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-rw-r--r--lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationClient.cpp51
1 files changed, 51 insertions, 0 deletions
diff --git a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationClient.cpp b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationClient.cpp
index d2a15b3152e..fe88de4c866 100644
--- a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationClient.cpp
+++ b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationClient.cpp
@@ -929,6 +929,57 @@ GDBRemoteCommunicationClient::HarmonizeThreadIdsForProfileData
return final_output.str();
}
+bool
+GDBRemoteCommunicationClient::SendvContPacket
+(
+ ProcessGDBRemote *process,
+ const char *payload,
+ size_t packet_length,
+ StringExtractorGDBRemote &response
+)
+{
+
+ m_curr_tid = LLDB_INVALID_THREAD_ID;
+ Log *log(ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS));
+ if (log)
+ log->Printf("GDBRemoteCommunicationClient::%s ()", __FUNCTION__);
+
+ // we want to lock down packet sending while we continue
+ Mutex::Locker locker(m_sequence_mutex);
+
+ // here we broadcast this before we even send the packet!!
+ // this signals doContinue() to exit
+ BroadcastEvent(eBroadcastBitRunPacketSent, NULL);
+
+ // set the public state to running
+ m_public_is_running.SetValue(true, eBroadcastNever);
+
+ // Set the starting continue packet into "continue_packet". This packet
+ // may change if we are interrupted and we continue after an async packet...
+ std::string continue_packet(payload, packet_length);
+
+ if (log)
+ log->Printf("GDBRemoteCommunicationClient::%s () sending vCont packet: %s", __FUNCTION__, continue_packet.c_str());
+
+ if (SendPacketNoLock(continue_packet.c_str(), continue_packet.size()) != PacketResult::Success)
+ return false;
+
+ // set the private state to running and broadcast this
+ m_private_is_running.SetValue(true, eBroadcastAlways);
+
+ if (log)
+ log->Printf("GDBRemoteCommunicationClient::%s () ReadPacket(%s)", __FUNCTION__, continue_packet.c_str());
+
+ // wait for the response to the vCont
+ if (ReadPacket(response, UINT32_MAX, false) == PacketResult::Success)
+ {
+ if (response.IsOKResponse())
+ return true;
+ }
+
+ return false;
+}
+
StateType
GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse
(
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