| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
|
|
|
|
| |
- use macros from inttypes.h for format strings instead of OS-specific types
Patch from Matt Kopec!
llvm-svn: 168945
|
|
|
|
|
|
| |
Handle universal BSD archives correctly when parsing DWARF in .o files with debug map.
llvm-svn: 168075
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
prototype,
it is unconditionally present now.
ObjectContainerBSDArchive::CreateInstance %z8.8x is not a valid printf arg specifier, %8.8zx would work
for size_t arg but this arg is addr_t. use %8.8llx and cast up to uint64_t.
ObjectFile::FindPlugin ditto.
DynamicRegisterInfo::SetRegisterInfo ifdef this function out if LLDB_DISABLE_PYTHON.
llvm-svn: 163599
|
|
|
|
|
|
|
|
|
|
|
|
| |
Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes:
- Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file".
- modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly
- Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was.
- modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile()
Cleaned up header includes a bit as well.
llvm-svn: 162860
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
I started work on being able to add symbol files after a debug session
had started with a new "target symfile add" command and quickly ran into
problems with stale Address objects in breakpoint locations that had
lldb_private::Section pointers into modules that had been removed or
replaced. This also let to grabbing stale modules from those sections.
So I needed to thread harded the Address, Section and related objects.
To do this I modified the ModuleChild class to now require a ModuleSP
on initialization so that a weak reference can created. I also changed
all places that were handing out "Section *" to have them hand out SectionSP.
All ObjectFile, SymbolFile and SymbolVendors were inheriting from ModuleChild
so all of the find plug-in, static creation function and constructors now
require ModuleSP references instead of Module *.
Address objects now have weak references to their sections which can
safely go stale when a module gets destructed.
This checkin doesn't complete the "target symfile add" command, but it
does get us a lot clioser to being able to do such things without a high
risk of crashing or memory corruption.
llvm-svn: 151336
|
|
|
|
|
|
|
|
|
|
| |
mmap() the entire object file contents into memory with MAP_PRIVATE.
We do this because object file contents can change on us and currently
this helps alleviate this situation. It also make the code for accessing
object file data much easier to manage and we don't end up opening the
file, reading some data and closing the file over and over.
llvm-svn: 148017
|
|
|
|
|
|
| |
load .o files in BSD archive parsing.
llvm-svn: 147987
|
|
|
|
|
|
| |
takes to open and index BSD archives.
llvm-svn: 147813
|
|
|
|
|
|
|
|
| |
stdarg formats to use __attribute__ format so the compiler can flag
incorrect uses. Fix all incorrect uses. Most of these are innocuous,
a few were resulting in crashes.
llvm-svn: 140185
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
used to do this because we needed to find the shared pointer for a .o
file when the .o file's module was needed in a SymbolContext since the
module in a symbol context was a shared pointer. Now that we are using
intrusive pointers we don't have this limitation anymore since any
instrusive shared pointer can be made from a pointer to an object
all on its own.
Also switched over to having the Module and SymbolVendor use shared
pointers to their object files as had a leak on MacOSX when the
SymbolVendor's object file wasn't the same as the Module's (debug info
in a stand along file (dSYM file)). Now everything will correctly clean
itself up when the module goes away after an executable gets rebuilt.
Now we correctly get rid of .o files that are used with the DWARF with
debug map executables on subsequent runs since the only shared pointer
to the object files in from the DWARF symbol file debug map parser, and
when the module gets replaced, it destroys to old one along with all .o
files.
Also added a small optimization when using BSD archives where we will
remove old BSD containers from the shared list when they are outdated.
llvm-svn: 140002
|
|
|
|
|
|
|
|
|
|
| |
The entire .a file gets cached, and after the first .o file
gets loaded, a cached version would get used when trying to
extract the skinny slice from a fat BSD archive and would
cause a code path to get taken in the BSD archive parser
even if we aren't at a BSD archive offset.
llvm-svn: 136765
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
an interface to a local or remote debugging platform. By default each host OS
that supports LLDB should be registering a "default" platform that will be
used unless a new platform is selected. Platforms are responsible for things
such as:
- getting process information by name or by processs ID
- finding platform files. This is useful for remote debugging where there is
an SDK with files that might already or need to be cached for debug access.
- getting a list of platform supported architectures in the exact order they
should be selected. This helps the native x86 platform on MacOSX select the
correct x86_64/i386 slice from universal binaries.
- Connect to remote platforms for remote debugging
- Resolving an executable including finding an executable inside platform
specific bundles (macosx uses .app bundles that contain files) and also
selecting the appropriate slice of universal files for a given platform.
So by default there is always a local platform, but remote platforms can be
connected to. I will soon be adding a new "platform" command that will support
the following commands:
(lldb) platform connect --name machine1 macosx connect://host:port
Connected to "machine1" platform.
(lldb) platform disconnect macosx
This allows LLDB to be well setup to do remote debugging and also once
connected process listing and finding for things like:
(lldb) process attach --name x<TAB>
The currently selected platform plug-in can now auto complete any available
processes that start with "x". The responsibilities for the platform plug-in
will soon grow and expand.
llvm-svn: 127286
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
of Stephen Wilson's idea (thanks for the input Stephen!). What I ended up
doing was:
- Got rid of ArchSpec::CPU (which was a generic CPU enumeration that mimics
the contents of llvm::Triple::ArchType). We now rely upon the llvm::Triple
to give us the machine type from llvm::Triple::ArchType.
- There is a new ArchSpec::Core definition which further qualifies the CPU
core we are dealing with into a single enumeration. If you need support for
a new Core and want to debug it in LLDB, it must be added to this list. In
the future we can allow for dynamic core registration, but for now it is
hard coded.
- The ArchSpec can now be initialized with a llvm::Triple or with a C string
that represents the triple (it can just be an arch still like "i386").
- The ArchSpec can still initialize itself with a architecture type -- mach-o
with cpu type and subtype, or ELF with e_machine + e_flags -- and this will
then get translated into the internal llvm::Triple::ArchSpec + ArchSpec::Core.
The mach-o cpu type and subtype can be accessed using the getter functions:
uint32_t
ArchSpec::GetMachOCPUType () const;
uint32_t
ArchSpec::GetMachOCPUSubType () const;
But these functions are just converting out internal llvm::Triple::ArchSpec
+ ArchSpec::Core back into mach-o. Same goes for ELF.
All code has been updated to deal with the changes.
This should abstract us until later when the llvm::TargetSpec stuff gets
finalized and we can then adopt it.
llvm-svn: 126278
|
|
|
|
| |
llvm-svn: 124643
|
|
|
|
|
|
| |
other systems).
llvm-svn: 105782
|
|
llvm-svn: 105619
|