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-rw-r--r--lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp114
-rw-r--r--lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.h28
-rw-r--r--lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationClient.cpp27
-rw-r--r--lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.cpp6
4 files changed, 167 insertions, 8 deletions
diff --git a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp
index 652af4bdb7a..da04f46c25a 100644
--- a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp
+++ b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp
@@ -171,6 +171,12 @@ GDBRemoteCommunication::~GDBRemoteCommunication()
{
Disconnect();
}
+
+ // Stop the communications read thread which is used to parse all
+ // incoming packets. This function will block until the read
+ // thread returns.
+ if (m_read_thread_enabled)
+ StopReadThread();
}
char
@@ -295,7 +301,7 @@ GDBRemoteCommunication::PacketResult
GDBRemoteCommunication::GetAck ()
{
StringExtractorGDBRemote packet;
- PacketResult result = WaitForPacketWithTimeoutMicroSecondsNoLock (packet, GetPacketTimeoutInMicroSeconds (), false);
+ PacketResult result = ReadPacket (packet, GetPacketTimeoutInMicroSeconds (), false);
if (result == PacketResult::Success)
{
if (packet.GetResponseType() == StringExtractorGDBRemote::ResponseType::eAck)
@@ -324,6 +330,62 @@ GDBRemoteCommunication::WaitForNotRunningPrivate (const TimeValue *timeout_ptr)
}
GDBRemoteCommunication::PacketResult
+GDBRemoteCommunication::ReadPacket (StringExtractorGDBRemote &response, uint32_t timeout_usec, bool sync_on_timeout)
+{
+ if (m_read_thread_enabled)
+ return PopPacketFromQueue (response, timeout_usec);
+ else
+ return WaitForPacketWithTimeoutMicroSecondsNoLock (response, timeout_usec, sync_on_timeout);
+}
+
+
+// This function is called when a packet is requested.
+// A whole packet is popped from the packet queue and returned to the caller.
+// Packets are placed into this queue from the communication read thread.
+// See GDBRemoteCommunication::AppendBytesToCache.
+GDBRemoteCommunication::PacketResult
+GDBRemoteCommunication::PopPacketFromQueue (StringExtractorGDBRemote &response, uint32_t timeout_usec)
+{
+ // Calculate absolute timeout value
+ TimeValue timeout = TimeValue::Now();
+ timeout.OffsetWithMicroSeconds(timeout_usec);
+
+ do
+ {
+ // scope for the mutex
+ {
+ // lock down the packet queue
+ Mutex::Locker locker(m_packet_queue_mutex);
+
+ // Wait on condition variable.
+ if (m_packet_queue.size() == 0)
+ m_condition_queue_not_empty.Wait(m_packet_queue_mutex, &timeout);
+
+ if (m_packet_queue.size() > 0)
+ {
+ // get the front element of the queue
+ response = m_packet_queue.front();
+
+ // remove the front element
+ m_packet_queue.pop();
+
+ // we got a packet
+ return PacketResult::Success;
+ }
+ }
+
+ // Disconnected
+ if (!IsConnected())
+ return PacketResult::ErrorDisconnected;
+
+ // Loop while not timed out
+ } while (TimeValue::Now() < timeout);
+
+ return PacketResult::ErrorReplyTimeout;
+}
+
+
+GDBRemoteCommunication::PacketResult
GDBRemoteCommunication::WaitForPacketWithTimeoutMicroSecondsNoLock (StringExtractorGDBRemote &packet, uint32_t timeout_usec, bool sync_on_timeout)
{
uint8_t buffer[8192];
@@ -1094,3 +1156,53 @@ GDBRemoteCommunication::ScopedTimeout::~ScopedTimeout ()
{
m_gdb_comm.SetPacketTimeout (m_saved_timeout);
}
+
+// This function is called via the Communications class read thread when bytes become available
+// for this connection. This function will consume all incoming bytes and try to parse whole
+// packets as they become available. Full packets are placed in a queue, so that all packet
+// requests can simply pop from this queue. Async notification packets will be dispatched
+// immediately to the ProcessGDBRemote Async thread via an event.
+void GDBRemoteCommunication::AppendBytesToCache (const uint8_t * bytes, size_t len, bool broadcast, lldb::ConnectionStatus status)
+{
+ StringExtractorGDBRemote packet;
+
+ while (true)
+ {
+ PacketType type = CheckForPacket(bytes, len, packet);
+
+ // scrub the data so we do not pass it back to CheckForPacket
+ // on future passes of the loop
+ bytes = nullptr;
+ len = 0;
+
+ // we may have received no packet so lets bail out
+ if (type == PacketType::Invalid)
+ break;
+
+ if (type == PacketType::Standard)
+ {
+ // scope for the mutex
+ {
+ // lock down the packet queue
+ Mutex::Locker locker(m_packet_queue_mutex);
+ // push a new packet into the queue
+ m_packet_queue.push(packet);
+ // Signal condition variable that we have a packet
+ m_condition_queue_not_empty.Signal();
+
+ }
+ }
+
+ if (type == PacketType::Notify)
+ {
+ // put this packet into an event
+ const char *pdata = packet.GetStringRef().c_str();
+
+ // as the communication class, we are a broadcaster and the
+ // async thread is tuned to listen to us
+ BroadcastEvent(
+ eBroadcastBitGdbReadThreadGotNotify,
+ new EventDataBytes(pdata));
+ }
+ }
+}
diff --git a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.h b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.h
index 011adec9e4e..c13352781b3 100644
--- a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.h
+++ b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.h
@@ -14,6 +14,7 @@
// C++ Includes
#include <list>
#include <string>
+#include <queue>
// Other libraries and framework includes
// Project includes
@@ -47,7 +48,8 @@ class GDBRemoteCommunication : public Communication
public:
enum
{
- eBroadcastBitRunPacketSent = kLoUserBroadcastBit
+ eBroadcastBitRunPacketSent = kLoUserBroadcastBit,
+ eBroadcastBitGdbReadThreadGotNotify = kLoUserBroadcastBit << 1 // Sent when we received a notify packet.
};
enum class PacketType
@@ -280,6 +282,13 @@ protected:
size_t payload_length);
PacketResult
+ ReadPacket (StringExtractorGDBRemote &response, uint32_t timeout_usec, bool sync_on_timeout);
+
+ // Pop a packet from the queue in a thread safe manner
+ PacketResult
+ PopPacketFromQueue (StringExtractorGDBRemote &response, uint32_t timeout_usec);
+
+ PacketResult
WaitForPacketWithTimeoutMicroSecondsNoLock (StringExtractorGDBRemote &response,
uint32_t timeout_usec,
bool sync_on_timeout);
@@ -316,7 +325,24 @@ protected:
static lldb::thread_result_t
ListenThread (lldb::thread_arg_t arg);
+ // GDB-Remote read thread
+ // . this thread constantly tries to read from the communication
+ // class and stores all packets received in a queue. The usual
+ // threads read requests simply pop packets off the queue in the
+ // usual order.
+ // This setup allows us to intercept and handle async packets, such
+ // as the notify packet.
+
+ // This method is defined as part of communication.h
+ // when the read thread gets any bytes it will pass them on to this function
+ virtual void AppendBytesToCache (const uint8_t * bytes, size_t len, bool broadcast, lldb::ConnectionStatus status);
+
private:
+
+ std::queue<StringExtractorGDBRemote> m_packet_queue; // The packet queue
+ lldb_private::Mutex m_packet_queue_mutex; // Mutex for accessing queue
+ Condition m_condition_queue_not_empty; // Condition variable to wait for packets
+
HostThread m_listen_thread;
std::string m_listen_url;
diff --git a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationClient.cpp b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationClient.cpp
index 2c21a25e725..21a538ced17 100644
--- a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationClient.cpp
+++ b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationClient.cpp
@@ -145,7 +145,7 @@ GDBRemoteCommunicationClient::HandshakeWithServer (Error *error_ptr)
PacketResult packet_result = PacketResult::Success;
const uint32_t timeout_usec = 10 * 1000; // Wait for 10 ms for a response
while (packet_result == PacketResult::Success)
- packet_result = WaitForPacketWithTimeoutMicroSecondsNoLock (response, timeout_usec, false);
+ packet_result = ReadPacket (response, timeout_usec, false);
// The return value from QueryNoAckModeSupported() is true if the packet
// was sent and _any_ response (including UNIMPLEMENTED) was received),
@@ -654,7 +654,7 @@ GDBRemoteCommunicationClient::SendPacketAndWaitForResponseNoLock (const char *pa
{
PacketResult packet_result = SendPacketNoLock (payload, payload_length);
if (packet_result == PacketResult::Success)
- packet_result = WaitForPacketWithTimeoutMicroSecondsNoLock (response, GetPacketTimeoutInMicroSeconds (), true);
+ packet_result = ReadPacket (response, GetPacketTimeoutInMicroSeconds (), true);
return packet_result;
}
@@ -670,6 +670,12 @@ GDBRemoteCommunicationClient::SendPacketAndWaitForResponse
PacketResult packet_result = PacketResult::ErrorSendFailed;
Mutex::Locker locker;
Log *log (ProcessGDBRemoteLog::GetLogIfAllCategoriesSet (GDBR_LOG_PROCESS));
+
+ // In order to stop async notifications from being processed in the middle of the
+ // send/recieve sequence Hijack the broadcast. Then rebroadcast any events when we are done.
+ static Listener hijack_listener("lldb.NotifyHijacker");
+ HijackBroadcaster(&hijack_listener, eBroadcastBitGdbReadThreadGotNotify);
+
if (GetSequenceMutex (locker))
{
packet_result = SendPacketAndWaitForResponseNoLock (payload, payload_length, response);
@@ -761,6 +767,15 @@ GDBRemoteCommunicationClient::SendPacketAndWaitForResponse
log->Printf("error: failed to get packet sequence mutex, not sending packet '%*s'", (int) payload_length, payload);
}
}
+
+ // Remove our Hijacking listner from the broadcast.
+ RestoreBroadcaster();
+
+ // If a notification event occured, rebroadcast since it can now be processed safely.
+ EventSP event_sp;
+ if (hijack_listener.GetNextEvent(event_sp))
+ BroadcastEvent(event_sp);
+
return packet_result;
}
@@ -902,9 +917,9 @@ GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse
got_async_packet = false;
if (log)
- log->Printf ("GDBRemoteCommunicationClient::%s () WaitForPacket(%s)", __FUNCTION__, continue_packet.c_str());
+ log->Printf ("GDBRemoteCommunicationClient::%s () ReadPacket(%s)", __FUNCTION__, continue_packet.c_str());
- if (WaitForPacketWithTimeoutMicroSecondsNoLock(response, UINT32_MAX, false) == PacketResult::Success)
+ if (ReadPacket(response, UINT32_MAX, false) == PacketResult::Success)
{
if (response.Empty())
state = eStateInvalid;
@@ -961,7 +976,7 @@ GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse
// packet to make sure it doesn't get in the way
StringExtractorGDBRemote extra_stop_reply_packet;
uint32_t timeout_usec = 1000;
- if (WaitForPacketWithTimeoutMicroSecondsNoLock (extra_stop_reply_packet, timeout_usec, false) == PacketResult::Success)
+ if (ReadPacket (extra_stop_reply_packet, timeout_usec, false) == PacketResult::Success)
{
switch (extra_stop_reply_packet.GetChar())
{
@@ -1139,7 +1154,7 @@ GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse
else
{
if (log)
- log->Printf ("GDBRemoteCommunicationClient::%s () WaitForPacket(...) => false", __FUNCTION__);
+ log->Printf ("GDBRemoteCommunicationClient::%s () ReadPacket(...) => false", __FUNCTION__);
state = eStateInvalid;
}
}
diff --git a/lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.cpp b/lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.cpp
index 71001631ad5..355f052b786 100644
--- a/lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.cpp
+++ b/lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.cpp
@@ -1151,6 +1151,12 @@ ProcessGDBRemote::ConnectToDebugserver (const char *connect_url)
return error;
}
+
+ // Start the communications read thread so all incoming data can be
+ // parsed into packets and queued as they arrive.
+ if (GetTarget().GetNonStopModeEnabled())
+ m_gdb_comm.StartReadThread();
+
// We always seem to be able to open a connection to a local port
// so we need to make sure we can then send data to it. If we can't
// then we aren't actually connected to anything, so try and do the
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