diff options
Diffstat (limited to 'llvm/lib')
-rw-r--r-- | llvm/lib/Target/ARM/ARMAsmPrinter.cpp | 3 | ||||
-rw-r--r-- | llvm/lib/Target/ARM/ARMConstantIslandPass.cpp | 6 |
2 files changed, 7 insertions, 2 deletions
diff --git a/llvm/lib/Target/ARM/ARMAsmPrinter.cpp b/llvm/lib/Target/ARM/ARMAsmPrinter.cpp index eca6039abf2..6d37416d0c1 100644 --- a/llvm/lib/Target/ARM/ARMAsmPrinter.cpp +++ b/llvm/lib/Target/ARM/ARMAsmPrinter.cpp @@ -1481,11 +1481,10 @@ void ARMAsmPrinter::EmitInstruction(const MachineInstr *MI) { /// in the function. The first operand is the ID# for this instruction, the /// second is the index into the MachineConstantPool that this is, the third /// is the size in bytes of this constant pool entry. + /// The required alignment is specified on the basic block holding this MI. unsigned LabelId = (unsigned)MI->getOperand(0).getImm(); unsigned CPIdx = (unsigned)MI->getOperand(1).getIndex(); - EmitAlignment(2); - // Mark the constant pool entry as data if we're not already in a data // region. OutStreamer.EmitDataRegion(); diff --git a/llvm/lib/Target/ARM/ARMConstantIslandPass.cpp b/llvm/lib/Target/ARM/ARMConstantIslandPass.cpp index fedbbad56fa..017e9082065 100644 --- a/llvm/lib/Target/ARM/ARMConstantIslandPass.cpp +++ b/llvm/lib/Target/ARM/ARMConstantIslandPass.cpp @@ -398,6 +398,9 @@ void ARMConstantIslands::DoInitialPlacement(MachineFunction &MF, MachineBasicBlock *BB = MF.CreateMachineBasicBlock(); MF.push_back(BB); + // Mark the basic block as 4-byte aligned as required by the const-pool. + BB->setAlignment(2); + // Add all of the constants from the constant pool to the end block, use an // identity mapping of CPI's to CPE's. const std::vector<MachineConstantPoolEntry> &CPs = @@ -1311,6 +1314,9 @@ bool ARMConstantIslands::HandleConstantPoolUser(MachineFunction &MF, CPEntries[CPI].push_back(CPEntry(U.CPEMI, ID, 1)); ++NumCPEs; + // Mark the basic block as 4-byte aligned as required by the const-pool entry. + NewIsland->setAlignment(2); + BBOffsets[NewIsland->getNumber()] = BBOffsets[NewMBB->getNumber()]; // Compensate for .align 2 in thumb mode. if (isThumb && (BBOffsets[NewIsland->getNumber()]%4 != 0 || HasInlineAsm)) |