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-========================================
-Kaleidoscope: Code generation to LLVM IR
-========================================
+:orphan:
-.. contents::
- :local:
-
-Chapter 3 Introduction
-======================
-
-Welcome to Chapter 3 of the "`Implementing a language with
-LLVM <index.html>`_" tutorial. This chapter shows you how to transform
-the `Abstract Syntax Tree <LangImpl02.html>`_, built in Chapter 2, into
-LLVM IR. This will teach you a little bit about how LLVM does things, as
-well as demonstrate how easy it is to use. It's much more work to build
-a lexer and parser than it is to generate LLVM IR code. :)
-
-**Please note**: the code in this chapter and later require LLVM 3.7 or
-later. LLVM 3.6 and before will not work with it. Also note that you
-need to use a version of this tutorial that matches your LLVM release:
-If you are using an official LLVM release, use the version of the
-documentation included with your release or on the `llvm.org releases
-page <http://llvm.org/releases/>`_.
-
-Code Generation Setup
+=====================
+Kaleidoscope Tutorial
=====================
-In order to generate LLVM IR, we want some simple setup to get started.
-First we define virtual code generation (codegen) methods in each AST
-class:
-
-.. code-block:: c++
-
- /// ExprAST - Base class for all expression nodes.
- class ExprAST {
- public:
- virtual ~ExprAST() {}
- virtual Value *codegen() = 0;
- };
-
- /// NumberExprAST - Expression class for numeric literals like "1.0".
- class NumberExprAST : public ExprAST {
- double Val;
-
- public:
- NumberExprAST(double Val) : Val(Val) {}
- virtual Value *codegen();
- };
- ...
-
-The codegen() method says to emit IR for that AST node along with all
-the things it depends on, and they all return an LLVM Value object.
-"Value" is the class used to represent a "`Static Single Assignment
-(SSA) <http://en.wikipedia.org/wiki/Static_single_assignment_form>`_
-register" or "SSA value" in LLVM. The most distinct aspect of SSA values
-is that their value is computed as the related instruction executes, and
-it does not get a new value until (and if) the instruction re-executes.
-In other words, there is no way to "change" an SSA value. For more
-information, please read up on `Static Single
-Assignment <http://en.wikipedia.org/wiki/Static_single_assignment_form>`_
-- the concepts are really quite natural once you grok them.
-
-Note that instead of adding virtual methods to the ExprAST class
-hierarchy, it could also make sense to use a `visitor
-pattern <http://en.wikipedia.org/wiki/Visitor_pattern>`_ or some other
-way to model this. Again, this tutorial won't dwell on good software
-engineering practices: for our purposes, adding a virtual method is
-simplest.
-
-The second thing we want is an "LogError" method like we used for the
-parser, which will be used to report errors found during code generation
-(for example, use of an undeclared parameter):
-
-.. code-block:: c++
-
- static LLVMContext TheContext;
- static IRBuilder<> Builder(TheContext);
- static std::unique_ptr<Module> TheModule;
- static std::map<std::string, Value *> NamedValues;
-
- Value *LogErrorV(const char *Str) {
- LogError(Str);
- return nullptr;
- }
-
-The static variables will be used during code generation. ``TheContext``
-is an opaque object that owns a lot of core LLVM data structures, such as
-the type and constant value tables. We don't need to understand it in
-detail, we just need a single instance to pass into APIs that require it.
-
-The ``Builder`` object is a helper object that makes it easy to generate
-LLVM instructions. Instances of the
-`IRBuilder <http://llvm.org/doxygen/IRBuilder_8h-source.html>`_
-class template keep track of the current place to insert instructions
-and has methods to create new instructions.
-
-``TheModule`` is an LLVM construct that contains functions and global
-variables. In many ways, it is the top-level structure that the LLVM IR
-uses to contain code. It will own the memory for all of the IR that we
-generate, which is why the codegen() method returns a raw Value\*,
-rather than a unique_ptr<Value>.
-
-The ``NamedValues`` map keeps track of which values are defined in the
-current scope and what their LLVM representation is. (In other words, it
-is a symbol table for the code). In this form of Kaleidoscope, the only
-things that can be referenced are function parameters. As such, function
-parameters will be in this map when generating code for their function
-body.
-
-With these basics in place, we can start talking about how to generate
-code for each expression. Note that this assumes that the ``Builder``
-has been set up to generate code *into* something. For now, we'll assume
-that this has already been done, and we'll just use it to emit code.
-
-Expression Code Generation
-==========================
-
-Generating LLVM code for expression nodes is very straightforward: less
-than 45 lines of commented code for all four of our expression nodes.
-First we'll do numeric literals:
-
-.. code-block:: c++
-
- Value *NumberExprAST::codegen() {
- return ConstantFP::get(TheContext, APFloat(Val));
- }
-
-In the LLVM IR, numeric constants are represented with the
-``ConstantFP`` class, which holds the numeric value in an ``APFloat``
-internally (``APFloat`` has the capability of holding floating point
-constants of Arbitrary Precision). This code basically just creates
-and returns a ``ConstantFP``. Note that in the LLVM IR that constants
-are all uniqued together and shared. For this reason, the API uses the
-"foo::get(...)" idiom instead of "new foo(..)" or "foo::Create(..)".
-
-.. code-block:: c++
-
- Value *VariableExprAST::codegen() {
- // Look this variable up in the function.
- Value *V = NamedValues[Name];
- if (!V)
- LogErrorV("Unknown variable name");
- return V;
- }
-
-References to variables are also quite simple using LLVM. In the simple
-version of Kaleidoscope, we assume that the variable has already been
-emitted somewhere and its value is available. In practice, the only
-values that can be in the ``NamedValues`` map are function arguments.
-This code simply checks to see that the specified name is in the map (if
-not, an unknown variable is being referenced) and returns the value for
-it. In future chapters, we'll add support for `loop induction
-variables <LangImpl5.html#for-loop-expression>`_ in the symbol table, and for `local
-variables <LangImpl7.html#user-defined-local-variables>`_.
-
-.. code-block:: c++
-
- Value *BinaryExprAST::codegen() {
- Value *L = LHS->codegen();
- Value *R = RHS->codegen();
- if (!L || !R)
- return nullptr;
-
- switch (Op) {
- case '+':
- return Builder.CreateFAdd(L, R, "addtmp");
- case '-':
- return Builder.CreateFSub(L, R, "subtmp");
- case '*':
- return Builder.CreateFMul(L, R, "multmp");
- case '<':
- L = Builder.CreateFCmpULT(L, R, "cmptmp");
- // Convert bool 0/1 to double 0.0 or 1.0
- return Builder.CreateUIToFP(L, Type::getDoubleTy(TheContext),
- "booltmp");
- default:
- return LogErrorV("invalid binary operator");
- }
- }
-
-Binary operators start to get more interesting. The basic idea here is
-that we recursively emit code for the left-hand side of the expression,
-then the right-hand side, then we compute the result of the binary
-expression. In this code, we do a simple switch on the opcode to create
-the right LLVM instruction.
-
-In the example above, the LLVM builder class is starting to show its
-value. IRBuilder knows where to insert the newly created instruction,
-all you have to do is specify what instruction to create (e.g. with
-``CreateFAdd``), which operands to use (``L`` and ``R`` here) and
-optionally provide a name for the generated instruction.
-
-One nice thing about LLVM is that the name is just a hint. For instance,
-if the code above emits multiple "addtmp" variables, LLVM will
-automatically provide each one with an increasing, unique numeric
-suffix. Local value names for instructions are purely optional, but it
-makes it much easier to read the IR dumps.
-
-`LLVM instructions <../LangRef.html#instruction-reference>`_ are constrained by strict
-rules: for example, the Left and Right operators of an `add
-instruction <../LangRef.html#add-instruction>`_ must have the same type, and the
-result type of the add must match the operand types. Because all values
-in Kaleidoscope are doubles, this makes for very simple code for add,
-sub and mul.
-
-On the other hand, LLVM specifies that the `fcmp
-instruction <../LangRef.html#fcmp-instruction>`_ always returns an 'i1' value (a
-one bit integer). The problem with this is that Kaleidoscope wants the
-value to be a 0.0 or 1.0 value. In order to get these semantics, we
-combine the fcmp instruction with a `uitofp
-instruction <../LangRef.html#uitofp-to-instruction>`_. This instruction converts its
-input integer into a floating point value by treating the input as an
-unsigned value. In contrast, if we used the `sitofp
-instruction <../LangRef.html#sitofp-to-instruction>`_, the Kaleidoscope '<' operator
-would return 0.0 and -1.0, depending on the input value.
-
-.. code-block:: c++
-
- Value *CallExprAST::codegen() {
- // Look up the name in the global module table.
- Function *CalleeF = TheModule->getFunction(Callee);
- if (!CalleeF)
- return LogErrorV("Unknown function referenced");
-
- // If argument mismatch error.
- if (CalleeF->arg_size() != Args.size())
- return LogErrorV("Incorrect # arguments passed");
-
- std::vector<Value *> ArgsV;
- for (unsigned i = 0, e = Args.size(); i != e; ++i) {
- ArgsV.push_back(Args[i]->codegen());
- if (!ArgsV.back())
- return nullptr;
- }
-
- return Builder.CreateCall(CalleeF, ArgsV, "calltmp");
- }
-
-Code generation for function calls is quite straightforward with LLVM. The code
-above initially does a function name lookup in the LLVM Module's symbol table.
-Recall that the LLVM Module is the container that holds the functions we are
-JIT'ing. By giving each function the same name as what the user specifies, we
-can use the LLVM symbol table to resolve function names for us.
-
-Once we have the function to call, we recursively codegen each argument
-that is to be passed in, and create an LLVM `call
-instruction <../LangRef.html#call-instruction>`_. Note that LLVM uses the native C
-calling conventions by default, allowing these calls to also call into
-standard library functions like "sin" and "cos", with no additional
-effort.
-
-This wraps up our handling of the four basic expressions that we have so
-far in Kaleidoscope. Feel free to go in and add some more. For example,
-by browsing the `LLVM language reference <../LangRef.html>`_ you'll find
-several other interesting instructions that are really easy to plug into
-our basic framework.
-
-Function Code Generation
-========================
-
-Code generation for prototypes and functions must handle a number of
-details, which make their code less beautiful than expression code
-generation, but allows us to illustrate some important points. First,
-let's talk about code generation for prototypes: they are used both for
-function bodies and external function declarations. The code starts
-with:
-
-.. code-block:: c++
-
- Function *PrototypeAST::codegen() {
- // Make the function type: double(double,double) etc.
- std::vector<Type*> Doubles(Args.size(),
- Type::getDoubleTy(TheContext));
- FunctionType *FT =
- FunctionType::get(Type::getDoubleTy(TheContext), Doubles, false);
-
- Function *F =
- Function::Create(FT, Function::ExternalLinkage, Name, TheModule.get());
-
-This code packs a lot of power into a few lines. Note first that this
-function returns a "Function\*" instead of a "Value\*". Because a
-"prototype" really talks about the external interface for a function
-(not the value computed by an expression), it makes sense for it to
-return the LLVM Function it corresponds to when codegen'd.
-
-The call to ``FunctionType::get`` creates the ``FunctionType`` that
-should be used for a given Prototype. Since all function arguments in
-Kaleidoscope are of type double, the first line creates a vector of "N"
-LLVM double types. It then uses the ``Functiontype::get`` method to
-create a function type that takes "N" doubles as arguments, returns one
-double as a result, and that is not vararg (the false parameter
-indicates this). Note that Types in LLVM are uniqued just like Constants
-are, so you don't "new" a type, you "get" it.
-
-The final line above actually creates the IR Function corresponding to
-the Prototype. This indicates the type, linkage and name to use, as
-well as which module to insert into. "`external
-linkage <../LangRef.html#linkage>`_" means that the function may be
-defined outside the current module and/or that it is callable by
-functions outside the module. The Name passed in is the name the user
-specified: since "``TheModule``" is specified, this name is registered
-in "``TheModule``"s symbol table.
-
-.. code-block:: c++
-
- // Set names for all arguments.
- unsigned Idx = 0;
- for (auto &Arg : F->args())
- Arg.setName(Args[Idx++]);
-
- return F;
-
-Finally, we set the name of each of the function's arguments according to the
-names given in the Prototype. This step isn't strictly necessary, but keeping
-the names consistent makes the IR more readable, and allows subsequent code to
-refer directly to the arguments for their names, rather than having to look up
-them up in the Prototype AST.
-
-At this point we have a function prototype with no body. This is how LLVM IR
-represents function declarations. For extern statements in Kaleidoscope, this
-is as far as we need to go. For function definitions however, we need to
-codegen and attach a function body.
-
-.. code-block:: c++
-
- Function *FunctionAST::codegen() {
- // First, check for an existing function from a previous 'extern' declaration.
- Function *TheFunction = TheModule->getFunction(Proto->getName());
-
- if (!TheFunction)
- TheFunction = Proto->codegen();
-
- if (!TheFunction)
- return nullptr;
-
- if (!TheFunction->empty())
- return (Function*)LogErrorV("Function cannot be redefined.");
-
-
-For function definitions, we start by searching TheModule's symbol table for an
-existing version of this function, in case one has already been created using an
-'extern' statement. If Module::getFunction returns null then no previous version
-exists, so we'll codegen one from the Prototype. In either case, we want to
-assert that the function is empty (i.e. has no body yet) before we start.
-
-.. code-block:: c++
-
- // Create a new basic block to start insertion into.
- BasicBlock *BB = BasicBlock::Create(TheContext, "entry", TheFunction);
- Builder.SetInsertPoint(BB);
-
- // Record the function arguments in the NamedValues map.
- NamedValues.clear();
- for (auto &Arg : TheFunction->args())
- NamedValues[Arg.getName()] = &Arg;
-
-Now we get to the point where the ``Builder`` is set up. The first line
-creates a new `basic block <http://en.wikipedia.org/wiki/Basic_block>`_
-(named "entry"), which is inserted into ``TheFunction``. The second line
-then tells the builder that new instructions should be inserted into the
-end of the new basic block. Basic blocks in LLVM are an important part
-of functions that define the `Control Flow
-Graph <http://en.wikipedia.org/wiki/Control_flow_graph>`_. Since we
-don't have any control flow, our functions will only contain one block
-at this point. We'll fix this in `Chapter 5 <LangImpl05.html>`_ :).
-
-Next we add the function arguments to the NamedValues map (after first clearing
-it out) so that they're accessible to ``VariableExprAST`` nodes.
-
-.. code-block:: c++
-
- if (Value *RetVal = Body->codegen()) {
- // Finish off the function.
- Builder.CreateRet(RetVal);
-
- // Validate the generated code, checking for consistency.
- verifyFunction(*TheFunction);
-
- return TheFunction;
- }
-
-Once the insertion point has been set up and the NamedValues map populated,
-we call the ``codegen()`` method for the root expression of the function. If no
-error happens, this emits code to compute the expression into the entry block
-and returns the value that was computed. Assuming no error, we then create an
-LLVM `ret instruction <../LangRef.html#ret-instruction>`_, which completes the function.
-Once the function is built, we call ``verifyFunction``, which is
-provided by LLVM. This function does a variety of consistency checks on
-the generated code, to determine if our compiler is doing everything
-right. Using this is important: it can catch a lot of bugs. Once the
-function is finished and validated, we return it.
-
-.. code-block:: c++
-
- // Error reading body, remove function.
- TheFunction->eraseFromParent();
- return nullptr;
- }
-
-The only piece left here is handling of the error case. For simplicity,
-we handle this by merely deleting the function we produced with the
-``eraseFromParent`` method. This allows the user to redefine a function
-that they incorrectly typed in before: if we didn't delete it, it would
-live in the symbol table, with a body, preventing future redefinition.
-
-This code does have a bug, though: If the ``FunctionAST::codegen()`` method
-finds an existing IR Function, it does not validate its signature against the
-definition's own prototype. This means that an earlier 'extern' declaration will
-take precedence over the function definition's signature, which can cause
-codegen to fail, for instance if the function arguments are named differently.
-There are a number of ways to fix this bug, see what you can come up with! Here
-is a testcase:
-
-::
-
- extern foo(a); # ok, defines foo.
- def foo(b) b; # Error: Unknown variable name. (decl using 'a' takes precedence).
-
-Driver Changes and Closing Thoughts
-===================================
-
-For now, code generation to LLVM doesn't really get us much, except that
-we can look at the pretty IR calls. The sample code inserts calls to
-codegen into the "``HandleDefinition``", "``HandleExtern``" etc
-functions, and then dumps out the LLVM IR. This gives a nice way to look
-at the LLVM IR for simple functions. For example:
-
-::
-
- ready> 4+5;
- Read top-level expression:
- define double @0() {
- entry:
- ret double 9.000000e+00
- }
-
-Note how the parser turns the top-level expression into anonymous
-functions for us. This will be handy when we add `JIT
-support <LangImpl4.html#adding-a-jit-compiler>`_ in the next chapter. Also note that the
-code is very literally transcribed, no optimizations are being performed
-except simple constant folding done by IRBuilder. We will `add
-optimizations <LangImpl4.html#trivial-constant-folding>`_ explicitly in the next
-chapter.
-
-::
-
- ready> def foo(a b) a*a + 2*a*b + b*b;
- Read function definition:
- define double @foo(double %a, double %b) {
- entry:
- %multmp = fmul double %a, %a
- %multmp1 = fmul double 2.000000e+00, %a
- %multmp2 = fmul double %multmp1, %b
- %addtmp = fadd double %multmp, %multmp2
- %multmp3 = fmul double %b, %b
- %addtmp4 = fadd double %addtmp, %multmp3
- ret double %addtmp4
- }
-
-This shows some simple arithmetic. Notice the striking similarity to the
-LLVM builder calls that we use to create the instructions.
-
-::
-
- ready> def bar(a) foo(a, 4.0) + bar(31337);
- Read function definition:
- define double @bar(double %a) {
- entry:
- %calltmp = call double @foo(double %a, double 4.000000e+00)
- %calltmp1 = call double @bar(double 3.133700e+04)
- %addtmp = fadd double %calltmp, %calltmp1
- ret double %addtmp
- }
-
-This shows some function calls. Note that this function will take a long
-time to execute if you call it. In the future we'll add conditional
-control flow to actually make recursion useful :).
-
-::
-
- ready> extern cos(x);
- Read extern:
- declare double @cos(double)
-
- ready> cos(1.234);
- Read top-level expression:
- define double @1() {
- entry:
- %calltmp = call double @cos(double 1.234000e+00)
- ret double %calltmp
- }
-
-This shows an extern for the libm "cos" function, and a call to it.
-
-.. TODO:: Abandon Pygments' horrible `llvm` lexer. It just totally gives up
- on highlighting this due to the first line.
-
-::
-
- ready> ^D
- ; ModuleID = 'my cool jit'
-
- define double @0() {
- entry:
- %addtmp = fadd double 4.000000e+00, 5.000000e+00
- ret double %addtmp
- }
-
- define double @foo(double %a, double %b) {
- entry:
- %multmp = fmul double %a, %a
- %multmp1 = fmul double 2.000000e+00, %a
- %multmp2 = fmul double %multmp1, %b
- %addtmp = fadd double %multmp, %multmp2
- %multmp3 = fmul double %b, %b
- %addtmp4 = fadd double %addtmp, %multmp3
- ret double %addtmp4
- }
-
- define double @bar(double %a) {
- entry:
- %calltmp = call double @foo(double %a, double 4.000000e+00)
- %calltmp1 = call double @bar(double 3.133700e+04)
- %addtmp = fadd double %calltmp, %calltmp1
- ret double %addtmp
- }
-
- declare double @cos(double)
-
- define double @1() {
- entry:
- %calltmp = call double @cos(double 1.234000e+00)
- ret double %calltmp
- }
-
-When you quit the current demo (by sending an EOF via CTRL+D on Linux
-or CTRL+Z and ENTER on Windows), it dumps out the IR for the entire
-module generated. Here you can see the big picture with all the
-functions referencing each other.
-
-This wraps up the third chapter of the Kaleidoscope tutorial. Up next,
-we'll describe how to `add JIT codegen and optimizer
-support <LangImpl04.html>`_ to this so we can actually start running
-code!
-
-Full Code Listing
-=================
-
-Here is the complete code listing for our running example, enhanced with
-the LLVM code generator. Because this uses the LLVM libraries, we need
-to link them in. To do this, we use the
-`llvm-config <http://llvm.org/cmds/llvm-config.html>`_ tool to inform
-our makefile/command line about which options to use:
-
-.. code-block:: bash
-
- # Compile
- clang++ -g -O3 toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core` -o toy
- # Run
- ./toy
-
-Here is the code:
-
-.. literalinclude:: ../../examples/Kaleidoscope/Chapter3/toy.cpp
- :language: c++
-
-`Next: Adding JIT and Optimizer Support <LangImpl04.html>`_
-
+The Kaleidoscope Tutorial has `moved to another location <MyFirstLanguageFrontend/index>`_ .
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