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-rw-r--r--llvm/test/CodeGen/AMDGPU/swizzle-export.ll129
1 files changed, 129 insertions, 0 deletions
diff --git a/llvm/test/CodeGen/AMDGPU/swizzle-export.ll b/llvm/test/CodeGen/AMDGPU/swizzle-export.ll
new file mode 100644
index 00000000000..000ee2faa47
--- /dev/null
+++ b/llvm/test/CodeGen/AMDGPU/swizzle-export.ll
@@ -0,0 +1,129 @@
+; RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck --check-prefix=EG %s
+
+;EG: {{^}}main:
+;EG: EXPORT T{{[0-9]+}}.XYXX
+;EG: EXPORT T{{[0-9]+}}.ZXXX
+;EG: EXPORT T{{[0-9]+}}.XXWX
+;EG: EXPORT T{{[0-9]+}}.XXXW
+
+define void @main(<4 x float> inreg %reg0, <4 x float> inreg %reg1) #0 {
+main_body:
+ %0 = extractelement <4 x float> %reg1, i32 0
+ %1 = extractelement <4 x float> %reg1, i32 1
+ %2 = extractelement <4 x float> %reg1, i32 2
+ %3 = extractelement <4 x float> %reg1, i32 3
+ %4 = load <4 x float>, <4 x float> addrspace(8)* null
+ %5 = extractelement <4 x float> %4, i32 1
+ %6 = load <4 x float>, <4 x float> addrspace(8)* null
+ %7 = extractelement <4 x float> %6, i32 2
+ %8 = load <4 x float>, <4 x float> addrspace(8)* null
+ %9 = extractelement <4 x float> %8, i32 0
+ %10 = fmul float 0.000000e+00, %9
+ %11 = load <4 x float>, <4 x float> addrspace(8)* null
+ %12 = extractelement <4 x float> %11, i32 0
+ %13 = fmul float %5, %12
+ %14 = load <4 x float>, <4 x float> addrspace(8)* null
+ %15 = extractelement <4 x float> %14, i32 0
+ %16 = fmul float 0.000000e+00, %15
+ %17 = load <4 x float>, <4 x float> addrspace(8)* null
+ %18 = extractelement <4 x float> %17, i32 0
+ %19 = fmul float 0.000000e+00, %18
+ %20 = load <4 x float>, <4 x float> addrspace(8)* null
+ %21 = extractelement <4 x float> %20, i32 0
+ %22 = fmul float %7, %21
+ %23 = load <4 x float>, <4 x float> addrspace(8)* null
+ %24 = extractelement <4 x float> %23, i32 0
+ %25 = fmul float 0.000000e+00, %24
+ %26 = load <4 x float>, <4 x float> addrspace(8)* null
+ %27 = extractelement <4 x float> %26, i32 0
+ %28 = fmul float 0.000000e+00, %27
+ %29 = load <4 x float>, <4 x float> addrspace(8)* null
+ %30 = extractelement <4 x float> %29, i32 0
+ %31 = fmul float 0.000000e+00, %30
+ %32 = load <4 x float>, <4 x float> addrspace(8)* null
+ %33 = extractelement <4 x float> %32, i32 0
+ %34 = fmul float 0.000000e+00, %33
+ %35 = load <4 x float>, <4 x float> addrspace(8)* null
+ %36 = extractelement <4 x float> %35, i32 0
+ %37 = fmul float 0.000000e+00, %36
+ %38 = load <4 x float>, <4 x float> addrspace(8)* null
+ %39 = extractelement <4 x float> %38, i32 0
+ %40 = fmul float 1.000000e+00, %39
+ %41 = load <4 x float>, <4 x float> addrspace(8)* null
+ %42 = extractelement <4 x float> %41, i32 0
+ %43 = fmul float 0.000000e+00, %42
+ %44 = load <4 x float>, <4 x float> addrspace(8)* null
+ %45 = extractelement <4 x float> %44, i32 0
+ %46 = fmul float 0.000000e+00, %45
+ %47 = load <4 x float>, <4 x float> addrspace(8)* null
+ %48 = extractelement <4 x float> %47, i32 0
+ %49 = fmul float 0.000000e+00, %48
+ %50 = load <4 x float>, <4 x float> addrspace(8)* null
+ %51 = extractelement <4 x float> %50, i32 0
+ %52 = fmul float 0.000000e+00, %51
+ %53 = load <4 x float>, <4 x float> addrspace(8)* null
+ %54 = extractelement <4 x float> %53, i32 0
+ %55 = fmul float 1.000000e+00, %54
+ %56 = insertelement <4 x float> undef, float %0, i32 0
+ %57 = insertelement <4 x float> %56, float %1, i32 1
+ %58 = insertelement <4 x float> %57, float %2, i32 2
+ %59 = insertelement <4 x float> %58, float %3, i32 3
+ call void @llvm.R600.store.swizzle(<4 x float> %59, i32 60, i32 1)
+ %60 = insertelement <4 x float> undef, float %10, i32 0
+ %61 = insertelement <4 x float> %60, float %13, i32 1
+ %62 = insertelement <4 x float> %61, float %16, i32 2
+ %63 = insertelement <4 x float> %62, float %19, i32 3
+ call void @llvm.R600.store.swizzle(<4 x float> %63, i32 0, i32 2)
+ %64 = insertelement <4 x float> undef, float %22, i32 0
+ %65 = insertelement <4 x float> %64, float %25, i32 1
+ %66 = insertelement <4 x float> %65, float %28, i32 2
+ %67 = insertelement <4 x float> %66, float %31, i32 3
+ call void @llvm.R600.store.swizzle(<4 x float> %67, i32 1, i32 2)
+ %68 = insertelement <4 x float> undef, float %34, i32 0
+ %69 = insertelement <4 x float> %68, float %37, i32 1
+ %70 = insertelement <4 x float> %69, float %40, i32 2
+ %71 = insertelement <4 x float> %70, float %43, i32 3
+ call void @llvm.R600.store.swizzle(<4 x float> %71, i32 2, i32 2)
+ %72 = insertelement <4 x float> undef, float %46, i32 0
+ %73 = insertelement <4 x float> %72, float %49, i32 1
+ %74 = insertelement <4 x float> %73, float %52, i32 2
+ %75 = insertelement <4 x float> %74, float %55, i32 3
+ call void @llvm.R600.store.swizzle(<4 x float> %75, i32 3, i32 2)
+ ret void
+}
+
+; EG: {{^}}main2:
+; EG: T{{[0-9]+}}.XY__
+; EG: T{{[0-9]+}}.ZXY0
+
+define void @main2(<4 x float> inreg %reg0, <4 x float> inreg %reg1) #0 {
+main_body:
+ %0 = extractelement <4 x float> %reg1, i32 0
+ %1 = extractelement <4 x float> %reg1, i32 1
+ %2 = fadd float %0, 2.5
+ %3 = fmul float %1, 3.5
+ %4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
+ %5 = extractelement <4 x float> %4, i32 0
+ %6 = call float @llvm.cos.f32(float %5)
+ %7 = load <4 x float>, <4 x float> addrspace(8)* null
+ %8 = extractelement <4 x float> %7, i32 0
+ %9 = load <4 x float>, <4 x float> addrspace(8)* null
+ %10 = extractelement <4 x float> %9, i32 1
+ %11 = insertelement <4 x float> undef, float %2, i32 0
+ %12 = insertelement <4 x float> %11, float %3, i32 1
+ call void @llvm.R600.store.swizzle(<4 x float> %12, i32 60, i32 1)
+ %13 = insertelement <4 x float> undef, float %6, i32 0
+ %14 = insertelement <4 x float> %13, float %8, i32 1
+ %15 = insertelement <4 x float> %14, float %10, i32 2
+ %16 = insertelement <4 x float> %15, float 0.000000e+00, i32 3
+ call void @llvm.R600.store.swizzle(<4 x float> %16, i32 0, i32 2)
+ ret void
+}
+
+; Function Attrs: nounwind readonly
+declare float @llvm.cos.f32(float) #1
+
+declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
+
+attributes #0 = { "ShaderType"="1" }
+attributes #1 = { nounwind readonly }
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