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-rw-r--r--llvm/lib/CodeGen/MachineBlockPlacement.cpp29
1 files changed, 29 insertions, 0 deletions
diff --git a/llvm/lib/CodeGen/MachineBlockPlacement.cpp b/llvm/lib/CodeGen/MachineBlockPlacement.cpp
index 2d4b95974cc..c8f8dda0c2d 100644
--- a/llvm/lib/CodeGen/MachineBlockPlacement.cpp
+++ b/llvm/lib/CodeGen/MachineBlockPlacement.cpp
@@ -1944,6 +1944,35 @@ void MachineBlockPlacement::rotateLoop(BlockChain &LoopChain,
if (ExitIt == LoopChain.end())
return;
+ // Rotating a loop exit to the bottom when there is a fallthrough to top
+ // trades the entry fallthrough for an exit fallthrough.
+ // If there is no bottom->top edge, but the chosen exit block does have
+ // a fallthrough, we break that fallthrough for nothing in return.
+
+ // Let's consider an example. We have a built chain of basic blocks
+ // B1, B2, ..., Bn, where Bk is a ExitingBB - chosen exit block.
+ // By doing a rotation we get
+ // Bk+1, ..., Bn, B1, ..., Bk
+ // Break of fallthrough to B1 is compensated by a fallthrough from Bk.
+ // If we had a fallthrough Bk -> Bk+1 it is broken now.
+ // It might be compensated by fallthrough Bn -> B1.
+ // So we have a condition to avoid creation of extra branch by loop rotation.
+ // All below must be true to avoid loop rotation:
+ // If there is a fallthrough to top (B1)
+ // There was fallthrough from chosen exit block (Bk) to next one (Bk+1)
+ // There is no fallthrough from bottom (Bn) to top (B1).
+ // Please note that there is no exit fallthrough from Bn because we checked it
+ // above.
+ if (ViableTopFallthrough) {
+ MachineBasicBlock *NextBlockInChain = *std::next(ExitIt);
+ MachineBasicBlock *Bottom = *std::prev(LoopChain.end());
+ if (NextBlockInChain->isPredecessor(ExitingBB))
+ if (!Top->isPredecessor(Bottom))
+ return;
+ }
+
+ DEBUG(dbgs() << "Rotating loop to put exit " << getBlockName(ExitingBB)
+ << " at bottom\n");
std::rotate(LoopChain.begin(), std::next(ExitIt), LoopChain.end());
}
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