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This adds -- before any filenames, so that /U doesn't get interpreted
as a command line.
It also adds better error checking, so that we don't get assertions
on the failure path when a file fails to parse as a PDB.
llvm-svn: 344429
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This was originally reverted due to some test failures on
Linux. Those problems turned out to require several additional
patches to lld and clang in order to fix, which have since been
submitted. This patch is resubmitted unchanged. All tests now
pass on both Linux and Windows.
llvm-svn: 344409
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This was originally causing some test failures on non-Windows
platforms, which required fixes in the compiler and linker. After
those fixes, however, other tests started failing. Reverting
temporarily until I can address everything.
llvm-svn: 344279
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While it doesn't make a *ton* of sense for POSIX paths to be
in PDBs, it's possible to occur in real scenarios involving
cross compilation.
The tools need to be able to handle this, because certain types
of debugging scenarios are possible without a running process
and so don't necessarily require you to be on a Windows system.
These include post-mortem debugging and binary forensics (e.g.
using a debugger to disassemble functions and examine symbols
without running the process).
There's changes in clang, LLD, and lldb in this patch. After
this the cross-platform disassembly and source-list tests pass
on Linux.
Furthermore, the behavior of LLD can now be summarized by a much
simpler rule than before: Unless you specify /pdbsourcepath and
/pdbaltpath, the PDB ends up with paths that are valid within
the context of the machine that the link is performed on.
Differential Revision: https://reviews.llvm.org/D53149
llvm-svn: 344269
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The existing SymbolFilePDB only works on Windows, as it is written
against a closed-source Microsoft SDK that ships with their debugging
tools.
There are several reasons we want to bypass this and go straight to the
bits of the PDB, but just to list a few:
More room for optimization. We can't see inside the implementation of
the Microsoft SDK, so we don't always know if we're doing things in the
most efficient way possible. For example, setting a breakpoint on main
of a big program currently takes several seconds. With the
implementation here, the time is unnoticeable.
We want to be able to symbolize Windows minidumps even if not on
Windows. Someone should be able to debug Windows minidumps as if they
were on Windows, given that no running process is necessary.
This patch is a very crude first attempt at filling out some of the
basic pieces.
I've implemented FindFunctions, ParseCompileUnitLineTable, and
ResolveSymbolContext for a limited subset of possible parameter values,
which is just enough to get it to display something nice for the
breakpoint location.
I've added several tests exercising this functionality which are limited
enough to work on all platforms but still exercise this functionality.
I'll try to add as many tests of this nature as I can, but at some
point we'll need a live process.
For now, this plugin is enabled always on non-Windows, and by setting
the environment variable LLDB_USE_NATIVE_PDB_READER=1 on Windows.
Eventually, once it's at parity with the Windows implementation, we'll
delete the Windows DIA-based implementation.
Differential Revision: https://reviews.llvm.org/D53002
llvm-svn: 344154
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