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-rw-r--r--llvm/lib/Transforms/Scalar/LoopUnrollPass.cpp39
1 files changed, 1 insertions, 38 deletions
diff --git a/llvm/lib/Transforms/Scalar/LoopUnrollPass.cpp b/llvm/lib/Transforms/Scalar/LoopUnrollPass.cpp
index e050a32e602..64aeffa4653 100644
--- a/llvm/lib/Transforms/Scalar/LoopUnrollPass.cpp
+++ b/llvm/lib/Transforms/Scalar/LoopUnrollPass.cpp
@@ -649,43 +649,6 @@ static unsigned UnrollCountPragmaValue(const Loop *L) {
return 0;
}
-// Remove existing unroll metadata and add unroll disable metadata to
-// indicate the loop has already been unrolled. This prevents a loop
-// from being unrolled more than is directed by a pragma if the loop
-// unrolling pass is run more than once (which it generally is).
-static void SetLoopAlreadyUnrolled(Loop *L) {
- MDNode *LoopID = L->getLoopID();
- // First remove any existing loop unrolling metadata.
- SmallVector<Metadata *, 4> MDs;
- // Reserve first location for self reference to the LoopID metadata node.
- MDs.push_back(nullptr);
-
- if (LoopID) {
- for (unsigned i = 1, ie = LoopID->getNumOperands(); i < ie; ++i) {
- bool IsUnrollMetadata = false;
- MDNode *MD = dyn_cast<MDNode>(LoopID->getOperand(i));
- if (MD) {
- const MDString *S = dyn_cast<MDString>(MD->getOperand(0));
- IsUnrollMetadata = S && S->getString().startswith("llvm.loop.unroll.");
- }
- if (!IsUnrollMetadata)
- MDs.push_back(LoopID->getOperand(i));
- }
- }
-
- // Add unroll(disable) metadata to disable future unrolling.
- LLVMContext &Context = L->getHeader()->getContext();
- SmallVector<Metadata *, 1> DisableOperands;
- DisableOperands.push_back(MDString::get(Context, "llvm.loop.unroll.disable"));
- MDNode *DisableNode = MDNode::get(Context, DisableOperands);
- MDs.push_back(DisableNode);
-
- MDNode *NewLoopID = MDNode::get(Context, MDs);
- // Set operand 0 to refer to the loop id itself.
- NewLoopID->replaceOperandWith(0, NewLoopID);
- L->setLoopID(NewLoopID);
-}
-
// Computes the boosting factor for complete unrolling.
// If fully unrolling the loop would save a lot of RolledDynamicCost, it would
// be beneficial to fully unroll the loop even if unrolledcost is large. We
@@ -1068,7 +1031,7 @@ static LoopUnrollResult tryToUnrollLoop(
// we had, so we don't want to unroll or peel again.
if (UnrollResult != LoopUnrollResult::FullyUnrolled &&
(IsCountSetExplicitly || UP.PeelCount))
- SetLoopAlreadyUnrolled(L);
+ L->setLoopAlreadyUnrolled();
return UnrollResult;
}
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