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* Fixed the way set/show variables were being accessed to being natively Greg Clayton2010-09-181-5/+5
| | | | | | | | | | | | | | | | | | accessed by the objects that own the settings. The previous approach wasn't very usable and made for a lot of unnecessary code just to access variables that were already owned by the objects. While I fixed those things, I saw that CommandObject objects should really have a reference to their command interpreter so they can access the terminal with if they want to output usaage. Fixed up all CommandObjects to take an interpreter and cleaned up the API to not need the interpreter to be passed in. Fixed the disassemble command to output the usage if no options are passed down and arguments are passed (all disassebmle variants take options, there are no "args only"). llvm-svn: 114252
* Change "Current" as in GetCurrentThread, GetCurrentStackFrame, etc, to ↵Jim Ingham2010-08-261-1/+1
| | | | | | "Selected" i.e. GetSelectedThread. Selected makes more sense, since these are set by some user action (a selection). I didn't change "CurrentProcess" since this is always controlled by the target, and a given target can only have one process, so it really can't be selected. llvm-svn: 112221
* Got a lot of the kinks worked out in the inline support after debugging moreGreg Clayton2010-08-241-1/+1
| | | | | | | | | | | | | | | | | | | | | | complex inlined examples. StackFrame classes don't have a "GetPC" anymore, they have "GetFrameCodeAddress()". This is because inlined frames will have a PC value that is the same as the concrete frame that owns the inlined frame, yet the code locations for the frame can be different. We also need to be able to get the real PC value for a given frame so that variables evaluate correctly. To get the actual PC value for a frame you can use: addr_t pc = frame->GetRegisterContext()->GetPC(); Some issues with the StackFrame stomping on its own symbol context were resolved which were causing the information to change for a frame when the stack ID was calculated. Also the StackFrame will now correctly store the symbol context resolve flags for any extra bits of information that were looked up (if you ask for a block only and you find one, you will alwasy have the compile unit and function). llvm-svn: 111964
* Added support for objective C built-in types: id, Class, and SEL. This Greg Clayton2010-08-031-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | involved watching for the objective C built-in types in DWARF and making sure when we convert the DWARF types into clang types that we use the appropriate ASTContext types. Added a way to find and dump types in lldb (something equivalent to gdb's "ptype" command): image lookup --type <TYPENAME> This only works for looking up types by name and won't work with variables. It also currently dumps out verbose internal information. I will modify it to dump more appropriate user level info in my next submission. Hookup up the "FindTypes()" functions in the SymbolFile and SymbolVendor so we can lookup types by name in one or more images. Fixed "image lookup --address <ADDRESS>" to be able to correctly show all symbol context information, but it will only show this extra information when the new "--verbose" flag is used. Updated to latest LLVM to get a few needed fixes. llvm-svn: 110089
* Very large changes that were needed in order to allow multiple connectionsGreg Clayton2010-06-231-10/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to the debugger from GUI windows. Previously there was one global debugger instance that could be accessed that had its own command interpreter and current state (current target/process/thread/frame). When a GUI debugger was attached, if it opened more than one window that each had a console window, there were issues where the last one to setup the global debugger object won and got control of the debugger. To avoid this we now create instances of the lldb_private::Debugger that each has its own state: - target list for targets the debugger instance owns - current process/thread/frame - its own command interpreter - its own input, output and error file handles to avoid conflicts - its own input reader stack So now clients should call: SBDebugger::Initialize(); // (static function) SBDebugger debugger (SBDebugger::Create()); // Use which ever file handles you wish debugger.SetErrorFileHandle (stderr, false); debugger.SetOutputFileHandle (stdout, false); debugger.SetInputFileHandle (stdin, true); // main loop SBDebugger::Terminate(); // (static function) SBDebugger::Initialize() and SBDebugger::Terminate() are ref counted to ensure nothing gets destroyed too early when multiple clients might be attached. Cleaned up the command interpreter and the CommandObject and all subclasses to take more appropriate arguments. llvm-svn: 106615
* Move Args.{cpp,h} and Options.{cpp,h} to Interpreter where they really belong.Jim Ingham2010-06-151-1/+1
| | | | llvm-svn: 106034
* Change the Options parser over to use a mask rather than an ordinal for ↵Jim Ingham2010-06-151-1/+1
| | | | | | | | | option sets. Fixed the Disassemble arguments so you can't specify start address or name in multiple ways. Fixed the command line input so you can specify the filename without "-f" even if you use other options. llvm-svn: 106020
* More minor build fixes.Eli Friedman2010-06-091-1/+1
| | | | llvm-svn: 105706
* Initial checkin of lldb code from internal Apple repo.Chris Lattner2010-06-081-0/+279
llvm-svn: 105619
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