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-rw-r--r--llvm/lib/AsmParser/LLParser.h25
1 files changed, 19 insertions, 6 deletions
diff --git a/llvm/lib/AsmParser/LLParser.h b/llvm/lib/AsmParser/LLParser.h
index 96fb06a1f29..8b7e9560a69 100644
--- a/llvm/lib/AsmParser/LLParser.h
+++ b/llvm/lib/AsmParser/LLParser.h
@@ -108,6 +108,14 @@ namespace llvm {
unsigned MDKind, MDSlot;
};
+ /// Indicates which operator an operand allows (for the few operands that
+ /// may only reference a certain operator).
+ enum OperatorConstraint {
+ OC_None = 0, // No constraint
+ OC_CatchPad, // Must be CatchPadInst
+ OC_CleanupPad // Must be CleanupPadInst
+ };
+
SmallVector<Instruction*, 64> InstsWithTBAATag;
// Type resolution handling data structures. The location is set when we
@@ -329,8 +337,10 @@ namespace llvm {
/// GetVal - Get a value with the specified name or ID, creating a
/// forward reference record if needed. This can return null if the value
/// exists but does not have the right type.
- Value *GetVal(const std::string &Name, Type *Ty, LocTy Loc);
- Value *GetVal(unsigned ID, Type *Ty, LocTy Loc);
+ Value *GetVal(const std::string &Name, Type *Ty, LocTy Loc,
+ OperatorConstraint OC = OC_None);
+ Value *GetVal(unsigned ID, Type *Ty, LocTy Loc,
+ OperatorConstraint OC = OC_None);
/// SetInstName - After an instruction is parsed and inserted into its
/// basic block, this installs its name.
@@ -352,12 +362,15 @@ namespace llvm {
};
bool ConvertValIDToValue(Type *Ty, ValID &ID, Value *&V,
- PerFunctionState *PFS);
+ PerFunctionState *PFS,
+ OperatorConstraint OC = OC_None);
bool parseConstantValue(Type *Ty, Constant *&C);
- bool ParseValue(Type *Ty, Value *&V, PerFunctionState *PFS);
- bool ParseValue(Type *Ty, Value *&V, PerFunctionState &PFS) {
- return ParseValue(Ty, V, &PFS);
+ bool ParseValue(Type *Ty, Value *&V, PerFunctionState *PFS,
+ OperatorConstraint OC = OC_None);
+ bool ParseValue(Type *Ty, Value *&V, PerFunctionState &PFS,
+ OperatorConstraint OC = OC_None) {
+ return ParseValue(Ty, V, &PFS, OC);
}
bool ParseValue(Type *Ty, Value *&V, LocTy &Loc,
PerFunctionState &PFS) {
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