diff options
Diffstat (limited to 'lldb/source/Target/StackFrame.cpp')
-rw-r--r-- | lldb/source/Target/StackFrame.cpp | 393 |
1 files changed, 393 insertions, 0 deletions
diff --git a/lldb/source/Target/StackFrame.cpp b/lldb/source/Target/StackFrame.cpp new file mode 100644 index 00000000000..cb832951661 --- /dev/null +++ b/lldb/source/Target/StackFrame.cpp @@ -0,0 +1,393 @@ +//===-- StackFrame.cpp ------------------------------------------*- C++ -*-===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// + +#include "lldb/Target/StackFrame.h" + +// C Includes +// C++ Includes +// Other libraries and framework includes +// Project includes +#include "lldb/Core/Module.h" +#include "lldb/Core/Disassembler.h" +#include "lldb/Core/Value.h" +#include "lldb/Symbol/Function.h" +#include "lldb/Target/ExecutionContext.h" +#include "lldb/Target/Process.h" +#include "lldb/Target/RegisterContext.h" +#include "lldb/Target/Target.h" +#include "lldb/Target/Thread.h" + +using namespace lldb; +using namespace lldb_private; + +// The first bits in the flags are reserved for the SymbolContext::Scope bits +// so we know if we have tried to look up information in our internal symbol +// context (m_sc) already. +#define RESOLVED_PC_SO_ADDR (uint32_t(eSymbolContextEverything + 1)) +#define RESOLVED_FRAME_ID (RESOLVED_PC_SO_ADDR << 1) +#define GOT_FRAME_BASE (RESOLVED_FRAME_ID << 1) +#define FRAME_IS_OBSOLETE (GOT_FRAME_BASE << 1) +#define RESOLVED_VARIABLES (FRAME_IS_OBSOLETE << 1) + +StackFrame::StackFrame (lldb::user_id_t frame_idx, Thread &thread, lldb::addr_t cfa, lldb::addr_t pc, const SymbolContext *sc_ptr) : + UserID (frame_idx), + m_thread (thread), + m_reg_context_sp(), + m_id(cfa), + m_pc(NULL, pc), + m_sc(), + m_flags(), + m_frame_base(), + m_frame_base_error(), + m_variable_list_sp (), + m_value_object_list () +{ + if (sc_ptr != NULL) + m_sc = *sc_ptr; +} + +StackFrame::StackFrame (lldb::user_id_t frame_idx, Thread &thread, RegisterContextSP ®_context_sp, lldb::addr_t cfa, lldb::addr_t pc, const SymbolContext *sc_ptr) : + UserID (frame_idx), + m_thread (thread), + m_reg_context_sp(reg_context_sp), + m_id(cfa), + m_pc(NULL, pc), + m_sc(), + m_flags(), + m_frame_base(), + m_frame_base_error(), + m_variable_list_sp (), + m_value_object_list () +{ + if (sc_ptr != NULL) + m_sc = *sc_ptr; +} + + +//---------------------------------------------------------------------- +// Destructor +//---------------------------------------------------------------------- +StackFrame::~StackFrame() +{ +} + +StackID& +StackFrame::GetStackID() +{ + // Make sure we have resolved our stack ID's address range before we give + // it out to any external clients + if (m_id.GetStartAddress().IsValid() == 0 && m_flags.IsClear(RESOLVED_FRAME_ID)) + { + m_flags.Set (RESOLVED_FRAME_ID); + + // Resolve our PC to section offset if we haven't alreday done so + // and if we don't have a module. The resolved address section will + // contain the module to which it belongs. + if (!m_sc.module_sp && m_flags.IsClear(RESOLVED_PC_SO_ADDR)) + GetPC(); + + const uint32_t resolve_scope = eSymbolContextModule | + eSymbolContextCompUnit | + eSymbolContextFunction; + + if (m_sc.module_sp) + { + if (m_sc.module_sp->ResolveSymbolContextForAddress (GetPC(), resolve_scope, m_sc) & eSymbolContextFunction) + { + assert (m_sc.function); + m_id.SetStartAddress(m_sc.function->GetAddressRange().GetBaseAddress()); + } + else if (m_sc.module_sp->ResolveSymbolContextForAddress (GetPC(), resolve_scope, m_sc) & eSymbolContextSymbol) + { + assert (m_sc.symbol); + AddressRange *symbol_range_ptr = m_sc.symbol->GetAddressRangePtr(); + if (symbol_range_ptr) + m_id.SetStartAddress(symbol_range_ptr->GetBaseAddress()); + } + } +// else if (m_sc.target != NULL) +// { +// if (m_sc.target->GetImages().ResolveSymbolContextForAddress (GetPC(), resolve_scope, m_sc) & eSymbolContextFunction) +// { +// assert (m_sc.function); +// m_id.GetAddressRange() = m_sc.function->GetAddressRange(); +// } +// else if (m_sc.target->GetImages().ResolveSymbolContextForAddress (GetPC(), resolve_scope, m_sc) & eSymbolContextSymbol) +// { +// assert (m_sc.symbol); +// AddressRange *symbol_range_ptr = m_sc.symbol->GetAddressRange(); +// if (symbol_range_ptr) +// m_id.GetAddressRange() = *symbol_range_ptr; +// } +// } + } + return m_id; +} + +Address& +StackFrame::GetPC() +{ + if (m_flags.IsClear(RESOLVED_PC_SO_ADDR) && !m_pc.IsSectionOffset()) + { + m_flags.Set (RESOLVED_PC_SO_ADDR); + + // Resolve the PC into a temporary address because if ResolveLoadAddress + // fails to resolve the address, it will clear the address object... + Address resolved_pc; + if (m_thread.GetProcess().ResolveLoadAddress(m_pc.GetOffset(), resolved_pc)) + { + m_pc = resolved_pc; + const Section *section = m_pc.GetSection(); + if (section) + { + Module *module = section->GetModule(); + if (module) + { + m_sc.module_sp = module->GetSP(); + if (m_sc.module_sp) + m_flags.Set(eSymbolContextModule); + } + } + } + } + return m_pc; +} + +void +StackFrame::ChangePC (addr_t pc) +{ + m_pc.SetOffset(pc); + m_pc.SetSection(NULL); + m_sc.Clear(); + m_flags.SetAllFlagBits(0); + m_thread.ClearStackFrames (); +} + +const char * +StackFrame::Disassemble () +{ + if (m_disassembly.GetSize() == 0) + { + ExecutionContext exe_ctx; + Calculate(exe_ctx); + Disassembler::Disassemble (m_thread.GetProcess().GetTarget().GetArchitecture(), + exe_ctx, + 0, + m_disassembly); + if (m_disassembly.GetSize() == 0) + return NULL; + } + return m_disassembly.GetData(); +} + +//---------------------------------------------------------------------- +// Get the symbol context if we already haven't done so by resolving the +// PC address as much as possible. This way when we pass around a +// StackFrame object, everyone will have as much information as +// possible and no one will ever have to look things up manually. +//---------------------------------------------------------------------- +const SymbolContext& +StackFrame::GetSymbolContext (uint32_t resolve_scope) +{ + // Copy our internal symbol context into "sc". + + if ((m_flags.GetAllFlagBits() & resolve_scope) != resolve_scope) + { + // Resolve our PC to section offset if we haven't alreday done so + // and if we don't have a module. The resolved address section will + // contain the module to which it belongs + if (!m_sc.module_sp && m_flags.IsClear(RESOLVED_PC_SO_ADDR)) + GetPC(); + + // If this is not frame zero, then we need to subtract 1 from the PC + // value when doing address lookups since the PC will be on the + // instruction following the function call instruction... + + Address lookup_addr(GetPC()); + if (GetID() > 0 && lookup_addr.IsValid()) + { + addr_t offset = lookup_addr.GetOffset(); + if (offset > 0) + lookup_addr.SetOffset(offset - 1); + } + + if (m_sc.module_sp) + { + // We have something in our stack frame symbol context, lets check + // if we haven't already tried to lookup one of those things. If we + // haven't then we will do the query. + if ((m_sc.comp_unit == NULL && (resolve_scope & eSymbolContextCompUnit ) && m_flags.IsClear(eSymbolContextCompUnit )) || + (m_sc.function == NULL && (resolve_scope & eSymbolContextFunction ) && m_flags.IsClear(eSymbolContextFunction )) || + (m_sc.block == NULL && (resolve_scope & eSymbolContextBlock ) && m_flags.IsClear(eSymbolContextBlock )) || + (m_sc.symbol == NULL && (resolve_scope & eSymbolContextSymbol ) && m_flags.IsClear(eSymbolContextSymbol )) || + (!m_sc.line_entry.IsValid() && (resolve_scope & eSymbolContextLineEntry) && m_flags.IsClear(eSymbolContextLineEntry ))) + { + // We might be resolving less information than what is already + // in our current symbol context so resolve into a temporary + // symbol context "sc" so we don't clear out data we have + // already found in "m_sc" + SymbolContext sc; + // Set flags that indicate what we have tried to resolve + const uint32_t resolved = m_sc.module_sp->ResolveSymbolContextForAddress (lookup_addr, resolve_scope, sc); + if (resolved & eSymbolContextCompUnit) m_sc.comp_unit = sc.comp_unit; + if (resolved & eSymbolContextFunction) m_sc.function = sc.function; + if (resolved & eSymbolContextBlock) m_sc.block = sc.block; + if (resolved & eSymbolContextSymbol) m_sc.symbol = sc.symbol; + if (resolved & eSymbolContextLineEntry) m_sc.line_entry = sc.line_entry; + } + } + else + { + // If we don't have a module, then we can't have the compile unit, + // function, block, line entry or symbol, so we can safely call + // ResolveSymbolContextForAddress with our symbol context member m_sc. + m_thread.GetProcess().GetTarget().GetImages().ResolveSymbolContextForAddress (lookup_addr, resolve_scope, m_sc); + } + + // If the target was requested add that: + if (m_sc.target_sp.get() == NULL) + m_sc.target_sp = CalculateProcess()->GetTarget().GetSP(); + + // Update our internal flags so we remember what we have tried to locate so + // we don't have to keep trying when more calls to this function are made. + m_flags.Set(resolve_scope); + } + + // Return the symbol context with everything that was possible to resolve + // resolved. + return m_sc; +} + + +VariableList * +StackFrame::GetVariableList () +{ + if (m_flags.IsClear(RESOLVED_VARIABLES)) + { + m_flags.Set(RESOLVED_VARIABLES); + + GetSymbolContext(eSymbolContextFunction); + if (m_sc.function) + { + bool get_child_variables = true; + bool can_create = true; + m_variable_list_sp = m_sc.function->GetBlocks(can_create).GetVariableList (Block::RootID, get_child_variables, can_create); + } + } + return m_variable_list_sp.get(); +} + + +bool +StackFrame::GetFrameBaseValue (Scalar &frame_base, Error *error_ptr) +{ + if (m_flags.IsClear(GOT_FRAME_BASE)) + { + if (m_sc.function) + { + m_frame_base.Clear(); + m_frame_base_error.Clear(); + + m_flags.Set(GOT_FRAME_BASE); + ExecutionContext exe_ctx (&m_thread.GetProcess(), &m_thread, this); + Value expr_value; + if (m_sc.function->GetFrameBaseExpression().Evaluate(&exe_ctx, NULL, NULL, expr_value, &m_frame_base_error) < 0) + { + // We should really have an error if evaluate returns, but in case + // we don't, lets set the error to something at least. + if (m_frame_base_error.Success()) + m_frame_base_error.SetErrorString("Evaluation of the frame base expression failed."); + } + else + { + m_frame_base = expr_value.ResolveValue(&exe_ctx, NULL); + } + } + else + { + m_frame_base_error.SetErrorString ("No function in symbol context."); + } + } + + if (m_frame_base_error.Success()) + frame_base = m_frame_base; + + if (error_ptr) + *error_ptr = m_frame_base_error; + return m_frame_base_error.Success(); +} + +RegisterContext * +StackFrame::GetRegisterContext () +{ + if (m_reg_context_sp.get() == NULL) + m_reg_context_sp.reset (m_thread.CreateRegisterContextForFrame (this)); + return m_reg_context_sp.get(); +} + +bool +StackFrame::HasDebugInformation () +{ + GetSymbolContext(eSymbolContextLineEntry); + return m_sc.line_entry.IsValid(); +} + +ValueObjectList & +StackFrame::GetValueObjectList() +{ + return m_value_object_list; +} + + +Target * +StackFrame::CalculateTarget () +{ + return m_thread.CalculateTarget(); +} + +Process * +StackFrame::CalculateProcess () +{ + return m_thread.CalculateProcess(); +} + +Thread * +StackFrame::CalculateThread () +{ + return &m_thread; +} + +StackFrame * +StackFrame::CalculateStackFrame () +{ + return this; +} + + +void +StackFrame::Calculate (ExecutionContext &exe_ctx) +{ + m_thread.Calculate (exe_ctx); + exe_ctx.frame = this; +} + +void +StackFrame::Dump (Stream *strm, bool show_frame_index) +{ + if (strm == NULL) + return; + + if (show_frame_index) + strm->Printf("frame #%u: ", GetID()); + strm->Printf("pc = 0x%0*llx", m_thread.GetProcess().GetAddressByteSize() * 2, GetRegisterContext()->GetPC()); + SymbolContext sc (GetSymbolContext(eSymbolContextEverything)); + strm->PutCString(", where = "); + sc.DumpStopContext(strm, &m_thread.GetProcess(), GetPC()); +} + |