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-rw-r--r--llvm/lib/Analysis/ConstantFolding.cpp14
-rw-r--r--llvm/test/Analysis/ConstantFolding/min-max.ll136
2 files changed, 150 insertions, 0 deletions
diff --git a/llvm/lib/Analysis/ConstantFolding.cpp b/llvm/lib/Analysis/ConstantFolding.cpp
index c73250a3845..9ae8f1728c2 100644
--- a/llvm/lib/Analysis/ConstantFolding.cpp
+++ b/llvm/lib/Analysis/ConstantFolding.cpp
@@ -1363,6 +1363,8 @@ bool llvm::canConstantFoldCallTo(ImmutableCallSite CS, const Function *F) {
case Intrinsic::fabs:
case Intrinsic::minnum:
case Intrinsic::maxnum:
+ case Intrinsic::minimum:
+ case Intrinsic::maximum:
case Intrinsic::log:
case Intrinsic::log2:
case Intrinsic::log10:
@@ -1912,6 +1914,18 @@ Constant *ConstantFoldScalarCall(StringRef Name, unsigned IntrinsicID, Type *Ty,
return ConstantFP::get(Ty->getContext(), maxnum(C1, C2));
}
+ if (IntrinsicID == Intrinsic::minimum) {
+ const APFloat &C1 = Op1->getValueAPF();
+ const APFloat &C2 = Op2->getValueAPF();
+ return ConstantFP::get(Ty->getContext(), minimum(C1, C2));
+ }
+
+ if (IntrinsicID == Intrinsic::maximum) {
+ const APFloat &C1 = Op1->getValueAPF();
+ const APFloat &C2 = Op2->getValueAPF();
+ return ConstantFP::get(Ty->getContext(), maximum(C1, C2));
+ }
+
if (!TLI)
return nullptr;
if ((Name == "pow" && TLI->has(LibFunc_pow)) ||
diff --git a/llvm/test/Analysis/ConstantFolding/min-max.ll b/llvm/test/Analysis/ConstantFolding/min-max.ll
new file mode 100644
index 00000000000..b872e4a1aca
--- /dev/null
+++ b/llvm/test/Analysis/ConstantFolding/min-max.ll
@@ -0,0 +1,136 @@
+; RUN: opt -instcombine -S -o - %s | FileCheck %s
+; Tests that constant folding of min and max operations works as expected.
+
+declare float @llvm.minnum.f32(float, float)
+declare float @llvm.maxnum.f32(float, float)
+declare <4 x float> @llvm.minnum.v4f32(<4 x float>, <4 x float>)
+declare <4 x float> @llvm.maxnum.v4f32(<4 x float>, <4 x float>)
+
+declare float @llvm.minimum.f32(float, float)
+declare float @llvm.maximum.f32(float, float)
+declare <4 x float> @llvm.minimum.v4f32(<4 x float>, <4 x float>)
+declare <4 x float> @llvm.maximum.v4f32(<4 x float>, <4 x float>)
+
+; CHECK: define float @minnum_float() {
+define float @minnum_float() {
+ ; CHECK-NEXT: ret float 5.000000e+00
+ %1 = call float @llvm.minnum.f32(float 5.0, float 42.0)
+ ret float %1
+}
+
+; Check that minnum constant folds to propagate non-NaN or smaller argument
+; CHECK: define <4 x float> @minnum_float_vec() {
+define <4 x float> @minnum_float_vec() {
+ ; CHECK-NEXT: ret <4 x float> <float 0x7FF8000000000000, float 5.000000e+00,
+ ; CHECK-SAME: float 4.200000e+01, float 5.000000e+00>
+ %1 = call <4 x float> @llvm.minnum.v4f32(
+ <4 x float> <float 0x7FF8000000000000, float 0x7FF8000000000000, float 42., float 42.>,
+ <4 x float> <float 0x7FF8000000000000, float 5., float 0x7FF8000000000000, float 5.>
+ )
+ ret <4 x float> %1
+}
+
+; Check that minnum constant folds to propagate one of its argument zeros
+; CHECK: define <4 x float> @minnum_float_zeros_vec() {
+define <4 x float> @minnum_float_zeros_vec() {
+ ; CHECK-NEXT: ret <4 x float> <float 0.000000e+00, float {{-?}}0.000000e+00,
+ ; CHECK-SAME: float {{-?}}0.000000e+00, float -0.000000e+00>
+ %1 = call <4 x float> @llvm.minnum.v4f32(
+ <4 x float> <float 0.0, float -0.0, float 0.0, float -0.0>,
+ <4 x float> <float 0.0, float 0.0, float -0.0, float -0.0>
+ )
+ ret <4 x float> %1
+}
+
+; CHECK: define float @maxnum_float() {
+define float @maxnum_float() {
+ ; CHECK-NEXT: ret float 4.200000e+01
+ %1 = call float @llvm.maxnum.f32(float 5.0, float 42.0)
+ ret float %1
+}
+
+; Check that maxnum constant folds to propagate non-NaN or greater argument
+; CHECK: define <4 x float> @maxnum_float_vec() {
+define <4 x float> @maxnum_float_vec() {
+ ; CHECK-NEXT: ret <4 x float> <float 0x7FF8000000000000, float 5.000000e+00,
+ ; CHECK-SAME: float 4.200000e+01, float 4.200000e+01>
+ %1 = call <4 x float> @llvm.maxnum.v4f32(
+ <4 x float> <float 0x7FF8000000000000, float 0x7FF8000000000000, float 42., float 42.>,
+ <4 x float> <float 0x7FF8000000000000, float 5., float 0x7FF8000000000000, float 5.>
+ )
+ ret <4 x float> %1
+}
+
+; Check that maxnum constant folds to propagate one of its argument zeros
+; CHECK: define <4 x float> @maxnum_float_zeros_vec() {
+define <4 x float> @maxnum_float_zeros_vec() {
+ ; CHECK-NEXT: ret <4 x float> <float 0.000000e+00, float {{-?}}0.000000e+00,
+ ; CHECK-SAME: float {{-?}}0.000000e+00, float -0.000000e+00>
+ %1 = call <4 x float> @llvm.maxnum.v4f32(
+ <4 x float> <float 0.0, float -0.0, float 0.0, float -0.0>,
+ <4 x float> <float 0.0, float 0.0, float -0.0, float -0.0>
+ )
+ ret <4 x float> %1
+}
+
+; CHECK: define float @minimum_float() {
+define float @minimum_float() {
+ ; CHECK-NEXT: ret float 5.000000e+00
+ %1 = call float @llvm.minimum.f32(float 5.0, float 42.0)
+ ret float %1
+}
+
+; Check that minimum propagates its NaN or smaller argument
+; CHECK: define <4 x float> @minimum_float_vec() {
+define <4 x float> @minimum_float_vec() {
+ ; CHECK-NEXT: ret <4 x float> <float 0x7FF8000000000000, float 0x7FF8000000000000,
+ ; CHECK-SAME: float 0x7FF8000000000000, float 5.000000e+00>
+ %1 = call <4 x float> @llvm.minimum.v4f32(
+ <4 x float> <float 0x7FF8000000000000, float 0x7FF8000000000000, float 42., float 42.>,
+ <4 x float> <float 0x7FF8000000000000, float 5., float 0x7FF8000000000000, float 5.>
+ )
+ ret <4 x float> %1
+}
+
+; Check that minimum treats -0.0 as smaller than 0.0 while constant folding
+; CHECK: define <4 x float> @minimum_float_zeros_vec() {
+define <4 x float> @minimum_float_zeros_vec() {
+ ; CHECK-NEXT: ret <4 x float> <float 0.000000e+00, float -0.000000e+00,
+ ; CHECK-SAME: float -0.000000e+00, float -0.000000e+00>
+ %1 = call <4 x float> @llvm.minimum.v4f32(
+ <4 x float> <float 0.0, float -0.0, float 0.0, float -0.0>,
+ <4 x float> <float 0.0, float 0.0, float -0.0, float -0.0>
+ )
+ ret <4 x float> %1
+}
+
+; CHECK: define float @maximum_float() {
+define float @maximum_float() {
+ ; CHECK-NEXT: ret float 4.200000e+01
+ %1 = call float @llvm.maximum.f32(float 5.0, float 42.0)
+ ret float %1
+}
+
+; Check that maximum propagates its NaN or greater argument
+; CHECK: define <4 x float> @maximum_float_vec() {
+define <4 x float> @maximum_float_vec() {
+ ; CHECK-NEXT: ret <4 x float> <float 0x7FF8000000000000, float 0x7FF8000000000000,
+ ; CHECK-SAME: float 0x7FF8000000000000, float 4.200000e+01>
+ %1 = call <4 x float> @llvm.maximum.v4f32(
+ <4 x float> <float 0x7FF8000000000000, float 0x7FF8000000000000, float 42., float 42.>,
+ <4 x float> <float 0x7FF8000000000000, float 5., float 0x7FF8000000000000, float 5.>
+ )
+ ret <4 x float> %1
+}
+
+; Check that maximum treats -0.0 as smaller than 0.0 while constant folding
+; CHECK: define <4 x float> @maximum_float_zeros_vec() {
+define <4 x float> @maximum_float_zeros_vec() {
+ ; CHECK-NEXT: ret <4 x float> <float 0.000000e+00, float 0.000000e+00,
+ ; CHECK-SAME: float 0.000000e+00, float -0.000000e+00>
+ %1 = call <4 x float> @llvm.maximum.v4f32(
+ <4 x float> <float 0.0, float -0.0, float 0.0, float -0.0>,
+ <4 x float> <float 0.0, float 0.0, float -0.0, float -0.0>
+ )
+ ret <4 x float> %1
+}
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