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path: root/lldb/source/Interpreter/CommandObjectScript.h
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* Split up the Python script interpreter code to allow multiple script ↵Caroline Tice2011-01-141-4/+0
| | | | | | | | | | | interpreter objects to exist within the same process (one script interpreter object per debugger object). The python script interpreter objects are all using the same global Python script interpreter; they use separate dictionaries to keep their data separate, and mutex's to prevent any object attempting to use the global Python interpreter when another object is already using it. llvm-svn: 123415
* Fixed the way set/show variables were being accessed to being natively Greg Clayton2010-09-181-6/+5
| | | | | | | | | | | | | | | | | | accessed by the objects that own the settings. The previous approach wasn't very usable and made for a lot of unnecessary code just to access variables that were already owned by the objects. While I fixed those things, I saw that CommandObject objects should really have a reference to their command interpreter so they can access the terminal with if they want to output usaage. Fixed up all CommandObjects to take an interpreter and cleaned up the API to not need the interpreter to be passed in. Fixed the disassemble command to output the usage if no options are passed down and arguments are passed (all disassebmle variants take options, there are no "args only"). llvm-svn: 114252
* Very large changes that were needed in order to allow multiple connectionsGreg Clayton2010-06-231-8/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to the debugger from GUI windows. Previously there was one global debugger instance that could be accessed that had its own command interpreter and current state (current target/process/thread/frame). When a GUI debugger was attached, if it opened more than one window that each had a console window, there were issues where the last one to setup the global debugger object won and got control of the debugger. To avoid this we now create instances of the lldb_private::Debugger that each has its own state: - target list for targets the debugger instance owns - current process/thread/frame - its own command interpreter - its own input, output and error file handles to avoid conflicts - its own input reader stack So now clients should call: SBDebugger::Initialize(); // (static function) SBDebugger debugger (SBDebugger::Create()); // Use which ever file handles you wish debugger.SetErrorFileHandle (stderr, false); debugger.SetOutputFileHandle (stdout, false); debugger.SetInputFileHandle (stdin, true); // main loop SBDebugger::Terminate(); // (static function) SBDebugger::Initialize() and SBDebugger::Terminate() are ref counted to ensure nothing gets destroyed too early when multiple clients might be attached. Cleaned up the command interpreter and the CommandObject and all subclasses to take more appropriate arguments. llvm-svn: 106615
* Moved files around for linux build. Fixed up Xcode project toGreg Clayton2010-06-121-0/+58
refer to the new locations. llvm-svn: 105885
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