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* linux: minor updates to account for recent namespace changesStephen Wilson2011-03-262-4/+6
| | | | llvm-svn: 128313
* Add PlatformGDBServer and ProcessGDBRemote to the build system.Stephen Wilson2011-03-262-1/+15
| | | | llvm-svn: 128312
* Fixed the LLDB build so that we can have private types, private enums andGreg Clayton2011-03-246-6/+6
| | | | | | | | public types and public enums. This was done to keep the SWIG stuff from parsing all sorts of enums and types that weren't needed, and allows us to abstract our API better. llvm-svn: 128239
* Did a lot more work on abtracting and organizing the platforms. Greg Clayton2011-03-248-492/+635
| | | | | | | | | | | | | | | | | | | | On Mac OS X we now have 3 platforms: PlatformDarwin - must be subclassed to fill in the missing pure virtual funcs but this implements all the common functionality between remote-macosx and remote-ios. It also allows for another platform to be used (remote-gdb-server for now) when doing remote connections. Keeping this pluggable will allow for flexibility. PlatformMacOSX - Now implements both local and remote macosx desktop platforms. PlatformRemoteiOS - Remote only iOS that knows how to locate SDK files in the cached SDK locations on the host. A new agnostic platform has been created: PlatformRemoteGDBServer - this implements the platform using the GDB remote protocol and uses the built in lldb_private::Host static functions to implement many queries. llvm-svn: 128193
* linux: PlatformLinux improvementsStephen Wilson2011-03-232-10/+100
| | | | | | | Add a few missing virtual methods to PlatformLinux and have it register itself with PluginManager. llvm-svn: 128128
* Added new platform commands:Greg Clayton2011-03-236-20/+471
| | | | | | | | | | | | | | | | platform connect <args> platform disconnect Each platform can decide the args they want to use for "platform connect". I will need to add a function that gets the connect options for the current platform as each one can have different options and argument counts. Hooked up more functionality in the PlatformMacOSX and PlatformRemoteiOS. Also started an platform agnostic PlatformRemoteGDBServer.cpp which can end up being used by one or more actual platforms. It can also be specialized and allow for platform specific commands. llvm-svn: 128123
* Split all of the core of LLDB.framework/lldb.so into aGreg Clayton2011-03-201-2/+1
| | | | | | | | | | | | | | | | | | | | static archive that can be linked against. LLDB.framework/lldb.so exports a very controlled API. Splitting the API into a static library allows other tools (debugserver for now) to use the power of the LLDB debugger core, yet not export it as its API is not portable or maintainable. The Host layer and many of the other internal only APIs can now be statically linked against. Now LLDB.framework/lldb.so links against "liblldb-core.a" instead of compiling the .o files only for the shared library. This fix is only for compiling with Xcode as the Makefile based build already does this. The Xcode projecdt compiler has been changed to LLVM. Anyone using Xcode 3 will need to manually change the compiler back to GCC 4.2, or update to Xcode 4. llvm-svn: 127963
* Added more platform support. There are now some new commands:Greg Clayton2011-03-194-6/+865
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
* Add Makefile support for the Platform plugins.Stephen Wilson2011-03-103-0/+53
| | | | | | | | | This patch supports building the Linux platform plugin, and should also support the MacOSX plugin as well (the MacOSX side has not been tested, unfortunately). A small typo was corrected in lldb.cpp to initialize the new platform code on Linux. llvm-svn: 127393
* LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provideGreg Clayton2011-03-084-0/+563
an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
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