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-rw-r--r--llvm/lib/Target/X86/X86ISelLowering.cpp14
1 files changed, 12 insertions, 2 deletions
diff --git a/llvm/lib/Target/X86/X86ISelLowering.cpp b/llvm/lib/Target/X86/X86ISelLowering.cpp
index 8c9d8711d1f..cbaca286421 100644
--- a/llvm/lib/Target/X86/X86ISelLowering.cpp
+++ b/llvm/lib/Target/X86/X86ISelLowering.cpp
@@ -7667,6 +7667,12 @@ static SDValue lowerV8I16SingleInputVectorShuffle(
MutableArrayRef<int> HToLInputs(LoInputs.data() + NumLToL, NumHToL);
MutableArrayRef<int> HToHInputs(HiInputs.data() + NumLToH, NumHToH);
+ // Use dedicated unpack instructions for masks that match their pattern.
+ if (isShuffleEquivalent(Mask, 0, 0, 1, 1, 2, 2, 3, 3))
+ return DAG.getNode(X86ISD::UNPCKL, DL, MVT::v8i16, V, V);
+ if (isShuffleEquivalent(Mask, 4, 4, 5, 5, 6, 6, 7, 7))
+ return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v8i16, V, V);
+
// Simplify the 1-into-3 and 3-into-1 cases with a single pshufd. For all
// such inputs we can swap two of the dwords across the half mark and end up
// with <=2 inputs to each half in each half. Once there, we can fall through
@@ -8914,7 +8920,9 @@ static SDValue lower256BitVectorShuffle(SDValue Op, SDValue V1, SDValue V2,
/// simplified by widening the elements being shuffled.
static bool canWidenShuffleElements(ArrayRef<int> Mask) {
for (int i = 0, Size = Mask.size(); i < Size; i += 2)
- if (Mask[i] % 2 != 0 || Mask[i] + 1 != Mask[i+1])
+ if ((Mask[i] != -1 && Mask[i] % 2 != 0) ||
+ (Mask[i + 1] != -1 && (Mask[i + 1] % 2 != 1 ||
+ (Mask[i] != -1 && Mask[i] + 1 != Mask[i + 1]))))
return false;
return true;
@@ -8971,7 +8979,9 @@ static SDValue lowerVectorShuffle(SDValue Op, const X86Subtarget *Subtarget,
canWidenShuffleElements(Mask)) {
SmallVector<int, 8> NewMask;
for (int i = 0, Size = Mask.size(); i < Size; i += 2)
- NewMask.push_back(Mask[i] / 2);
+ NewMask.push_back(Mask[i] != -1
+ ? Mask[i] / 2
+ : (Mask[i + 1] != -1 ? Mask[i + 1] / 2 : -1));
MVT NewVT =
MVT::getVectorVT(MVT::getIntegerVT(VT.getScalarSizeInBits() * 2),
VT.getVectorNumElements() / 2);
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