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+//===-- HexagonMachineScheduler.h - Custom Hexagon MI scheduler. ----===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// Custom Hexagon MI scheduler.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef HEXAGONASMPRINTER_H
+#define HEXAGONASMPRINTER_H
+
+#include "llvm/CodeGen/LiveIntervalAnalysis.h"
+#include "llvm/CodeGen/MachineScheduler.h"
+#include "llvm/CodeGen/Passes.h"
+#include "llvm/CodeGen/RegisterClassInfo.h"
+#include "llvm/CodeGen/RegisterPressure.h"
+#include "llvm/CodeGen/ResourcePriorityQueue.h"
+#include "llvm/CodeGen/ScheduleDAGInstrs.h"
+#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
+#include "llvm/Analysis/AliasAnalysis.h"
+#include "llvm/Target/TargetInstrInfo.h"
+#include "llvm/Support/CommandLine.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/ErrorHandling.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/ADT/OwningPtr.h"
+#include "llvm/ADT/PriorityQueue.h"
+
+using namespace llvm;
+
+//===----------------------------------------------------------------------===//
+// MachineSchedStrategy - Interface to a machine scheduling algorithm.
+//===----------------------------------------------------------------------===//
+
+namespace llvm {
+class VLIWMachineScheduler;
+
+/// MachineSchedStrategy - Interface used by VLIWMachineScheduler to drive the selected
+/// scheduling algorithm.
+///
+/// If this works well and targets wish to reuse VLIWMachineScheduler, we may expose it
+/// in ScheduleDAGInstrs.h
+class MachineSchedStrategy {
+public:
+ virtual ~MachineSchedStrategy() {}
+
+ /// Initialize the strategy after building the DAG for a new region.
+ virtual void initialize(VLIWMachineScheduler *DAG) = 0;
+
+ /// Pick the next node to schedule, or return NULL. Set IsTopNode to true to
+ /// schedule the node at the top of the unscheduled region. Otherwise it will
+ /// be scheduled at the bottom.
+ virtual SUnit *pickNode(bool &IsTopNode) = 0;
+
+ /// Notify MachineSchedStrategy that VLIWMachineScheduler has scheduled a node.
+ virtual void schedNode(SUnit *SU, bool IsTopNode) = 0;
+
+ /// When all predecessor dependencies have been resolved, free this node for
+ /// top-down scheduling.
+ virtual void releaseTopNode(SUnit *SU) = 0;
+ /// When all successor dependencies have been resolved, free this node for
+ /// bottom-up scheduling.
+ virtual void releaseBottomNode(SUnit *SU) = 0;
+};
+
+//===----------------------------------------------------------------------===//
+// ConvergingVLIWScheduler - Implementation of the standard MachineSchedStrategy.
+//===----------------------------------------------------------------------===//
+
+/// ReadyQueue encapsulates vector of "ready" SUnits with basic convenience
+/// methods for pushing and removing nodes. ReadyQueue's are uniquely identified
+/// by an ID. SUnit::NodeQueueId is a mask of the ReadyQueues the SUnit is in.
+class ReadyQueue {
+ unsigned ID;
+ std::string Name;
+ std::vector<SUnit*> Queue;
+
+public:
+ ReadyQueue(unsigned id, const Twine &name): ID(id), Name(name.str()) {}
+
+ unsigned getID() const { return ID; }
+
+ StringRef getName() const { return Name; }
+
+ // SU is in this queue if it's NodeQueueID is a superset of this ID.
+ bool isInQueue(SUnit *SU) const { return (SU->NodeQueueId & ID); }
+
+ bool empty() const { return Queue.empty(); }
+
+ unsigned size() const { return Queue.size(); }
+
+ typedef std::vector<SUnit*>::iterator iterator;
+
+ iterator begin() { return Queue.begin(); }
+
+ iterator end() { return Queue.end(); }
+
+ iterator find(SUnit *SU) {
+ return std::find(Queue.begin(), Queue.end(), SU);
+ }
+
+ void push(SUnit *SU) {
+ Queue.push_back(SU);
+ SU->NodeQueueId |= ID;
+ }
+
+ void remove(iterator I) {
+ (*I)->NodeQueueId &= ~ID;
+ *I = Queue.back();
+ Queue.pop_back();
+ }
+
+ void dump() {
+ dbgs() << Name << ": ";
+ for (unsigned i = 0, e = Queue.size(); i < e; ++i)
+ dbgs() << Queue[i]->NodeNum << " ";
+ dbgs() << "\n";
+ }
+};
+
+/// ConvergingVLIWScheduler shrinks the unscheduled zone using heuristics to balance
+/// the schedule.
+class ConvergingVLIWScheduler : public MachineSchedStrategy {
+
+ /// Store the state used by ConvergingVLIWScheduler heuristics, required for the
+ /// lifetime of one invocation of pickNode().
+ struct SchedCandidate {
+ // The best SUnit candidate.
+ SUnit *SU;
+
+ // Register pressure values for the best candidate.
+ RegPressureDelta RPDelta;
+
+ // Best scheduling cost.
+ int SCost;
+
+ SchedCandidate(): SU(NULL), SCost(0) {}
+ };
+ /// Represent the type of SchedCandidate found within a single queue.
+ enum CandResult {
+ NoCand, NodeOrder, SingleExcess, SingleCritical, SingleMax, MultiPressure,
+ BestCost};
+
+ /// Each Scheduling boundary is associated with ready queues. It tracks the
+ /// current cycle in whichever direction at has moved, and maintains the state
+ /// of "hazards" and other interlocks at the current cycle.
+ struct SchedBoundary {
+ VLIWMachineScheduler *DAG;
+
+ ReadyQueue Available;
+ ReadyQueue Pending;
+ bool CheckPending;
+
+ ScheduleHazardRecognizer *HazardRec;
+
+ unsigned CurrCycle;
+ unsigned IssueCount;
+
+ /// MinReadyCycle - Cycle of the soonest available instruction.
+ unsigned MinReadyCycle;
+
+ // Remember the greatest min operand latency.
+ unsigned MaxMinLatency;
+
+ /// Pending queues extend the ready queues with the same ID and the
+ /// PendingFlag set.
+ SchedBoundary(unsigned ID, const Twine &Name):
+ DAG(0), Available(ID, Name+".A"),
+ Pending(ID << ConvergingVLIWScheduler::LogMaxQID, Name+".P"),
+ CheckPending(false), HazardRec(0), CurrCycle(0), IssueCount(0),
+ MinReadyCycle(UINT_MAX), MaxMinLatency(0) {}
+
+ ~SchedBoundary() { delete HazardRec; }
+
+ bool isTop() const {
+ return Available.getID() == ConvergingVLIWScheduler::TopQID;
+ }
+
+ bool checkHazard(SUnit *SU);
+
+ void releaseNode(SUnit *SU, unsigned ReadyCycle);
+
+ void bumpCycle();
+
+ void bumpNode(SUnit *SU);
+
+ void releasePending();
+
+ void removeReady(SUnit *SU);
+
+ SUnit *pickOnlyChoice();
+ };
+
+ VLIWMachineScheduler *DAG;
+ const TargetRegisterInfo *TRI;
+
+ // State of the top and bottom scheduled instruction boundaries.
+ SchedBoundary Top;
+ SchedBoundary Bot;
+
+public:
+ /// SUnit::NodeQueueId: 0 (none), 1 (top), 2 (bot), 3 (both)
+ enum {
+ TopQID = 1,
+ BotQID = 2,
+ LogMaxQID = 2
+ };
+
+ ConvergingVLIWScheduler():
+ DAG(0), TRI(0), Top(TopQID, "TopQ"), Bot(BotQID, "BotQ") {}
+
+ virtual void initialize(VLIWMachineScheduler *dag);
+
+ virtual SUnit *pickNode(bool &IsTopNode);
+
+ virtual void schedNode(SUnit *SU, bool IsTopNode);
+
+ virtual void releaseTopNode(SUnit *SU);
+
+ virtual void releaseBottomNode(SUnit *SU);
+
+protected:
+ SUnit *pickNodeBidrectional(bool &IsTopNode);
+
+ int SchedulingCost(ReadyQueue &Q,
+ SUnit *SU, SchedCandidate &Candidate,
+ RegPressureDelta &Delta, bool verbose);
+
+ CandResult pickNodeFromQueue(ReadyQueue &Q,
+ const RegPressureTracker &RPTracker,
+ SchedCandidate &Candidate);
+#ifndef NDEBUG
+ void traceCandidate(const char *Label, const ReadyQueue &Q, SUnit *SU,
+ PressureElement P = PressureElement());
+#endif
+};
+
+class VLIWResourceModel {
+ /// ResourcesModel - Represents VLIW state.
+ /// Not limited to VLIW targets per say, but assumes
+ /// definition of DFA by a target.
+ DFAPacketizer *ResourcesModel;
+
+ const InstrItineraryData *InstrItins;
+
+ /// Local packet/bundle model. Purely
+ /// internal to the MI schedulre at the time.
+ std::vector<SUnit*> Packet;
+
+ /// Total packets created.
+ unsigned TotalPackets;
+
+public:
+ VLIWResourceModel(MachineSchedContext *C, const InstrItineraryData *IID) :
+ InstrItins(IID), TotalPackets(0) {
+ const TargetMachine &TM = C->MF->getTarget();
+ ResourcesModel = TM.getInstrInfo()->CreateTargetScheduleState(&TM,NULL);
+
+ // This hard requirement could be relaxed, but for now do not let it proceed.
+ assert(ResourcesModel && "Unimplemented CreateTargetScheduleState.");
+
+ Packet.resize(InstrItins->SchedModel->IssueWidth);
+ Packet.clear();
+ ResourcesModel->clearResources();
+ }
+
+ ~VLIWResourceModel() {
+ delete ResourcesModel;
+ }
+
+ void resetPacketState() {
+ Packet.clear();
+ }
+
+ void resetDFA() {
+ ResourcesModel->clearResources();
+ }
+
+ bool isResourceAvailable(SUnit *SU);
+ void reserveResources(SUnit *SU);
+ unsigned getTotalPackets() const { return TotalPackets; }
+};
+
+class VLIWMachineScheduler : public ScheduleDAGInstrs {
+ /// AA - AliasAnalysis for making memory reference queries.
+ AliasAnalysis *AA;
+
+ RegisterClassInfo *RegClassInfo;
+ MachineSchedStrategy *SchedImpl;
+
+ /// state separatly for top/bottom sectioins.
+ VLIWResourceModel *TopResourceModel;
+ VLIWResourceModel *BotResourceModel;
+
+ MachineBasicBlock::iterator LiveRegionEnd;
+
+ /// Register pressure in this region computed by buildSchedGraph.
+ IntervalPressure RegPressure;
+ RegPressureTracker RPTracker;
+
+ /// List of pressure sets that exceed the target's pressure limit before
+ /// scheduling, listed in increasing set ID order. Each pressure set is paired
+ /// with its max pressure in the currently scheduled regions.
+ std::vector<PressureElement> RegionCriticalPSets;
+
+ /// The top of the unscheduled zone.
+ MachineBasicBlock::iterator CurrentTop;
+ IntervalPressure TopPressure;
+ RegPressureTracker TopRPTracker;
+
+ /// The bottom of the unscheduled zone.
+ MachineBasicBlock::iterator CurrentBottom;
+ IntervalPressure BotPressure;
+ RegPressureTracker BotRPTracker;
+
+#ifndef NDEBUG
+ /// The number of instructions scheduled so far. Used to cut off the
+ /// scheduler at the point determined by misched-cutoff.
+ unsigned NumInstrsScheduled;
+#endif
+
+ /// Total packets in the region.
+ unsigned TotalPackets;
+
+ const MachineLoopInfo *MLI;
+public:
+ VLIWMachineScheduler(MachineSchedContext *C, MachineSchedStrategy *S):
+ ScheduleDAGInstrs(*C->MF, *C->MLI, *C->MDT, /*IsPostRA=*/false, C->LIS),
+ AA(C->AA), RegClassInfo(C->RegClassInfo), SchedImpl(S),
+ RPTracker(RegPressure), CurrentTop(), TopRPTracker(TopPressure),
+ CurrentBottom(), BotRPTracker(BotPressure), MLI(C->MLI) {
+
+ TopResourceModel = new VLIWResourceModel(C, InstrItins);
+ BotResourceModel = new VLIWResourceModel(C, InstrItins);
+
+#ifndef NDEBUG
+ NumInstrsScheduled = 0;
+#endif
+ TotalPackets = 0;
+ }
+
+ virtual ~VLIWMachineScheduler() {
+ delete SchedImpl;
+ delete TopResourceModel;
+ delete BotResourceModel;
+ }
+
+ MachineBasicBlock::iterator top() const { return CurrentTop; }
+ MachineBasicBlock::iterator bottom() const { return CurrentBottom; }
+
+ /// Implement the ScheduleDAGInstrs interface for handling the next scheduling
+ /// region. This covers all instructions in a block, while schedule() may only
+ /// cover a subset.
+ void enterRegion(MachineBasicBlock *bb,
+ MachineBasicBlock::iterator begin,
+ MachineBasicBlock::iterator end,
+ unsigned endcount);
+
+ /// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's
+ /// time to do some work.
+ void schedule();
+
+ unsigned CurCycle;
+
+ /// Get current register pressure for the top scheduled instructions.
+ const IntervalPressure &getTopPressure() const { return TopPressure; }
+ const RegPressureTracker &getTopRPTracker() const { return TopRPTracker; }
+
+ /// Get current register pressure for the bottom scheduled instructions.
+ const IntervalPressure &getBotPressure() const { return BotPressure; }
+ const RegPressureTracker &getBotRPTracker() const { return BotRPTracker; }
+
+ /// Get register pressure for the entire scheduling region before scheduling.
+ const IntervalPressure &getRegPressure() const { return RegPressure; }
+
+ const std::vector<PressureElement> &getRegionCriticalPSets() const {
+ return RegionCriticalPSets;
+ }
+
+ VLIWResourceModel *getTopResourceModel() { return TopResourceModel; };
+ VLIWResourceModel *getBotResourceModel() { return BotResourceModel; };
+
+ /// getIssueWidth - Return the max instructions per scheduling group.
+ unsigned getIssueWidth() const {
+ return (InstrItins && InstrItins->SchedModel)
+ ? InstrItins->SchedModel->IssueWidth : 1;
+ }
+
+ /// getNumMicroOps - Return the number of issue slots required for this MI.
+ unsigned getNumMicroOps(MachineInstr *MI) const {
+ if (!InstrItins) return 1;
+ int UOps = InstrItins->getNumMicroOps(MI->getDesc().getSchedClass());
+ return (UOps >= 0) ? UOps : TII->getNumMicroOps(InstrItins, MI);
+ }
+
+private:
+ void scheduleNodeTopDown(SUnit *SU);
+ void listScheduleTopDown();
+
+ void initRegPressure();
+ void updateScheduledPressure(std::vector<unsigned> NewMaxPressure);
+
+ void moveInstruction(MachineInstr *MI, MachineBasicBlock::iterator InsertPos);
+ bool checkSchedLimit();
+
+ void releaseRoots();
+
+ void releaseSucc(SUnit *SU, SDep *SuccEdge);
+ void releaseSuccessors(SUnit *SU);
+ void releasePred(SUnit *SU, SDep *PredEdge);
+ void releasePredecessors(SUnit *SU);
+
+ void placeDebugValues();
+};
+} // namespace
+
+
+#endif
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