diff options
Diffstat (limited to 'llvm/lib')
| -rw-r--r-- | llvm/lib/Target/X86/X86ISelLowering.cpp | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/llvm/lib/Target/X86/X86ISelLowering.cpp b/llvm/lib/Target/X86/X86ISelLowering.cpp index 415ec312793..4ac3b0f7ae5 100644 --- a/llvm/lib/Target/X86/X86ISelLowering.cpp +++ b/llvm/lib/Target/X86/X86ISelLowering.cpp @@ -7867,9 +7867,10 @@ static SDValue lowerVectorShuffleAsInsertPS(SDValue Op, SDValue V1, SDValue V2, /// because for floating point vectors we have a generalized SHUFPS lowering /// strategy that handles everything that doesn't *exactly* match an unpack, /// making this clever lowering unnecessary. -static SDValue lowerVectorShuffleAsUnpack(SDLoc DL, MVT VT, SDValue V1, - SDValue V2, ArrayRef<int> Mask, - SelectionDAG &DAG) { +static SDValue lowerVectorShuffleAsPermuteAndUnpack(SDLoc DL, MVT VT, + SDValue V1, SDValue V2, + ArrayRef<int> Mask, + SelectionDAG &DAG) { assert(!VT.isFloatingPoint() && "This routine only supports integer vectors."); assert(!isSingleInputShuffleMask(Mask) && @@ -8456,8 +8457,8 @@ static SDValue lowerV4I32VectorShuffle(SDValue Op, SDValue V1, SDValue V2, Mask, DAG); // Try to lower by permuting the inputs into an unpack instruction. - if (SDValue Unpack = - lowerVectorShuffleAsUnpack(DL, MVT::v4i32, V1, V2, Mask, DAG)) + if (SDValue Unpack = lowerVectorShuffleAsPermuteAndUnpack(DL, MVT::v4i32, V1, + V2, Mask, DAG)) return Unpack; // We implement this with SHUFPS because it can blend from two vectors. @@ -9085,8 +9086,8 @@ static SDValue lowerV8I16VectorShuffle(SDValue Op, SDValue V1, SDValue V2, lowerVectorShuffleAsBitBlend(DL, MVT::v8i16, V1, V2, Mask, DAG)) return BitBlend; - if (SDValue Unpack = - lowerVectorShuffleAsUnpack(DL, MVT::v8i16, V1, V2, Mask, DAG)) + if (SDValue Unpack = lowerVectorShuffleAsPermuteAndUnpack(DL, MVT::v8i16, V1, + V2, Mask, DAG)) return Unpack; // If we can't directly blend but can use PSHUFB, that will be better as it @@ -9363,8 +9364,8 @@ static SDValue lowerV16I8VectorShuffle(SDValue Op, SDValue V1, SDValue V2, // FIXME: It might be worth trying to detect if the unpack-feeding // shuffles will both be pshufb, in which case we shouldn't bother with // this. - if (SDValue Unpack = - lowerVectorShuffleAsUnpack(DL, MVT::v16i8, V1, V2, Mask, DAG)) + if (SDValue Unpack = lowerVectorShuffleAsPermuteAndUnpack( + DL, MVT::v16i8, V1, V2, Mask, DAG)) return Unpack; } |

