diff options
Diffstat (limited to 'llvm/lib')
-rw-r--r-- | llvm/lib/VMCore/PassManager.cpp | 65 |
1 files changed, 61 insertions, 4 deletions
diff --git a/llvm/lib/VMCore/PassManager.cpp b/llvm/lib/VMCore/PassManager.cpp index 2592c4e907a..5d5b67baa53 100644 --- a/llvm/lib/VMCore/PassManager.cpp +++ b/llvm/lib/VMCore/PassManager.cpp @@ -100,6 +100,41 @@ private: FunctionPassManager_New *activeFunctionPassManager; }; +/// PassManager_New manages ModulePassManagers +class PassManagerImpl_New : public Pass, + public PassManagerAnalysisHelper { + +public: + + /// add - Add a pass to the queue of passes to run. This passes ownership of + /// the Pass to the PassManager. When the PassManager is destroyed, the pass + /// will be destroyed as well, so there is no need to delete the pass. This + /// implies that all passes MUST be allocated with 'new'. + void add(Pass *P); + + /// run - Execute all of the passes scheduled for execution. Keep track of + /// whether any of the passes modifies the module, and if so, return true. + bool run(Module &M); + +private: + + /// Add a pass into a passmanager queue. This is used by schedulePasses + bool addPass(Pass *p); + + /// Schedule all passes collected in pass queue using add(). Add all the + /// schedule passes into various manager's queue using addPass(). + void schedulePasses(); + + // Collection of pass managers + std::vector<ModulePassManager_New *> PassManagers; + + // Collection of pass that are not yet scheduled + std::vector<Pass *> PassVector; + + // Active Pass Manager + ModulePassManager_New *activeManager; +}; + } // End of llvm namespace // PassManagerAnalysisHelper implementation @@ -304,13 +339,13 @@ ModulePassManager_New::runOnModule(Module &M) { /// Schedule all passes from the queue by adding them in their /// respective manager's queue. void -PassManager_New::schedulePasses() { +PassManagerImpl_New::schedulePasses() { /* TODO */ } /// Add pass P to the queue of passes to run. void -PassManager_New::add(Pass *P) { +PassManagerImpl_New::add(Pass *P) { /* TODO */ } @@ -318,7 +353,7 @@ PassManager_New::add(Pass *P) { /// Add P into active pass manager or use new module pass manager to /// manage it. bool -PassManager_New::addPass(Pass *P) { +PassManagerImpl_New::addPass(Pass *P) { if (!activeManager) { activeManager = new ModulePassManager_New(); @@ -331,7 +366,7 @@ PassManager_New::addPass(Pass *P) { /// run - Execute all of the passes scheduled for execution. Keep track of /// whether any of the passes modifies the module, and if so, return true. bool -PassManager_New::run(Module &M) { +PassManagerImpl_New::run(Module &M) { schedulePasses(); bool Changed = false; @@ -342,3 +377,25 @@ PassManager_New::run(Module &M) { } return Changed; } + +/// Create new pass manager +PassManager_New::PassManager_New() { + PM = new PassManagerImpl_New(); +} + +/// add - Add a pass to the queue of passes to run. This passes ownership of +/// the Pass to the PassManager. When the PassManager is destroyed, the pass +/// will be destroyed as well, so there is no need to delete the pass. This +/// implies that all passes MUST be allocated with 'new'. +void +PassManager_New::add(Pass *P) { + PM->add(P); +} + +/// run - Execute all of the passes scheduled for execution. Keep track of +/// whether any of the passes modifies the module, and if so, return true. +bool +PassManager_New::run(Module &M) { + return PM->run(M); +} + |