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-rw-r--r--lldb/source/Plugins/Process/Windows/Live/DebuggerThread.cpp858
1 files changed, 430 insertions, 428 deletions
diff --git a/lldb/source/Plugins/Process/Windows/Live/DebuggerThread.cpp b/lldb/source/Plugins/Process/Windows/Live/DebuggerThread.cpp
index 2823474cbd5..4dcd7894e4d 100644
--- a/lldb/source/Plugins/Process/Windows/Live/DebuggerThread.cpp
+++ b/lldb/source/Plugins/Process/Windows/Live/DebuggerThread.cpp
@@ -1,4 +1,5 @@
-//===-- DebuggerThread.DebuggerThread --------------------------------------*- C++ -*-===//
+//===-- DebuggerThread.DebuggerThread --------------------------------------*-
+//C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
@@ -21,8 +22,8 @@
#include "lldb/Host/windows/HostProcessWindows.h"
#include "lldb/Host/windows/HostThreadWindows.h"
#include "lldb/Host/windows/ProcessLauncherWindows.h"
-#include "lldb/Target/ProcessLaunchInfo.h"
#include "lldb/Target/Process.h"
+#include "lldb/Target/ProcessLaunchInfo.h"
#include "Plugins/Process/Windows/Common/ProcessWindowsLog.h"
@@ -33,517 +34,518 @@
using namespace lldb;
using namespace lldb_private;
-namespace
-{
-struct DebugLaunchContext
-{
- DebugLaunchContext(DebuggerThread *thread, const ProcessLaunchInfo &launch_info)
- : m_thread(thread)
- , m_launch_info(launch_info)
- {
- }
- DebuggerThread *m_thread;
- ProcessLaunchInfo m_launch_info;
+namespace {
+struct DebugLaunchContext {
+ DebugLaunchContext(DebuggerThread *thread,
+ const ProcessLaunchInfo &launch_info)
+ : m_thread(thread), m_launch_info(launch_info) {}
+ DebuggerThread *m_thread;
+ ProcessLaunchInfo m_launch_info;
};
-struct DebugAttachContext
-{
- DebugAttachContext(DebuggerThread *thread, lldb::pid_t pid, const ProcessAttachInfo &attach_info)
- : m_thread(thread)
- , m_pid(pid)
- , m_attach_info(attach_info)
- {
- }
- DebuggerThread *m_thread;
- lldb::pid_t m_pid;
- ProcessAttachInfo m_attach_info;
+struct DebugAttachContext {
+ DebugAttachContext(DebuggerThread *thread, lldb::pid_t pid,
+ const ProcessAttachInfo &attach_info)
+ : m_thread(thread), m_pid(pid), m_attach_info(attach_info) {}
+ DebuggerThread *m_thread;
+ lldb::pid_t m_pid;
+ ProcessAttachInfo m_attach_info;
};
}
DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate)
- : m_debug_delegate(debug_delegate)
- , m_image_file(nullptr)
- , m_debugging_ended_event(nullptr)
- , m_is_shutting_down(false)
- , m_pid_to_detach(0)
- , m_detached(false)
-{
- m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr);
+ : m_debug_delegate(debug_delegate), m_image_file(nullptr),
+ m_debugging_ended_event(nullptr), m_is_shutting_down(false),
+ m_pid_to_detach(0), m_detached(false) {
+ m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr);
}
-DebuggerThread::~DebuggerThread()
-{
- ::CloseHandle(m_debugging_ended_event);
-}
+DebuggerThread::~DebuggerThread() { ::CloseHandle(m_debugging_ended_event); }
-Error
-DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info)
-{
- WINLOG_IFALL(WINDOWS_LOG_PROCESS,
- "DebuggerThread::DebugLaunch launching '%s'", launch_info.GetExecutableFile().GetPath().c_str());
+Error DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info) {
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS,
+ "DebuggerThread::DebugLaunch launching '%s'",
+ launch_info.GetExecutableFile().GetPath().c_str());
- Error error;
- DebugLaunchContext *context = new DebugLaunchContext(this, launch_info);
- HostThread slave_thread(ThreadLauncher::LaunchThread("lldb.plugin.process-windows.slave[?]",
- DebuggerThreadLaunchRoutine, context, &error));
+ Error error;
+ DebugLaunchContext *context = new DebugLaunchContext(this, launch_info);
+ HostThread slave_thread(ThreadLauncher::LaunchThread(
+ "lldb.plugin.process-windows.slave[?]", DebuggerThreadLaunchRoutine,
+ context, &error));
- if (!error.Success())
- {
- WINERR_IFALL(WINDOWS_LOG_PROCESS,
- "DebugLaunch couldn't launch debugger thread. %s", error.AsCString());
- }
+ if (!error.Success()) {
+ WINERR_IFALL(WINDOWS_LOG_PROCESS,
+ "DebugLaunch couldn't launch debugger thread. %s",
+ error.AsCString());
+ }
- return error;
+ return error;
}
-Error
-DebuggerThread::DebugAttach(lldb::pid_t pid, const ProcessAttachInfo &attach_info)
-{
- WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DebuggerThread::DebugAttach attaching to '%u'", (DWORD)pid);
-
- Error error;
- DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info);
- HostThread slave_thread(ThreadLauncher::LaunchThread("lldb.plugin.process-windows.slave[?]",
- DebuggerThreadAttachRoutine, context, &error));
+Error DebuggerThread::DebugAttach(lldb::pid_t pid,
+ const ProcessAttachInfo &attach_info) {
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS,
+ "DebuggerThread::DebugAttach attaching to '%u'", (DWORD)pid);
- if (!error.Success())
- {
- WINERR_IFALL(WINDOWS_LOG_PROCESS, "DebugAttach couldn't attach to process '%u'. %s", (DWORD)pid,
- error.AsCString());
- }
+ Error error;
+ DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info);
+ HostThread slave_thread(ThreadLauncher::LaunchThread(
+ "lldb.plugin.process-windows.slave[?]", DebuggerThreadAttachRoutine,
+ context, &error));
- return error;
-}
+ if (!error.Success()) {
+ WINERR_IFALL(WINDOWS_LOG_PROCESS,
+ "DebugAttach couldn't attach to process '%u'. %s", (DWORD)pid,
+ error.AsCString());
+ }
-lldb::thread_result_t
-DebuggerThread::DebuggerThreadLaunchRoutine(void *data)
-{
- DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data);
- lldb::thread_result_t result = context->m_thread->DebuggerThreadLaunchRoutine(context->m_launch_info);
- delete context;
- return result;
+ return error;
}
-lldb::thread_result_t
-DebuggerThread::DebuggerThreadAttachRoutine(void *data)
-{
- DebugAttachContext *context = static_cast<DebugAttachContext *>(data);
- lldb::thread_result_t result =
- context->m_thread->DebuggerThreadAttachRoutine(context->m_pid, context->m_attach_info);
- delete context;
- return result;
+lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(void *data) {
+ DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data);
+ lldb::thread_result_t result =
+ context->m_thread->DebuggerThreadLaunchRoutine(context->m_launch_info);
+ delete context;
+ return result;
}
-lldb::thread_result_t
-DebuggerThread::DebuggerThreadLaunchRoutine(const ProcessLaunchInfo &launch_info)
-{
- // Grab a shared_ptr reference to this so that we know it won't get deleted until after the
- // thread routine has exited.
- std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
-
- WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DebuggerThread preparing to launch '%s' on background thread.",
- launch_info.GetExecutableFile().GetPath().c_str());
-
- Error error;
- ProcessLauncherWindows launcher;
- HostProcess process(launcher.LaunchProcess(launch_info, error));
- // If we couldn't create the process, notify waiters immediately. Otherwise enter the debug
- // loop and wait until we get the create process debug notification. Note that if the process
- // was created successfully, we can throw away the process handle we got from CreateProcess
- // because Windows will give us another (potentially more useful?) handle when it sends us the
- // CREATE_PROCESS_DEBUG_EVENT.
- if (error.Success())
- DebugLoop();
- else
- m_debug_delegate->OnDebuggerError(error, 0);
-
- return 0;
+lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(void *data) {
+ DebugAttachContext *context = static_cast<DebugAttachContext *>(data);
+ lldb::thread_result_t result = context->m_thread->DebuggerThreadAttachRoutine(
+ context->m_pid, context->m_attach_info);
+ delete context;
+ return result;
}
-lldb::thread_result_t
-DebuggerThread::DebuggerThreadAttachRoutine(lldb::pid_t pid, const ProcessAttachInfo &attach_info)
-{
- // Grab a shared_ptr reference to this so that we know it won't get deleted until after the
- // thread routine has exited.
- std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
-
- WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DebuggerThread preparing to attach to process '%u' on background thread.",
- (DWORD)pid);
-
- if (!DebugActiveProcess((DWORD)pid))
- {
- Error error(::GetLastError(), eErrorTypeWin32);
- m_debug_delegate->OnDebuggerError(error, 0);
- return 0;
- }
-
- // The attach was successful, enter the debug loop. From here on out, this is no different than
- // a create process operation, so all the same comments in DebugLaunch should apply from this
- // point out.
+lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(
+ const ProcessLaunchInfo &launch_info) {
+ // Grab a shared_ptr reference to this so that we know it won't get deleted
+ // until after the
+ // thread routine has exited.
+ std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
+
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS,
+ "DebuggerThread preparing to launch '%s' on background thread.",
+ launch_info.GetExecutableFile().GetPath().c_str());
+
+ Error error;
+ ProcessLauncherWindows launcher;
+ HostProcess process(launcher.LaunchProcess(launch_info, error));
+ // If we couldn't create the process, notify waiters immediately. Otherwise
+ // enter the debug
+ // loop and wait until we get the create process debug notification. Note
+ // that if the process
+ // was created successfully, we can throw away the process handle we got from
+ // CreateProcess
+ // because Windows will give us another (potentially more useful?) handle when
+ // it sends us the
+ // CREATE_PROCESS_DEBUG_EVENT.
+ if (error.Success())
DebugLoop();
+ else
+ m_debug_delegate->OnDebuggerError(error, 0);
- return 0;
+ return 0;
}
-Error
-DebuggerThread::StopDebugging(bool terminate)
-{
- Error error;
+lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(
+ lldb::pid_t pid, const ProcessAttachInfo &attach_info) {
+ // Grab a shared_ptr reference to this so that we know it won't get deleted
+ // until after the
+ // thread routine has exited.
+ std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
- lldb::pid_t pid = m_process.GetProcessId();
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DebuggerThread preparing to attach to "
+ "process '%u' on background thread.",
+ (DWORD)pid);
- WINLOG_IFALL(WINDOWS_LOG_PROCESS,
- "StopDebugging('%s') called (inferior=%I64u).",
- (terminate ? "true" : "false"), pid);
-
- // Set m_is_shutting_down to true if it was false. Return if it was already true.
- bool expected = false;
- if (!m_is_shutting_down.compare_exchange_strong(expected, true))
- return error;
-
- // Make a copy of the process, since the termination sequence will reset
- // DebuggerThread's internal copy and it needs to remain open for the Wait operation.
- HostProcess process_copy = m_process;
- lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle();
-
- if (terminate)
- {
- // Initiate the termination before continuing the exception, so that the next debug
- // event we get is the exit process event, and not some other event.
- BOOL terminate_suceeded = TerminateProcess(handle, 0);
- WINLOG_IFALL(WINDOWS_LOG_PROCESS,
- "StopDebugging called TerminateProcess(0x%p, 0) (inferior=%I64u), success='%s'",
- handle, pid, (terminate_suceeded ? "true" : "false"));
- }
+ if (!DebugActiveProcess((DWORD)pid)) {
+ Error error(::GetLastError(), eErrorTypeWin32);
+ m_debug_delegate->OnDebuggerError(error, 0);
+ return 0;
+ }
- // If we're stuck waiting for an exception to continue (e.g. the user is at a breakpoint
- // messing around in the debugger), continue it now. But only AFTER calling TerminateProcess
- // to make sure that the very next call to WaitForDebugEvent is an exit process event.
- if (m_active_exception.get())
- {
- WINLOG_IFANY(WINDOWS_LOG_PROCESS|WINDOWS_LOG_EXCEPTION,
- "StopDebugging masking active exception");
+ // The attach was successful, enter the debug loop. From here on out, this is
+ // no different than
+ // a create process operation, so all the same comments in DebugLaunch should
+ // apply from this
+ // point out.
+ DebugLoop();
- ContinueAsyncException(ExceptionResult::MaskException);
- }
+ return 0;
+}
- if (!terminate)
- {
- // Indicate that we want to detach.
- m_pid_to_detach = GetProcess().GetProcessId();
+Error DebuggerThread::StopDebugging(bool terminate) {
+ Error error;
- // Force a fresh break so that the detach can happen from the debugger thread.
- if (!::DebugBreakProcess(GetProcess().GetNativeProcess().GetSystemHandle()))
- {
- error.SetError(::GetLastError(), eErrorTypeWin32);
- }
- }
+ lldb::pid_t pid = m_process.GetProcessId();
- WINLOG_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging waiting for detach from process %u to complete.", pid);
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS,
+ "StopDebugging('%s') called (inferior=%I64u).",
+ (terminate ? "true" : "false"), pid);
- DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000);
- if (wait_result != WAIT_OBJECT_0)
- {
- error.SetError(GetLastError(), eErrorTypeWin32);
- WINERR_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging WaitForSingleObject(0x%p, 5000) returned %u",
- m_debugging_ended_event, wait_result);
- }
- else
- {
- WINLOG_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging detach from process %u completed successfully.", pid);
- }
+ // Set m_is_shutting_down to true if it was false. Return if it was already
+ // true.
+ bool expected = false;
+ if (!m_is_shutting_down.compare_exchange_strong(expected, true))
+ return error;
- if (!error.Success())
- {
- WINERR_IFALL(WINDOWS_LOG_PROCESS,
- "StopDebugging encountered an error while trying to stop process %u. %s",
- pid, error.AsCString());
+ // Make a copy of the process, since the termination sequence will reset
+ // DebuggerThread's internal copy and it needs to remain open for the Wait
+ // operation.
+ HostProcess process_copy = m_process;
+ lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle();
+
+ if (terminate) {
+ // Initiate the termination before continuing the exception, so that the
+ // next debug
+ // event we get is the exit process event, and not some other event.
+ BOOL terminate_suceeded = TerminateProcess(handle, 0);
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging called "
+ "TerminateProcess(0x%p, 0) "
+ "(inferior=%I64u), success='%s'",
+ handle, pid, (terminate_suceeded ? "true" : "false"));
+ }
+
+ // If we're stuck waiting for an exception to continue (e.g. the user is at a
+ // breakpoint
+ // messing around in the debugger), continue it now. But only AFTER calling
+ // TerminateProcess
+ // to make sure that the very next call to WaitForDebugEvent is an exit
+ // process event.
+ if (m_active_exception.get()) {
+ WINLOG_IFANY(WINDOWS_LOG_PROCESS | WINDOWS_LOG_EXCEPTION,
+ "StopDebugging masking active exception");
+
+ ContinueAsyncException(ExceptionResult::MaskException);
+ }
+
+ if (!terminate) {
+ // Indicate that we want to detach.
+ m_pid_to_detach = GetProcess().GetProcessId();
+
+ // Force a fresh break so that the detach can happen from the debugger
+ // thread.
+ if (!::DebugBreakProcess(
+ GetProcess().GetNativeProcess().GetSystemHandle())) {
+ error.SetError(::GetLastError(), eErrorTypeWin32);
}
- return error;
+ }
+
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS,
+ "StopDebugging waiting for detach from process %u to complete.",
+ pid);
+
+ DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000);
+ if (wait_result != WAIT_OBJECT_0) {
+ error.SetError(GetLastError(), eErrorTypeWin32);
+ WINERR_IFALL(WINDOWS_LOG_PROCESS,
+ "StopDebugging WaitForSingleObject(0x%p, 5000) returned %u",
+ m_debugging_ended_event, wait_result);
+ } else {
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS,
+ "StopDebugging detach from process %u completed successfully.",
+ pid);
+ }
+
+ if (!error.Success()) {
+ WINERR_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging encountered an error "
+ "while trying to stop process %u. %s",
+ pid, error.AsCString());
+ }
+ return error;
}
-void
-DebuggerThread::ContinueAsyncException(ExceptionResult result)
-{
- if (!m_active_exception.get())
- return;
+void DebuggerThread::ContinueAsyncException(ExceptionResult result) {
+ if (!m_active_exception.get())
+ return;
- WINLOG_IFANY(WINDOWS_LOG_PROCESS|WINDOWS_LOG_EXCEPTION,
- "ContinueAsyncException called for inferior process %I64u, broadcasting.",
- m_process.GetProcessId());
+ WINLOG_IFANY(
+ WINDOWS_LOG_PROCESS | WINDOWS_LOG_EXCEPTION,
+ "ContinueAsyncException called for inferior process %I64u, broadcasting.",
+ m_process.GetProcessId());
- m_active_exception.reset();
- m_exception_pred.SetValue(result, eBroadcastAlways);
+ m_active_exception.reset();
+ m_exception_pred.SetValue(result, eBroadcastAlways);
}
-void
-DebuggerThread::FreeProcessHandles()
-{
- m_process = HostProcess();
- m_main_thread = HostThread();
- if (m_image_file)
- {
- ::CloseHandle(m_image_file);
- m_image_file = nullptr;
- }
+void DebuggerThread::FreeProcessHandles() {
+ m_process = HostProcess();
+ m_main_thread = HostThread();
+ if (m_image_file) {
+ ::CloseHandle(m_image_file);
+ m_image_file = nullptr;
+ }
}
-void
-DebuggerThread::DebugLoop()
-{
- DEBUG_EVENT dbe = {0};
- bool should_debug = true;
- WINLOG_IFALL(WINDOWS_LOG_EVENT, "Entering WaitForDebugEvent loop");
- while (should_debug)
- {
- WINLOGD_IFALL(WINDOWS_LOG_EVENT, "Calling WaitForDebugEvent");
- BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE);
- if (wait_result)
- {
- DWORD continue_status = DBG_CONTINUE;
- switch (dbe.dwDebugEventCode)
- {
- case EXCEPTION_DEBUG_EVENT:
- {
- ExceptionResult status = HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId);
-
- if (status == ExceptionResult::MaskException)
- continue_status = DBG_CONTINUE;
- else if (status == ExceptionResult::SendToApplication)
- continue_status = DBG_EXCEPTION_NOT_HANDLED;
-
- break;
- }
- case CREATE_THREAD_DEBUG_EVENT:
- continue_status = HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId);
- break;
- case CREATE_PROCESS_DEBUG_EVENT:
- continue_status = HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId);
- break;
- case EXIT_THREAD_DEBUG_EVENT:
- continue_status = HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId);
- break;
- case EXIT_PROCESS_DEBUG_EVENT:
- continue_status = HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId);
- should_debug = false;
- break;
- case LOAD_DLL_DEBUG_EVENT:
- continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId);
- break;
- case UNLOAD_DLL_DEBUG_EVENT:
- continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId);
- break;
- case OUTPUT_DEBUG_STRING_EVENT:
- continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId);
- break;
- case RIP_EVENT:
- continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId);
- if (dbe.u.RipInfo.dwType == SLE_ERROR)
- should_debug = false;
- break;
- }
-
- WINLOGD_IFALL(WINDOWS_LOG_EVENT, "DebugLoop calling ContinueDebugEvent(%u, %u, %u) on thread %u.",
- dbe.dwProcessId, dbe.dwThreadId, continue_status, ::GetCurrentThreadId());
-
- ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status);
-
- if (m_detached)
- {
- should_debug = false;
- }
- }
- else
- {
- WINERR_IFALL(WINDOWS_LOG_EVENT,
- "DebugLoop returned FALSE from WaitForDebugEvent. Error = %u",
- ::GetCurrentThreadId(), ::GetLastError());
-
- should_debug = false;
- }
+void DebuggerThread::DebugLoop() {
+ DEBUG_EVENT dbe = {0};
+ bool should_debug = true;
+ WINLOG_IFALL(WINDOWS_LOG_EVENT, "Entering WaitForDebugEvent loop");
+ while (should_debug) {
+ WINLOGD_IFALL(WINDOWS_LOG_EVENT, "Calling WaitForDebugEvent");
+ BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE);
+ if (wait_result) {
+ DWORD continue_status = DBG_CONTINUE;
+ switch (dbe.dwDebugEventCode) {
+ case EXCEPTION_DEBUG_EVENT: {
+ ExceptionResult status =
+ HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId);
+
+ if (status == ExceptionResult::MaskException)
+ continue_status = DBG_CONTINUE;
+ else if (status == ExceptionResult::SendToApplication)
+ continue_status = DBG_EXCEPTION_NOT_HANDLED;
+
+ break;
+ }
+ case CREATE_THREAD_DEBUG_EVENT:
+ continue_status =
+ HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId);
+ break;
+ case CREATE_PROCESS_DEBUG_EVENT:
+ continue_status =
+ HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId);
+ break;
+ case EXIT_THREAD_DEBUG_EVENT:
+ continue_status =
+ HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId);
+ break;
+ case EXIT_PROCESS_DEBUG_EVENT:
+ continue_status =
+ HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId);
+ should_debug = false;
+ break;
+ case LOAD_DLL_DEBUG_EVENT:
+ continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId);
+ break;
+ case UNLOAD_DLL_DEBUG_EVENT:
+ continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId);
+ break;
+ case OUTPUT_DEBUG_STRING_EVENT:
+ continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId);
+ break;
+ case RIP_EVENT:
+ continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId);
+ if (dbe.u.RipInfo.dwType == SLE_ERROR)
+ should_debug = false;
+ break;
+ }
+
+ WINLOGD_IFALL(
+ WINDOWS_LOG_EVENT,
+ "DebugLoop calling ContinueDebugEvent(%u, %u, %u) on thread %u.",
+ dbe.dwProcessId, dbe.dwThreadId, continue_status,
+ ::GetCurrentThreadId());
+
+ ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status);
+
+ if (m_detached) {
+ should_debug = false;
+ }
+ } else {
+ WINERR_IFALL(
+ WINDOWS_LOG_EVENT,
+ "DebugLoop returned FALSE from WaitForDebugEvent. Error = %u",
+ ::GetCurrentThreadId(), ::GetLastError());
+
+ should_debug = false;
}
- FreeProcessHandles();
+ }
+ FreeProcessHandles();
- WINLOG_IFALL(WINDOWS_LOG_EVENT, "WaitForDebugEvent loop completed, exiting.");
- SetEvent(m_debugging_ended_event);
+ WINLOG_IFALL(WINDOWS_LOG_EVENT, "WaitForDebugEvent loop completed, exiting.");
+ SetEvent(m_debugging_ended_event);
}
ExceptionResult
-DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info, DWORD thread_id)
-{
- if (m_is_shutting_down)
- {
- // A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic exception that
- // we use simply to wake up the DebuggerThread so that we can close out the debug loop.
- if (m_pid_to_detach != 0 && info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT)
- {
- WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION | WINDOWS_LOG_PROCESS,
- "Breakpoint exception is cue to detach from process 0x%x",
- m_pid_to_detach.load());
- ::DebugActiveProcessStop(m_pid_to_detach);
- m_detached = true;
- }
-
- // Don't perform any blocking operations while we're shutting down. That will
- // cause TerminateProcess -> WaitForSingleObject to time out.
- return ExceptionResult::SendToApplication;
+DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info,
+ DWORD thread_id) {
+ if (m_is_shutting_down) {
+ // A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic
+ // exception that
+ // we use simply to wake up the DebuggerThread so that we can close out the
+ // debug loop.
+ if (m_pid_to_detach != 0 &&
+ info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT) {
+ WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION |
+ WINDOWS_LOG_PROCESS,
+ "Breakpoint exception is cue to detach from process 0x%x",
+ m_pid_to_detach.load());
+ ::DebugActiveProcessStop(m_pid_to_detach);
+ m_detached = true;
}
- bool first_chance = (info.dwFirstChance != 0);
+ // Don't perform any blocking operations while we're shutting down. That
+ // will
+ // cause TerminateProcess -> WaitForSingleObject to time out.
+ return ExceptionResult::SendToApplication;
+ }
+
+ bool first_chance = (info.dwFirstChance != 0);
- m_active_exception.reset(new ExceptionRecord(info.ExceptionRecord, thread_id));
- WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION,
- "HandleExceptionEvent encountered %s chance exception 0x%x on thread 0x%x",
- first_chance ? "first" : "second", info.ExceptionRecord.ExceptionCode, thread_id);
+ m_active_exception.reset(
+ new ExceptionRecord(info.ExceptionRecord, thread_id));
+ WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION,
+ "HandleExceptionEvent encountered %s chance exception 0x%x on "
+ "thread 0x%x",
+ first_chance ? "first" : "second",
+ info.ExceptionRecord.ExceptionCode, thread_id);
- ExceptionResult result = m_debug_delegate->OnDebugException(first_chance,
- *m_active_exception);
- m_exception_pred.SetValue(result, eBroadcastNever);
+ ExceptionResult result =
+ m_debug_delegate->OnDebugException(first_chance, *m_active_exception);
+ m_exception_pred.SetValue(result, eBroadcastNever);
- WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_EXCEPTION,
- "DebuggerThread::HandleExceptionEvent waiting for ExceptionPred != BreakInDebugger");
+ WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION,
+ "DebuggerThread::HandleExceptionEvent waiting for ExceptionPred "
+ "!= BreakInDebugger");
- m_exception_pred.WaitForValueNotEqualTo(ExceptionResult::BreakInDebugger, result);
+ m_exception_pred.WaitForValueNotEqualTo(ExceptionResult::BreakInDebugger,
+ result);
- WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_EXCEPTION,
- "DebuggerThread::HandleExceptionEvent got ExceptionPred = %u",
- m_exception_pred.GetValue());
+ WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION,
+ "DebuggerThread::HandleExceptionEvent got ExceptionPred = %u",
+ m_exception_pred.GetValue());
- return result;
+ return result;
}
DWORD
-DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info, DWORD thread_id)
-{
- WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_THREAD,
- "HandleCreateThreadEvent Thread 0x%x spawned in process %I64u",
- thread_id, m_process.GetProcessId());
- HostThread thread(info.hThread);
- thread.GetNativeThread().SetOwnsHandle(false);
- m_debug_delegate->OnCreateThread(thread);
- return DBG_CONTINUE;
+DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info,
+ DWORD thread_id) {
+ WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD,
+ "HandleCreateThreadEvent Thread 0x%x spawned in process %I64u",
+ thread_id, m_process.GetProcessId());
+ HostThread thread(info.hThread);
+ thread.GetNativeThread().SetOwnsHandle(false);
+ m_debug_delegate->OnCreateThread(thread);
+ return DBG_CONTINUE;
}
DWORD
-DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info, DWORD thread_id)
-{
- uint32_t process_id = ::GetProcessId(info.hProcess);
-
- WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS, "HandleCreateProcessEvent process %u spawned", process_id);
-
- std::string thread_name;
- llvm::raw_string_ostream name_stream(thread_name);
- name_stream << "lldb.plugin.process-windows.slave[" << process_id << "]";
- name_stream.flush();
- ThisThread::SetName(thread_name.c_str());
-
- // info.hProcess and info.hThread are closed automatically by Windows when
- // EXIT_PROCESS_DEBUG_EVENT is received.
- m_process = HostProcess(info.hProcess);
- ((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false);
- m_main_thread = HostThread(info.hThread);
- m_main_thread.GetNativeThread().SetOwnsHandle(false);
- m_image_file = info.hFile;
-
- lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage);
- m_debug_delegate->OnDebuggerConnected(load_addr);
-
- return DBG_CONTINUE;
+DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info,
+ DWORD thread_id) {
+ uint32_t process_id = ::GetProcessId(info.hProcess);
+
+ WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS,
+ "HandleCreateProcessEvent process %u spawned", process_id);
+
+ std::string thread_name;
+ llvm::raw_string_ostream name_stream(thread_name);
+ name_stream << "lldb.plugin.process-windows.slave[" << process_id << "]";
+ name_stream.flush();
+ ThisThread::SetName(thread_name.c_str());
+
+ // info.hProcess and info.hThread are closed automatically by Windows when
+ // EXIT_PROCESS_DEBUG_EVENT is received.
+ m_process = HostProcess(info.hProcess);
+ ((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false);
+ m_main_thread = HostThread(info.hThread);
+ m_main_thread.GetNativeThread().SetOwnsHandle(false);
+ m_image_file = info.hFile;
+
+ lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage);
+ m_debug_delegate->OnDebuggerConnected(load_addr);
+
+ return DBG_CONTINUE;
}
DWORD
-DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info, DWORD thread_id)
-{
- WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_THREAD,
- "HandleExitThreadEvent Thread %u exited with code %u in process %I64u",
- thread_id, info.dwExitCode, m_process.GetProcessId());
- m_debug_delegate->OnExitThread(thread_id, info.dwExitCode);
- return DBG_CONTINUE;
+DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info,
+ DWORD thread_id) {
+ WINLOG_IFANY(
+ WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD,
+ "HandleExitThreadEvent Thread %u exited with code %u in process %I64u",
+ thread_id, info.dwExitCode, m_process.GetProcessId());
+ m_debug_delegate->OnExitThread(thread_id, info.dwExitCode);
+ return DBG_CONTINUE;
}
DWORD
-DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info, DWORD thread_id)
-{
- WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_THREAD,
- "HandleExitProcessEvent process %I64u exited with code %u",
- m_process.GetProcessId(), info.dwExitCode);
+DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info,
+ DWORD thread_id) {
+ WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD,
+ "HandleExitProcessEvent process %I64u exited with code %u",
+ m_process.GetProcessId(), info.dwExitCode);
- m_debug_delegate->OnExitProcess(info.dwExitCode);
+ m_debug_delegate->OnExitProcess(info.dwExitCode);
- FreeProcessHandles();
- return DBG_CONTINUE;
+ FreeProcessHandles();
+ return DBG_CONTINUE;
}
DWORD
-DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info, DWORD thread_id)
-{
- if (info.hFile == nullptr)
- {
- // Not sure what this is, so just ignore it.
- WINWARN_IFALL(WINDOWS_LOG_EVENT, "Inferior %I64u - HandleLoadDllEvent has a NULL file handle, returning...",
- m_process.GetProcessId());
- return DBG_CONTINUE;
- }
-
- std::vector<wchar_t> buffer(1);
- DWORD required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS);
- if (required_size > 0)
- {
- buffer.resize(required_size + 1);
- required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0], required_size, VOLUME_NAME_DOS);
- std::string path_str_utf8;
- llvm::convertWideToUTF8(buffer.data(), path_str_utf8);
- llvm::StringRef path_str = path_str_utf8;
- const char *path = path_str.data();
- if (path_str.startswith("\\\\?\\"))
- path += 4;
-
- FileSpec file_spec(path, false);
- ModuleSpec module_spec(file_spec);
- lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll);
-
- WINLOG_IFALL(WINDOWS_LOG_EVENT, "Inferior %I64u - HandleLoadDllEvent DLL '%s' loaded at address 0x%p...",
- m_process.GetProcessId(), path, info.lpBaseOfDll);
-
- m_debug_delegate->OnLoadDll(module_spec, load_addr);
- }
- else
- {
- WINERR_IFALL(WINDOWS_LOG_EVENT,
- "Inferior %I64u - HandleLoadDllEvent Error %u occurred calling GetFinalPathNameByHandle",
- m_process.GetProcessId(), ::GetLastError());
- }
- // Windows does not automatically close info.hFile, so we need to do it.
- ::CloseHandle(info.hFile);
+DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info,
+ DWORD thread_id) {
+ if (info.hFile == nullptr) {
+ // Not sure what this is, so just ignore it.
+ WINWARN_IFALL(WINDOWS_LOG_EVENT, "Inferior %I64u - HandleLoadDllEvent has "
+ "a NULL file handle, returning...",
+ m_process.GetProcessId());
return DBG_CONTINUE;
+ }
+
+ std::vector<wchar_t> buffer(1);
+ DWORD required_size =
+ GetFinalPathNameByHandleW(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS);
+ if (required_size > 0) {
+ buffer.resize(required_size + 1);
+ required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0],
+ required_size, VOLUME_NAME_DOS);
+ std::string path_str_utf8;
+ llvm::convertWideToUTF8(buffer.data(), path_str_utf8);
+ llvm::StringRef path_str = path_str_utf8;
+ const char *path = path_str.data();
+ if (path_str.startswith("\\\\?\\"))
+ path += 4;
+
+ FileSpec file_spec(path, false);
+ ModuleSpec module_spec(file_spec);
+ lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll);
+
+ WINLOG_IFALL(WINDOWS_LOG_EVENT, "Inferior %I64u - HandleLoadDllEvent DLL "
+ "'%s' loaded at address 0x%p...",
+ m_process.GetProcessId(), path, info.lpBaseOfDll);
+
+ m_debug_delegate->OnLoadDll(module_spec, load_addr);
+ } else {
+ WINERR_IFALL(WINDOWS_LOG_EVENT, "Inferior %I64u - HandleLoadDllEvent Error "
+ "%u occurred calling "
+ "GetFinalPathNameByHandle",
+ m_process.GetProcessId(), ::GetLastError());
+ }
+ // Windows does not automatically close info.hFile, so we need to do it.
+ ::CloseHandle(info.hFile);
+ return DBG_CONTINUE;
}
DWORD
-DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info, DWORD thread_id)
-{
- WINLOG_IFALL(WINDOWS_LOG_EVENT,
- "HandleUnloadDllEvent process %I64u unloading DLL at addr 0x%p.",
- m_process.GetProcessId(), info.lpBaseOfDll);
-
- m_debug_delegate->OnUnloadDll(reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll));
- return DBG_CONTINUE;
+DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info,
+ DWORD thread_id) {
+ WINLOG_IFALL(WINDOWS_LOG_EVENT,
+ "HandleUnloadDllEvent process %I64u unloading DLL at addr 0x%p.",
+ m_process.GetProcessId(), info.lpBaseOfDll);
+
+ m_debug_delegate->OnUnloadDll(
+ reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll));
+ return DBG_CONTINUE;
}
DWORD
-DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info, DWORD thread_id)
-{
- return DBG_CONTINUE;
+DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info,
+ DWORD thread_id) {
+ return DBG_CONTINUE;
}
DWORD
-DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id)
-{
- WINERR_IFALL(WINDOWS_LOG_EVENT,
- "HandleRipEvent encountered error %u (type=%u) in process %I64u thread %u",
- info.dwError, info.dwType, m_process.GetProcessId(), thread_id);
+DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id) {
+ WINERR_IFALL(WINDOWS_LOG_EVENT, "HandleRipEvent encountered error %u "
+ "(type=%u) in process %I64u thread %u",
+ info.dwError, info.dwType, m_process.GetProcessId(), thread_id);
- Error error(info.dwError, eErrorTypeWin32);
- m_debug_delegate->OnDebuggerError(error, info.dwType);
+ Error error(info.dwError, eErrorTypeWin32);
+ m_debug_delegate->OnDebuggerError(error, info.dwType);
- return DBG_CONTINUE;
+ return DBG_CONTINUE;
}
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