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-rw-r--r--llvm/lib/CodeGen/MachineBlockPlacement.cpp22
1 files changed, 22 insertions, 0 deletions
diff --git a/llvm/lib/CodeGen/MachineBlockPlacement.cpp b/llvm/lib/CodeGen/MachineBlockPlacement.cpp
index 32c0bcf310c..89ca641cfe0 100644
--- a/llvm/lib/CodeGen/MachineBlockPlacement.cpp
+++ b/llvm/lib/CodeGen/MachineBlockPlacement.cpp
@@ -324,6 +324,14 @@ class MachineBlockPlacement : public MachineFunctionPass {
/// between basic blocks.
DenseMap<MachineBasicBlock *, BlockChain *> BlockToChain;
+#ifndef NDEBUG
+ /// The set of basic blocks that have terminators that cannot be fully
+ /// analyzed. These basic blocks cannot be re-ordered safely by
+ /// MachineBlockPlacement, and we must preserve physical layout of these
+ /// blocks and their successors through the pass.
+ SmallPtrSet<MachineBasicBlock *, 4> BlocksWithUnanalyzableExits;
+#endif
+
/// Decrease the UnscheduledPredecessors count for all blocks in chain, and
/// if the count goes to 0, add them to the appropriate work list.
void markChainSuccessors(BlockChain &Chain, MachineBasicBlock *LoopHeaderBB,
@@ -1589,6 +1597,7 @@ void MachineBlockPlacement::buildCFGChains() {
<< getBlockName(BB) << " -> " << getBlockName(NextBB)
<< "\n");
Chain->merge(NextBB, nullptr);
+ BlocksWithUnanalyzableExits.insert(&*BB);
FI = NextFI;
BB = NextBB;
}
@@ -1661,6 +1670,19 @@ void MachineBlockPlacement::buildCFGChains() {
Cond.clear();
MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch.
+#ifndef NDEBUG
+ if (!BlocksWithUnanalyzableExits.count(PrevBB)) {
+ // Given the exact block placement we chose, we may actually not _need_ to
+ // be able to edit PrevBB's terminator sequence, but not being _able_ to
+ // do that at this point is a bug.
+ assert((!TII->analyzeBranch(*PrevBB, TBB, FBB, Cond) ||
+ !PrevBB->canFallThrough()) &&
+ "Unexpected block with un-analyzable fallthrough!");
+ Cond.clear();
+ TBB = FBB = nullptr;
+ }
+#endif
+
// The "PrevBB" is not yet updated to reflect current code layout, so,
// o. it may fall-through to a block without explicit "goto" instruction
// before layout, and no longer fall-through it after layout; or
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