diff options
Diffstat (limited to 'llvm/lib/Target/WebAssembly/WebAssemblyPEI.cpp')
-rw-r--r-- | llvm/lib/Target/WebAssembly/WebAssemblyPEI.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/llvm/lib/Target/WebAssembly/WebAssemblyPEI.cpp b/llvm/lib/Target/WebAssembly/WebAssemblyPEI.cpp index d570d426611..d00ae703951 100644 --- a/llvm/lib/Target/WebAssembly/WebAssemblyPEI.cpp +++ b/llvm/lib/Target/WebAssembly/WebAssemblyPEI.cpp @@ -528,7 +528,7 @@ AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, MaxAlign = std::max(MaxAlign, Align); // Adjust to alignment boundary. - Offset = RoundUpToAlignment(Offset, Align, Skew); + Offset = alignTo(Offset, Align, Skew); if (StackGrowsDown) { DEBUG(dbgs() << "alloc FI(" << FrameIdx << ") at SP[" << -Offset << "]\n"); @@ -612,7 +612,7 @@ void WasmPEI::calculateFrameObjectOffsets(MachineFunction &Fn) { unsigned Align = MFI->getObjectAlignment(i); // Adjust to alignment boundary - Offset = RoundUpToAlignment(Offset, Align, Skew); + Offset = alignTo(Offset, Align, Skew); MFI->setObjectOffset(i, -Offset); // Set the computed offset } @@ -621,7 +621,7 @@ void WasmPEI::calculateFrameObjectOffsets(MachineFunction &Fn) { for (int i = MaxCSFI; i >= MinCSFI ; --i) { unsigned Align = MFI->getObjectAlignment(i); // Adjust to alignment boundary - Offset = RoundUpToAlignment(Offset, Align, Skew); + Offset = alignTo(Offset, Align, Skew); MFI->setObjectOffset(i, Offset); Offset += MFI->getObjectSize(i); @@ -654,7 +654,7 @@ void WasmPEI::calculateFrameObjectOffsets(MachineFunction &Fn) { unsigned Align = MFI->getLocalFrameMaxAlign(); // Adjust to alignment boundary. - Offset = RoundUpToAlignment(Offset, Align, Skew); + Offset = alignTo(Offset, Align, Skew); DEBUG(dbgs() << "Local frame base offset: " << Offset << "\n"); @@ -773,7 +773,7 @@ void WasmPEI::calculateFrameObjectOffsets(MachineFunction &Fn) { // If the frame pointer is eliminated, all frame offsets will be relative to // SP not FP. Align to MaxAlign so this works. StackAlign = std::max(StackAlign, MaxAlign); - Offset = RoundUpToAlignment(Offset, StackAlign, Skew); + Offset = alignTo(Offset, StackAlign, Skew); } // Update frame info to pretend that this is part of the stack... |