diff options
Diffstat (limited to 'llvm/lib/Target/X86/X86TargetMachine.cpp')
-rw-r--r-- | llvm/lib/Target/X86/X86TargetMachine.cpp | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/llvm/lib/Target/X86/X86TargetMachine.cpp b/llvm/lib/Target/X86/X86TargetMachine.cpp index d33a7a0b963..f9839f39ec9 100644 --- a/llvm/lib/Target/X86/X86TargetMachine.cpp +++ b/llvm/lib/Target/X86/X86TargetMachine.cpp @@ -219,17 +219,9 @@ X86TargetMachine::X86TargetMachine(const Target &T, const Triple &TT, getEffectiveX86CodeModel(CM, JIT, TT.getArch() == Triple::x86_64), OL), TLOF(createTLOF(getTargetTriple())) { - // Windows stack unwinder gets confused when execution flow "falls through" - // after a call to 'noreturn' function. - // To prevent that, we emit a trap for 'unreachable' IR instructions. - // (which on X86, happens to be the 'ud2' instruction) // On PS4, the "return address" of a 'noreturn' call must still be within // the calling function, and TrapUnreachable is an easy way to get that. - // The check here for 64-bit windows is a bit icky, but as we're unlikely - // to ever want to mix 32 and 64-bit windows code in a single module - // this should be fine. - if ((TT.isOSWindows() && TT.getArch() == Triple::x86_64) || TT.isPS4() || - TT.isOSBinFormatMachO()) { + if (TT.isPS4() || TT.isOSBinFormatMachO()) { this->Options.TrapUnreachable = true; this->Options.NoTrapAfterNoreturn = TT.isOSBinFormatMachO(); } |