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-rw-r--r--lldb/source/Target/ThreadList.cpp460
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diff --git a/lldb/source/Target/ThreadList.cpp b/lldb/source/Target/ThreadList.cpp
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+//===-- ThreadList.cpp ------------------------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+#include <stdlib.h>
+
+#include <algorithm>
+
+#include "lldb/Target/ThreadList.h"
+#include "lldb/Target/Thread.h"
+#include "lldb/Target/ThreadPlan.h"
+#include "lldb/Target/Process.h"
+
+using namespace lldb;
+using namespace lldb_private;
+
+ThreadList::ThreadList (Process *process) :
+ m_process (process),
+ m_stop_id (0),
+ m_threads(),
+ m_threads_mutex (Mutex::eMutexTypeRecursive),
+ m_current_tid (LLDB_INVALID_THREAD_ID)
+{
+}
+
+ThreadList::ThreadList (const ThreadList &rhs) :
+ m_process (),
+ m_stop_id (),
+ m_threads (),
+ m_threads_mutex (Mutex::eMutexTypeRecursive),
+ m_current_tid ()
+{
+ // Use the assignment operator since it uses the mutex
+ *this = rhs;
+}
+
+const ThreadList&
+ThreadList::operator = (const ThreadList& rhs)
+{
+ if (this != &rhs)
+ {
+ // Lock both mutexes to make sure neither side changes anyone on us
+ // while the assignement occurs
+ Mutex::Locker locker_this(m_threads_mutex);
+ Mutex::Locker locker_rhs(rhs.m_threads_mutex);
+ m_process = rhs.m_process;
+ m_stop_id = rhs.m_stop_id;
+ m_threads = rhs.m_threads;
+ m_current_tid = rhs.m_current_tid;
+ }
+ return *this;
+}
+
+
+ThreadList::~ThreadList()
+{
+}
+
+
+uint32_t
+ThreadList::GetStopID () const
+{
+ return m_stop_id;
+}
+
+void
+ThreadList::SetStopID (uint32_t stop_id)
+{
+ m_stop_id = stop_id;
+}
+
+
+void
+ThreadList::AddThread (ThreadSP &thread_sp)
+{
+ Mutex::Locker locker(m_threads_mutex);
+ m_threads.push_back(thread_sp);
+}
+
+uint32_t
+ThreadList::GetSize (bool can_update)
+{
+ Mutex::Locker locker(m_threads_mutex);
+ if (can_update)
+ m_process->UpdateThreadListIfNeeded();
+ return m_threads.size();
+}
+
+ThreadSP
+ThreadList::GetThreadAtIndex (uint32_t idx, bool can_update)
+{
+ Mutex::Locker locker(m_threads_mutex);
+ if (can_update)
+ m_process->UpdateThreadListIfNeeded();
+
+ ThreadSP thread_sp;
+ if (idx < m_threads.size())
+ thread_sp = m_threads[idx];
+ return thread_sp;
+}
+
+ThreadSP
+ThreadList::FindThreadByID (lldb::tid_t tid, bool can_update)
+{
+ Mutex::Locker locker(m_threads_mutex);
+
+ if (can_update)
+ m_process->UpdateThreadListIfNeeded();
+
+ ThreadSP thread_sp;
+ uint32_t idx = 0;
+ const uint32_t num_threads = m_threads.size();
+ for (idx = 0; idx < num_threads; ++idx)
+ {
+ if (m_threads[idx]->GetID() == tid)
+ {
+ thread_sp = m_threads[idx];
+ break;
+ }
+ }
+ return thread_sp;
+}
+
+ThreadSP
+ThreadList::GetThreadSPForThreadPtr (Thread *thread_ptr)
+{
+ ThreadSP thread_sp;
+ if (thread_ptr)
+ {
+ Mutex::Locker locker(m_threads_mutex);
+
+ uint32_t idx = 0;
+ const uint32_t num_threads = m_threads.size();
+ for (idx = 0; idx < num_threads; ++idx)
+ {
+ if (m_threads[idx].get() == thread_ptr)
+ {
+ thread_sp = m_threads[idx];
+ break;
+ }
+ }
+ }
+ return thread_sp;
+}
+
+
+
+ThreadSP
+ThreadList::FindThreadByIndexID (uint32_t index_id, bool can_update)
+{
+ Mutex::Locker locker(m_threads_mutex);
+
+ if (can_update)
+ m_process->UpdateThreadListIfNeeded();
+
+ ThreadSP thread_sp;
+ const uint32_t num_threads = m_threads.size();
+ for (uint32_t idx = 0; idx < num_threads; ++idx)
+ {
+ if (m_threads[idx]->GetIndexID() == index_id)
+ {
+ thread_sp = m_threads[idx];
+ break;
+ }
+ }
+ return thread_sp;
+}
+
+bool
+ThreadList::ShouldStop (Event *event_ptr)
+{
+ Mutex::Locker locker(m_threads_mutex);
+
+ // Running events should never stop, obviously...
+
+
+ bool should_stop = false;
+ m_process->UpdateThreadListIfNeeded();
+
+ collection::iterator pos, end = m_threads.end();
+
+ // Run through the threads and ask whether we should stop. Don't ask
+ // suspended threads, however, it makes more sense for them to preserve their
+ // state across the times the process runs but they don't get a chance to.
+ for (pos = m_threads.begin(); pos != end; ++pos)
+ {
+ ThreadSP thread_sp(*pos);
+ if ((thread_sp->ThreadStoppedForAReason())
+ && (thread_sp->GetResumeState () != eStateSuspended))
+ {
+ should_stop |= thread_sp->ShouldStop(event_ptr);
+ }
+ }
+ if (should_stop)
+ {
+ for (pos = m_threads.begin(); pos != end; ++pos)
+ {
+ ThreadSP thread_sp(*pos);
+ thread_sp->WillStop ();
+ }
+ }
+
+ return should_stop;
+}
+
+Vote
+ThreadList::ShouldReportStop (Event *event_ptr)
+{
+ Vote result = eVoteNoOpinion;
+ m_process->UpdateThreadListIfNeeded();
+ collection::iterator pos, end = m_threads.end();
+
+ // Run through the threads and ask whether we should report this event.
+ // For stopping, a YES vote wins over everything. A NO vote wins over NO opinion.
+ for (pos = m_threads.begin(); pos != end; ++pos)
+ {
+ ThreadSP thread_sp(*pos);
+ if (thread_sp->ThreadStoppedForAReason() && (thread_sp->GetResumeState () != eStateSuspended))
+ {
+ switch (thread_sp->ShouldReportStop (event_ptr))
+ {
+ case eVoteNoOpinion:
+ continue;
+ case eVoteYes:
+ result = eVoteYes;
+ break;
+ case eVoteNo:
+ if (result == eVoteNoOpinion)
+ result = eVoteNo;
+ break;
+ }
+ }
+ }
+ return result;
+}
+
+Vote
+ThreadList::ShouldReportRun (Event *event_ptr)
+{
+ Vote result = eVoteNoOpinion;
+ m_process->UpdateThreadListIfNeeded();
+ collection::iterator pos, end = m_threads.end();
+
+ // Run through the threads and ask whether we should report this event.
+ // The rule is NO vote wins over everything, a YES vote wins over no opinion.
+
+ for (pos = m_threads.begin(); pos != end; ++pos)
+ {
+ ThreadSP thread_sp(*pos);
+ if (thread_sp->GetResumeState () != eStateSuspended)
+
+ switch (thread_sp->ShouldReportRun (event_ptr))
+ {
+ case eVoteNoOpinion:
+ continue;
+ case eVoteYes:
+ if (result == eVoteNoOpinion)
+ result = eVoteYes;
+ break;
+ case eVoteNo:
+ result = eVoteNo;
+ break;
+ }
+ }
+ return result;
+}
+
+void
+ThreadList::Clear()
+{
+ m_stop_id = 0;
+ m_threads.clear();
+ m_current_tid = LLDB_INVALID_THREAD_ID;
+}
+
+void
+ThreadList::RefreshStateAfterStop ()
+{
+ Mutex::Locker locker(m_threads_mutex);
+
+ m_process->UpdateThreadListIfNeeded();
+
+ collection::iterator pos, end = m_threads.end();
+ for (pos = m_threads.begin(); pos != end; ++pos)
+ (*pos)->RefreshStateAfterStop ();
+}
+
+void
+ThreadList::DiscardThreadPlans ()
+{
+ // You don't need to update the thread list here, because only threads
+ // that you currently know about have any thread plans.
+ Mutex::Locker locker(m_threads_mutex);
+
+ collection::iterator pos, end = m_threads.end();
+ for (pos = m_threads.begin(); pos != end; ++pos)
+ (*pos)->DiscardThreadPlans (true);
+
+}
+
+bool
+ThreadList::WillResume ()
+{
+ // Run through the threads and perform their momentary actions.
+ // But we only do this for threads that are running, user suspended
+ // threads stay where they are.
+ bool success = true;
+
+ Mutex::Locker locker(m_threads_mutex);
+ m_process->UpdateThreadListIfNeeded();
+
+ collection::iterator pos, end = m_threads.end();
+
+ // Give all the threads a last chance to set up their state before we
+ // negotiate who is actually going to get a chance to run...
+
+ for (pos = m_threads.begin(); pos != end; ++pos)
+ (*pos)->SetupForResume ();
+
+ // Now go through the threads and see if any thread wants to run just itself.
+ // if so then pick one and run it.
+ ThreadList run_me_only_list (m_process);
+
+ run_me_only_list.SetStopID(m_process->GetStopID());
+
+ ThreadSP immediate_thread_sp;
+ bool run_only_current_thread = false;
+
+ for (pos = m_threads.begin(); pos != end; ++pos)
+ {
+ ThreadSP thread_sp(*pos);
+ if (thread_sp->GetCurrentPlan()->IsImmediate())
+ {
+ // We first do all the immediate plans, so if we find one, set
+ // immediate_thread_sp and break out, and we'll pick it up first thing
+ // when we're negotiating which threads get to run.
+ immediate_thread_sp = thread_sp;
+ break;
+ }
+ else if (thread_sp->GetResumeState() != eStateSuspended &&
+ thread_sp->GetCurrentPlan()->StopOthers())
+ {
+ // You can't say "stop others" and also want yourself to be suspended.
+ assert (thread_sp->GetCurrentPlan()->RunState() != eStateSuspended);
+
+ if (thread_sp == GetCurrentThread())
+ {
+ run_only_current_thread = true;
+ run_me_only_list.Clear();
+ run_me_only_list.AddThread (thread_sp);
+ break;
+ }
+
+ run_me_only_list.AddThread (thread_sp);
+ }
+
+ }
+
+ if (immediate_thread_sp)
+ {
+ for (pos = m_threads.begin(); pos != end; ++pos)
+ {
+ ThreadSP thread_sp(*pos);
+ if (thread_sp.get() == immediate_thread_sp.get())
+ thread_sp->WillResume(thread_sp->GetCurrentPlan()->RunState());
+ else
+ thread_sp->WillResume (eStateSuspended);
+ }
+ }
+ else if (run_me_only_list.GetSize (false) == 0)
+ {
+ // Everybody runs as they wish:
+ for (pos = m_threads.begin(); pos != end; ++pos)
+ {
+ ThreadSP thread_sp(*pos);
+ thread_sp->WillResume(thread_sp->GetCurrentPlan()->RunState());
+ }
+ }
+ else
+ {
+ ThreadSP thread_to_run;
+
+ if (run_only_current_thread)
+ {
+ thread_to_run = GetCurrentThread();
+ }
+ else if (run_me_only_list.GetSize (false) == 1)
+ {
+ thread_to_run = run_me_only_list.GetThreadAtIndex (0);
+ }
+ else
+ {
+ int random_thread = (int)
+ ((run_me_only_list.GetSize (false) * (double) rand ()) / (RAND_MAX + 1.0));
+ thread_to_run = run_me_only_list.GetThreadAtIndex (random_thread);
+ }
+
+ for (pos = m_threads.begin(); pos != end; ++pos)
+ {
+ ThreadSP thread_sp(*pos);
+ if (thread_sp == thread_to_run)
+ thread_sp->WillResume(thread_sp->GetCurrentPlan()->RunState());
+ else
+ thread_sp->WillResume (eStateSuspended);
+ }
+ }
+
+ return success;
+}
+
+void
+ThreadList::DidResume ()
+{
+ collection::iterator pos, end = m_threads.end();
+ for (pos = m_threads.begin(); pos != end; ++pos)
+ {
+ // Don't clear out threads that aren't going to get a chance to run, rather
+ // leave their state for the next time around.
+ ThreadSP thread_sp(*pos);
+ if (thread_sp->GetResumeState() != eStateSuspended)
+ thread_sp->DidResume ();
+ }
+}
+
+ThreadSP
+ThreadList::GetCurrentThread ()
+{
+ Mutex::Locker locker(m_threads_mutex);
+ return FindThreadByID(m_current_tid);
+}
+
+bool
+ThreadList::SetCurrentThreadByID (lldb::tid_t tid)
+{
+ Mutex::Locker locker(m_threads_mutex);
+ if (FindThreadByID(tid).get())
+ m_current_tid = tid;
+ else
+ m_current_tid = LLDB_INVALID_THREAD_ID;
+
+ return m_current_tid != LLDB_INVALID_THREAD_ID;
+}
+
+bool
+ThreadList::SetCurrentThreadByIndexID (uint32_t index_id)
+{
+ Mutex::Locker locker(m_threads_mutex);
+ ThreadSP thread_sp (FindThreadByIndexID(index_id));
+ if (thread_sp.get())
+ m_current_tid = thread_sp->GetID();
+ else
+ m_current_tid = LLDB_INVALID_THREAD_ID;
+
+ return m_current_tid != LLDB_INVALID_THREAD_ID;
+}
+
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