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path: root/lldb/source/Commands/CommandObjectRegister.cpp
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* Modify existing commands with arguments to use the new argument mechanismCaroline Tice2010-10-041-3/+39
| | | | | | (for standardized argument names, argument help, etc.) llvm-svn: 115570
* Fixed the way set/show variables were being accessed to being natively Greg Clayton2010-09-181-11/+12
| | | | | | | | | | | | | | | | | | accessed by the objects that own the settings. The previous approach wasn't very usable and made for a lot of unnecessary code just to access variables that were already owned by the objects. While I fixed those things, I saw that CommandObject objects should really have a reference to their command interpreter so they can access the terminal with if they want to output usaage. Fixed up all CommandObjects to take an interpreter and cleaned up the API to not need the interpreter to be passed in. Fixed the disassemble command to output the usage if no options are passed down and arguments are passed (all disassebmle variants take options, there are no "args only"). llvm-svn: 114252
* The first part of an lldb native stack unwinder.Jason Molenda2010-09-101-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The Unwind and RegisterContext subclasses still need to be finished; none of this code is used by lldb at this point (unless you call into it by hand). The ObjectFile class now has an UnwindTable object. The UnwindTable object has a series of FuncUnwinders objects (Function Unwinders) -- one for each function in that ObjectFile we've backtraced through during this debug session. The FuncUnwinders object has a few different UnwindPlans. UnwindPlans are a generic way of describing how to find the canonical address of a given function's stack frame (the CFA idea from DWARF/eh_frame) and how to restore the caller frame's register values, if they have been saved by this function. UnwindPlans are created from different sources. One source is the eh_frame exception handling information generated by the compiler for unwinding an exception throw. Another source is an assembly language inspection class (UnwindAssemblyProfiler, uses the Plugin architecture) which looks at the instructions in the funciton prologue and describes the stack movements/register saves that are done. Two additional types of UnwindPlans that are worth noting are the "fast" stack UnwindPlan which is useful for making a first pass over a thread's stack, determining how many stack frames there are and retrieving the pc and CFA values for each frame (enough to create StackFrameIDs). Only a minimal set of registers is recovered during a fast stack walk. The final UnwindPlan is an architectural default unwind plan. These are provided by the ArchDefaultUnwindPlan class (which uses the plugin architecture). When no symbol/function address range can be found for a given pc value -- when we have no eh_frame information and when we don't have a start address so we can't examine the assembly language instrucitons -- we have to make a best guess about how to unwind. That's when we use the architectural default UnwindPlan. On x86_64, this would be to assume that rbp is used as a stack pointer and we can use that to find the caller's frame pointer and pc value. It's a last-ditch best guess about how to unwind out of a frame. There are heuristics about when to use one UnwindPlan versues the other -- this will all happen in the still-begin-written UnwindLLDB subclass of Unwind which runs the UnwindPlans. llvm-svn: 113581
* More help text fixes.Caroline Tice2010-09-081-1/+1
| | | | llvm-svn: 113421
* Small help text fixes, to make it more consistent and accurate.Caroline Tice2010-09-071-1/+1
| | | | | | Temporarily remove -l option from 'expr' command (at Sean's request). llvm-svn: 113298
* Very large changes that were needed in order to allow multiple connectionsGreg Clayton2010-06-231-15/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to the debugger from GUI windows. Previously there was one global debugger instance that could be accessed that had its own command interpreter and current state (current target/process/thread/frame). When a GUI debugger was attached, if it opened more than one window that each had a console window, there were issues where the last one to setup the global debugger object won and got control of the debugger. To avoid this we now create instances of the lldb_private::Debugger that each has its own state: - target list for targets the debugger instance owns - current process/thread/frame - its own command interpreter - its own input, output and error file handles to avoid conflicts - its own input reader stack So now clients should call: SBDebugger::Initialize(); // (static function) SBDebugger debugger (SBDebugger::Create()); // Use which ever file handles you wish debugger.SetErrorFileHandle (stderr, false); debugger.SetOutputFileHandle (stdout, false); debugger.SetInputFileHandle (stdin, true); // main loop SBDebugger::Terminate(); // (static function) SBDebugger::Initialize() and SBDebugger::Terminate() are ref counted to ensure nothing gets destroyed too early when multiple clients might be attached. Cleaned up the command interpreter and the CommandObject and all subclasses to take more appropriate arguments. llvm-svn: 106615
* Move Args.{cpp,h} and Options.{cpp,h} to Interpreter where they really belong.Jim Ingham2010-06-151-1/+1
| | | | llvm-svn: 106034
* Initial checkin of lldb code from internal Apple repo.Chris Lattner2010-06-081-0/+231
llvm-svn: 105619
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