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Diffstat (limited to 'llvm/lib/Target/Hexagon/HexagonMachineScheduler.h')
-rw-r--r-- | llvm/lib/Target/Hexagon/HexagonMachineScheduler.h | 423 |
1 files changed, 423 insertions, 0 deletions
diff --git a/llvm/lib/Target/Hexagon/HexagonMachineScheduler.h b/llvm/lib/Target/Hexagon/HexagonMachineScheduler.h new file mode 100644 index 00000000000..0f4c5de4907 --- /dev/null +++ b/llvm/lib/Target/Hexagon/HexagonMachineScheduler.h @@ -0,0 +1,423 @@ +//===-- HexagonMachineScheduler.h - Custom Hexagon MI scheduler. ----===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// Custom Hexagon MI scheduler. +// +//===----------------------------------------------------------------------===// + +#ifndef HEXAGONASMPRINTER_H +#define HEXAGONASMPRINTER_H + +#include "llvm/CodeGen/LiveIntervalAnalysis.h" +#include "llvm/CodeGen/MachineScheduler.h" +#include "llvm/CodeGen/Passes.h" +#include "llvm/CodeGen/RegisterClassInfo.h" +#include "llvm/CodeGen/RegisterPressure.h" +#include "llvm/CodeGen/ResourcePriorityQueue.h" +#include "llvm/CodeGen/ScheduleDAGInstrs.h" +#include "llvm/CodeGen/ScheduleHazardRecognizer.h" +#include "llvm/Analysis/AliasAnalysis.h" +#include "llvm/Target/TargetInstrInfo.h" +#include "llvm/Support/CommandLine.h" +#include "llvm/Support/Debug.h" +#include "llvm/Support/ErrorHandling.h" +#include "llvm/Support/raw_ostream.h" +#include "llvm/ADT/OwningPtr.h" +#include "llvm/ADT/PriorityQueue.h" + +using namespace llvm; + +//===----------------------------------------------------------------------===// +// MachineSchedStrategy - Interface to a machine scheduling algorithm. +//===----------------------------------------------------------------------===// + +namespace llvm { +class VLIWMachineScheduler; + +/// MachineSchedStrategy - Interface used by VLIWMachineScheduler to drive the selected +/// scheduling algorithm. +/// +/// If this works well and targets wish to reuse VLIWMachineScheduler, we may expose it +/// in ScheduleDAGInstrs.h +class MachineSchedStrategy { +public: + virtual ~MachineSchedStrategy() {} + + /// Initialize the strategy after building the DAG for a new region. + virtual void initialize(VLIWMachineScheduler *DAG) = 0; + + /// Pick the next node to schedule, or return NULL. Set IsTopNode to true to + /// schedule the node at the top of the unscheduled region. Otherwise it will + /// be scheduled at the bottom. + virtual SUnit *pickNode(bool &IsTopNode) = 0; + + /// Notify MachineSchedStrategy that VLIWMachineScheduler has scheduled a node. + virtual void schedNode(SUnit *SU, bool IsTopNode) = 0; + + /// When all predecessor dependencies have been resolved, free this node for + /// top-down scheduling. + virtual void releaseTopNode(SUnit *SU) = 0; + /// When all successor dependencies have been resolved, free this node for + /// bottom-up scheduling. + virtual void releaseBottomNode(SUnit *SU) = 0; +}; + +//===----------------------------------------------------------------------===// +// ConvergingVLIWScheduler - Implementation of the standard MachineSchedStrategy. +//===----------------------------------------------------------------------===// + +/// ReadyQueue encapsulates vector of "ready" SUnits with basic convenience +/// methods for pushing and removing nodes. ReadyQueue's are uniquely identified +/// by an ID. SUnit::NodeQueueId is a mask of the ReadyQueues the SUnit is in. +class ReadyQueue { + unsigned ID; + std::string Name; + std::vector<SUnit*> Queue; + +public: + ReadyQueue(unsigned id, const Twine &name): ID(id), Name(name.str()) {} + + unsigned getID() const { return ID; } + + StringRef getName() const { return Name; } + + // SU is in this queue if it's NodeQueueID is a superset of this ID. + bool isInQueue(SUnit *SU) const { return (SU->NodeQueueId & ID); } + + bool empty() const { return Queue.empty(); } + + unsigned size() const { return Queue.size(); } + + typedef std::vector<SUnit*>::iterator iterator; + + iterator begin() { return Queue.begin(); } + + iterator end() { return Queue.end(); } + + iterator find(SUnit *SU) { + return std::find(Queue.begin(), Queue.end(), SU); + } + + void push(SUnit *SU) { + Queue.push_back(SU); + SU->NodeQueueId |= ID; + } + + void remove(iterator I) { + (*I)->NodeQueueId &= ~ID; + *I = Queue.back(); + Queue.pop_back(); + } + + void dump() { + dbgs() << Name << ": "; + for (unsigned i = 0, e = Queue.size(); i < e; ++i) + dbgs() << Queue[i]->NodeNum << " "; + dbgs() << "\n"; + } +}; + +/// ConvergingVLIWScheduler shrinks the unscheduled zone using heuristics to balance +/// the schedule. +class ConvergingVLIWScheduler : public MachineSchedStrategy { + + /// Store the state used by ConvergingVLIWScheduler heuristics, required for the + /// lifetime of one invocation of pickNode(). + struct SchedCandidate { + // The best SUnit candidate. + SUnit *SU; + + // Register pressure values for the best candidate. + RegPressureDelta RPDelta; + + // Best scheduling cost. + int SCost; + + SchedCandidate(): SU(NULL), SCost(0) {} + }; + /// Represent the type of SchedCandidate found within a single queue. + enum CandResult { + NoCand, NodeOrder, SingleExcess, SingleCritical, SingleMax, MultiPressure, + BestCost}; + + /// Each Scheduling boundary is associated with ready queues. It tracks the + /// current cycle in whichever direction at has moved, and maintains the state + /// of "hazards" and other interlocks at the current cycle. + struct SchedBoundary { + VLIWMachineScheduler *DAG; + + ReadyQueue Available; + ReadyQueue Pending; + bool CheckPending; + + ScheduleHazardRecognizer *HazardRec; + + unsigned CurrCycle; + unsigned IssueCount; + + /// MinReadyCycle - Cycle of the soonest available instruction. + unsigned MinReadyCycle; + + // Remember the greatest min operand latency. + unsigned MaxMinLatency; + + /// Pending queues extend the ready queues with the same ID and the + /// PendingFlag set. + SchedBoundary(unsigned ID, const Twine &Name): + DAG(0), Available(ID, Name+".A"), + Pending(ID << ConvergingVLIWScheduler::LogMaxQID, Name+".P"), + CheckPending(false), HazardRec(0), CurrCycle(0), IssueCount(0), + MinReadyCycle(UINT_MAX), MaxMinLatency(0) {} + + ~SchedBoundary() { delete HazardRec; } + + bool isTop() const { + return Available.getID() == ConvergingVLIWScheduler::TopQID; + } + + bool checkHazard(SUnit *SU); + + void releaseNode(SUnit *SU, unsigned ReadyCycle); + + void bumpCycle(); + + void bumpNode(SUnit *SU); + + void releasePending(); + + void removeReady(SUnit *SU); + + SUnit *pickOnlyChoice(); + }; + + VLIWMachineScheduler *DAG; + const TargetRegisterInfo *TRI; + + // State of the top and bottom scheduled instruction boundaries. + SchedBoundary Top; + SchedBoundary Bot; + +public: + /// SUnit::NodeQueueId: 0 (none), 1 (top), 2 (bot), 3 (both) + enum { + TopQID = 1, + BotQID = 2, + LogMaxQID = 2 + }; + + ConvergingVLIWScheduler(): + DAG(0), TRI(0), Top(TopQID, "TopQ"), Bot(BotQID, "BotQ") {} + + virtual void initialize(VLIWMachineScheduler *dag); + + virtual SUnit *pickNode(bool &IsTopNode); + + virtual void schedNode(SUnit *SU, bool IsTopNode); + + virtual void releaseTopNode(SUnit *SU); + + virtual void releaseBottomNode(SUnit *SU); + +protected: + SUnit *pickNodeBidrectional(bool &IsTopNode); + + int SchedulingCost(ReadyQueue &Q, + SUnit *SU, SchedCandidate &Candidate, + RegPressureDelta &Delta, bool verbose); + + CandResult pickNodeFromQueue(ReadyQueue &Q, + const RegPressureTracker &RPTracker, + SchedCandidate &Candidate); +#ifndef NDEBUG + void traceCandidate(const char *Label, const ReadyQueue &Q, SUnit *SU, + PressureElement P = PressureElement()); +#endif +}; + +class VLIWResourceModel { + /// ResourcesModel - Represents VLIW state. + /// Not limited to VLIW targets per say, but assumes + /// definition of DFA by a target. + DFAPacketizer *ResourcesModel; + + const InstrItineraryData *InstrItins; + + /// Local packet/bundle model. Purely + /// internal to the MI schedulre at the time. + std::vector<SUnit*> Packet; + + /// Total packets created. + unsigned TotalPackets; + +public: + VLIWResourceModel(MachineSchedContext *C, const InstrItineraryData *IID) : + InstrItins(IID), TotalPackets(0) { + const TargetMachine &TM = C->MF->getTarget(); + ResourcesModel = TM.getInstrInfo()->CreateTargetScheduleState(&TM,NULL); + + // This hard requirement could be relaxed, but for now do not let it proceed. + assert(ResourcesModel && "Unimplemented CreateTargetScheduleState."); + + Packet.resize(InstrItins->SchedModel->IssueWidth); + Packet.clear(); + ResourcesModel->clearResources(); + } + + ~VLIWResourceModel() { + delete ResourcesModel; + } + + void resetPacketState() { + Packet.clear(); + } + + void resetDFA() { + ResourcesModel->clearResources(); + } + + bool isResourceAvailable(SUnit *SU); + void reserveResources(SUnit *SU); + unsigned getTotalPackets() const { return TotalPackets; } +}; + +class VLIWMachineScheduler : public ScheduleDAGInstrs { + /// AA - AliasAnalysis for making memory reference queries. + AliasAnalysis *AA; + + RegisterClassInfo *RegClassInfo; + MachineSchedStrategy *SchedImpl; + + /// state separatly for top/bottom sectioins. + VLIWResourceModel *TopResourceModel; + VLIWResourceModel *BotResourceModel; + + MachineBasicBlock::iterator LiveRegionEnd; + + /// Register pressure in this region computed by buildSchedGraph. + IntervalPressure RegPressure; + RegPressureTracker RPTracker; + + /// List of pressure sets that exceed the target's pressure limit before + /// scheduling, listed in increasing set ID order. Each pressure set is paired + /// with its max pressure in the currently scheduled regions. + std::vector<PressureElement> RegionCriticalPSets; + + /// The top of the unscheduled zone. + MachineBasicBlock::iterator CurrentTop; + IntervalPressure TopPressure; + RegPressureTracker TopRPTracker; + + /// The bottom of the unscheduled zone. + MachineBasicBlock::iterator CurrentBottom; + IntervalPressure BotPressure; + RegPressureTracker BotRPTracker; + +#ifndef NDEBUG + /// The number of instructions scheduled so far. Used to cut off the + /// scheduler at the point determined by misched-cutoff. + unsigned NumInstrsScheduled; +#endif + + /// Total packets in the region. + unsigned TotalPackets; + + const MachineLoopInfo *MLI; +public: + VLIWMachineScheduler(MachineSchedContext *C, MachineSchedStrategy *S): + ScheduleDAGInstrs(*C->MF, *C->MLI, *C->MDT, /*IsPostRA=*/false, C->LIS), + AA(C->AA), RegClassInfo(C->RegClassInfo), SchedImpl(S), + RPTracker(RegPressure), CurrentTop(), TopRPTracker(TopPressure), + CurrentBottom(), BotRPTracker(BotPressure), MLI(C->MLI) { + + TopResourceModel = new VLIWResourceModel(C, InstrItins); + BotResourceModel = new VLIWResourceModel(C, InstrItins); + +#ifndef NDEBUG + NumInstrsScheduled = 0; +#endif + TotalPackets = 0; + } + + virtual ~VLIWMachineScheduler() { + delete SchedImpl; + delete TopResourceModel; + delete BotResourceModel; + } + + MachineBasicBlock::iterator top() const { return CurrentTop; } + MachineBasicBlock::iterator bottom() const { return CurrentBottom; } + + /// Implement the ScheduleDAGInstrs interface for handling the next scheduling + /// region. This covers all instructions in a block, while schedule() may only + /// cover a subset. + void enterRegion(MachineBasicBlock *bb, + MachineBasicBlock::iterator begin, + MachineBasicBlock::iterator end, + unsigned endcount); + + /// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's + /// time to do some work. + void schedule(); + + unsigned CurCycle; + + /// Get current register pressure for the top scheduled instructions. + const IntervalPressure &getTopPressure() const { return TopPressure; } + const RegPressureTracker &getTopRPTracker() const { return TopRPTracker; } + + /// Get current register pressure for the bottom scheduled instructions. + const IntervalPressure &getBotPressure() const { return BotPressure; } + const RegPressureTracker &getBotRPTracker() const { return BotRPTracker; } + + /// Get register pressure for the entire scheduling region before scheduling. + const IntervalPressure &getRegPressure() const { return RegPressure; } + + const std::vector<PressureElement> &getRegionCriticalPSets() const { + return RegionCriticalPSets; + } + + VLIWResourceModel *getTopResourceModel() { return TopResourceModel; }; + VLIWResourceModel *getBotResourceModel() { return BotResourceModel; }; + + /// getIssueWidth - Return the max instructions per scheduling group. + unsigned getIssueWidth() const { + return (InstrItins && InstrItins->SchedModel) + ? InstrItins->SchedModel->IssueWidth : 1; + } + + /// getNumMicroOps - Return the number of issue slots required for this MI. + unsigned getNumMicroOps(MachineInstr *MI) const { + if (!InstrItins) return 1; + int UOps = InstrItins->getNumMicroOps(MI->getDesc().getSchedClass()); + return (UOps >= 0) ? UOps : TII->getNumMicroOps(InstrItins, MI); + } + +private: + void scheduleNodeTopDown(SUnit *SU); + void listScheduleTopDown(); + + void initRegPressure(); + void updateScheduledPressure(std::vector<unsigned> NewMaxPressure); + + void moveInstruction(MachineInstr *MI, MachineBasicBlock::iterator InsertPos); + bool checkSchedLimit(); + + void releaseRoots(); + + void releaseSucc(SUnit *SU, SDep *SuccEdge); + void releaseSuccessors(SUnit *SU); + void releasePred(SUnit *SU, SDep *PredEdge); + void releasePredecessors(SUnit *SU); + + void placeDebugValues(); +}; +} // namespace + + +#endif |