-apple-darwin trustevaluation 99548 65539 username usergroup username usergroup x86_64-apple-darwin lldb 99538 1 username usergroup username usergroup x86_64-apple-darwin FileMerge 94943 1 username usergroup username usergroup x86_64-apple-darwin mdworker 94852 244 username usergroup username usergroup x86_64-apple-darwin Safari The lldb-platform implements everything with the Host:: layer, so this should "just work" for linux. I will probably be adding more stuff to the Host layer for launching processes and attaching to processes so that this support should eventually just work as well. Modified the target to be able to be created with an architecture that differs from the main executable. This is needed for iOS debugging since we can have an "armv6" binary which can run on an "armv7" machine, so we want to be able to do: % lldb (lldb) platform create remote-ios (lldb) file --arch armv7 a.out Where "a.out" is an armv6 executable. The platform then can correctly decide to open all "armv7" images for all dependent shared libraries. Modified the disassembly to show the current PC value. Example output: (lldb) disassemble --frame a.out`main: 0x1eb7: pushl %ebp 0x1eb8: movl %esp, %ebp 0x1eba: pushl %ebx 0x1ebb: subl $20, %esp 0x1ebe: calll 0x1ec3 ; main + 12 at test.c:18 0x1ec3: popl %ebx -> 0x1ec4: calll 0x1f12 ; getpid 0x1ec9: movl %eax, 4(%esp) 0x1ecd: leal 199(%ebx), %eax 0x1ed3: movl %eax, (%esp) 0x1ed6: calll 0x1f18 ; printf 0x1edb: leal 213(%ebx), %eax 0x1ee1: movl %eax, (%esp) 0x1ee4: calll 0x1f1e ; puts 0x1ee9: calll 0x1f0c ; getchar 0x1eee: movl $20, (%esp) 0x1ef5: calll 0x1e6a ; sleep_loop at test.c:6 0x1efa: movl $12, %eax 0x1eff: addl $20, %esp 0x1f02: popl %ebx 0x1f03: leave 0x1f04: ret This can be handy when dealing with the new --line options that was recently added: (lldb) disassemble --line a.out`main + 13 at test.c:19 18 { -> 19 printf("Process: %i\n\n", getpid()); 20 puts("Press any key to continue..."); getchar(); -> 0x1ec4: calll 0x1f12 ; getpid 0x1ec9: movl %eax, 4(%esp) 0x1ecd: leal 199(%ebx), %eax 0x1ed3: movl %eax, (%esp) 0x1ed6: calll 0x1f18 ; printf Modified the ModuleList to have a lookup based solely on a UUID. Since the UUID is typically the MD5 checksum of a binary image, there is no need to give the path and architecture when searching for a pre-existing image in an image list. Now that we support remote debugging a bit better, our lldb_private::Module needs to be able to track what the original path for file was as the platform knows it, as well as where the file is locally. The module has the two following functions to retrieve both paths: const FileSpec &Module::GetFileSpec () const; const FileSpec &Module::GetPlatformFileSpec () const; llvm-svn: 128563
* Did a lot more work on abtracting and organizing the platforms. Greg Clayton2011-03-241-6/+10
| | | | | | | | | | | | | | | | | | | | On Mac OS X we now have 3 platforms: PlatformDarwin - must be subclassed to fill in the missing pure virtual funcs but this implements all the common functionality between remote-macosx and remote-ios. It also allows for another platform to be used (remote-gdb-server for now) when doing remote connections. Keeping this pluggable will allow for flexibility. PlatformMacOSX - Now implements both local and remote macosx desktop platforms. PlatformRemoteiOS - Remote only iOS that knows how to locate SDK files in the cached SDK locations on the host. A new agnostic platform has been created: PlatformRemoteGDBServer - this implements the platform using the GDB remote protocol and uses the built in lldb_private::Host static functions to implement many queries. llvm-svn: 128193
* Added new platform commands:Greg Clayton2011-03-231-1/+3
| | | | | | | | | | | | | | | | platform connect <args> platform disconnect Each platform can decide the args they want to use for "platform connect". I will need to add a function that gets the connect options for the current platform as each one can have different options and argument counts. Hooked up more functionality in the PlatformMacOSX and PlatformRemoteiOS. Also started an platform agnostic PlatformRemoteGDBServer.cpp which can end up being used by one or more actual platforms. It can also be specialized and allow for platform specific commands. llvm-svn: 128123
* Split the GDBRemoteCommunication class into three classes:Greg Clayton2011-03-221-0/+69
GDBRemoteCommunication - The base GDB remote communication class GDBRemoteCommunicationClient - designed to be used for clients the connect to a remote GDB server GDBRemoteCommunicationServer - designed to be used on the server side of a GDB server implementation. llvm-svn: 128070
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