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Diffstat (limited to 'lldb/source/Plugins/Process/Windows/DebuggerThread.cpp')
-rw-r--r--lldb/source/Plugins/Process/Windows/DebuggerThread.cpp207
1 files changed, 158 insertions, 49 deletions
diff --git a/lldb/source/Plugins/Process/Windows/DebuggerThread.cpp b/lldb/source/Plugins/Process/Windows/DebuggerThread.cpp
index df75bf72206..dfc4924f1d0 100644
--- a/lldb/source/Plugins/Process/Windows/DebuggerThread.cpp
+++ b/lldb/source/Plugins/Process/Windows/DebuggerThread.cpp
@@ -23,6 +23,8 @@
#include "lldb/Host/windows/ProcessLauncherWindows.h"
#include "lldb/Target/ProcessLaunchInfo.h"
+#include "Plugins/Process/Windows/ProcessWindowsLog.h"
+
#include "llvm/ADT/STLExtras.h"
#include "llvm/Support/raw_ostream.h"
@@ -56,10 +58,19 @@ DebuggerThread::~DebuggerThread()
Error
DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info)
{
- Error error;
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS,
+ "DebuggerThread::DebugLaunch launching '%s'", launch_info.GetExecutableFile().GetPath().c_str());
+ Error error;
DebugLaunchContext *context = new DebugLaunchContext(this, launch_info);
- HostThread slave_thread(ThreadLauncher::LaunchThread("lldb.plugin.process-windows.slave[?]", DebuggerThreadRoutine, context, &error));
+ HostThread slave_thread(ThreadLauncher::LaunchThread("lldb.plugin.process-windows.slave[?]",
+ DebuggerThreadRoutine, context, &error));
+
+ if (!error.Success())
+ {
+ WINERR_IFALL(WINDOWS_LOG_PROCESS,
+ "DebugLaunch couldn't launch debugger thread. %s", error.AsCString());
+ }
return error;
}
@@ -80,6 +91,10 @@ DebuggerThread::DebuggerThreadRoutine(const ProcessLaunchInfo &launch_info)
// thread routine has exited.
std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS,
+ "DebuggerThread preparing to launch '%s'.",
+ launch_info.GetExecutableFile().GetPath().c_str());
+
Error error;
ProcessLauncherWindows launcher;
HostProcess process(launcher.LaunchProcess(launch_info, error));
@@ -101,29 +116,51 @@ DebuggerThread::StopDebugging(bool terminate)
{
Error error;
+ lldb::pid_t pid = m_process.GetProcessId();
+
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS,
+ "StopDebugging('%s') called (inferior=%I64u).",
+ (terminate ? "true" : "false"), pid);
+
if (terminate)
{
- // Make a copy of the process, since the termination sequence will reset DebuggerThread's
- // internal copy and it needs to remain open for us to perform the Wait operation.
+ // Make a copy of the process, since the termination sequence will reset
+ // DebuggerThread's internal copy and it needs to remain open for the Wait operation.
HostProcess process_copy = m_process;
- lldb::process_t handle = process_copy.GetNativeProcess().GetSystemHandle();
+ lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle();
- // Initiate the termination before continuing the exception, so that the next debug event
- // we get is the exit process event, and not some other event.
+ // Initiate the termination before continuing the exception, so that the next debug
+ // event we get is the exit process event, and not some other event.
BOOL terminate_suceeded = TerminateProcess(handle, 0);
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS,
+ "StopDebugging called TerminateProcess(0x%p, 0) (inferior=%I64u), success='%s'",
+ handle, pid, (terminate_suceeded ? "true" : "false"));
+
// If we're stuck waiting for an exception to continue, continue it now. But only
// AFTER setting the termination event, to make sure that we don't race and enter
// another wait for another debug event.
if (m_active_exception.get())
+ {
+ WINLOG_IFANY(WINDOWS_LOG_PROCESS|WINDOWS_LOG_EXCEPTION,
+ "StopDebugging masking active exception");
+
ContinueAsyncException(ExceptionResult::MaskException);
+ }
// Don't return until the process has exited.
if (terminate_suceeded)
{
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS,
+ "StopDebugging waiting for termination of process %u to complete.", pid);
+
DWORD wait_result = ::WaitForSingleObject(handle, 5000);
if (wait_result != WAIT_OBJECT_0)
terminate_suceeded = false;
+
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS,
+ "StopDebugging WaitForSingleObject(0x%p, 5000) returned %u",
+ handle, wait_result);
}
if (!terminate_suceeded)
@@ -134,6 +171,13 @@ DebuggerThread::StopDebugging(bool terminate)
error.SetErrorString("Detach not yet supported on Windows.");
// TODO: Implement detach.
}
+
+ if (!error.Success())
+ {
+ WINERR_IFALL(WINDOWS_LOG_PROCESS,
+ "StopDebugging encountered an error while trying to stop process %u. %s",
+ pid, error.AsCString());
+ }
return error;
}
@@ -143,6 +187,10 @@ DebuggerThread::ContinueAsyncException(ExceptionResult result)
if (!m_active_exception.get())
return;
+ WINLOG_IFANY(WINDOWS_LOG_PROCESS|WINDOWS_LOG_EXCEPTION,
+ "ContinueAsyncException called for inferior process %I64u, broadcasting.",
+ m_process.GetProcessId());
+
m_active_exception.reset();
m_exception_pred.SetValue(result, eBroadcastAlways);
}
@@ -164,51 +212,68 @@ DebuggerThread::DebugLoop()
{
DEBUG_EVENT dbe = {0};
bool should_debug = true;
- while (should_debug && WaitForDebugEvent(&dbe, INFINITE))
+ WINLOG_IFALL(WINDOWS_LOG_EVENT, "Entering WaitForDebugEvent loop");
+ while (should_debug)
{
- DWORD continue_status = DBG_CONTINUE;
- switch (dbe.dwDebugEventCode)
+ WINLOGD_IFALL(WINDOWS_LOG_EVENT, "Calling WaitForDebugEvent");
+ BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE);
+ if (wait_result)
{
- case EXCEPTION_DEBUG_EVENT:
+ DWORD continue_status = DBG_CONTINUE;
+ switch (dbe.dwDebugEventCode)
{
- ExceptionResult status = HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId);
-
- if (status == ExceptionResult::MaskException)
- continue_status = DBG_CONTINUE;
- else if (status == ExceptionResult::SendToApplication)
- continue_status = DBG_EXCEPTION_NOT_HANDLED;
- break;
- }
- case CREATE_THREAD_DEBUG_EVENT:
- continue_status = HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId);
- break;
- case CREATE_PROCESS_DEBUG_EVENT:
- continue_status = HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId);
- break;
- case EXIT_THREAD_DEBUG_EVENT:
- continue_status = HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId);
- break;
- case EXIT_PROCESS_DEBUG_EVENT:
- continue_status = HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId);
- should_debug = false;
- break;
- case LOAD_DLL_DEBUG_EVENT:
- continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId);
- break;
- case UNLOAD_DLL_DEBUG_EVENT:
- continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId);
- break;
- case OUTPUT_DEBUG_STRING_EVENT:
- continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId);
- break;
- case RIP_EVENT:
- continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId);
- if (dbe.u.RipInfo.dwType == SLE_ERROR)
+ case EXCEPTION_DEBUG_EVENT:
+ {
+ ExceptionResult status = HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId);
+
+ if (status == ExceptionResult::MaskException)
+ continue_status = DBG_CONTINUE;
+ else if (status == ExceptionResult::SendToApplication)
+ continue_status = DBG_EXCEPTION_NOT_HANDLED;
+ break;
+ }
+ case CREATE_THREAD_DEBUG_EVENT:
+ continue_status = HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId);
+ break;
+ case CREATE_PROCESS_DEBUG_EVENT:
+ continue_status = HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId);
+ break;
+ case EXIT_THREAD_DEBUG_EVENT:
+ continue_status = HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId);
+ break;
+ case EXIT_PROCESS_DEBUG_EVENT:
+ continue_status = HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId);
should_debug = false;
- break;
+ break;
+ case LOAD_DLL_DEBUG_EVENT:
+ continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId);
+ break;
+ case UNLOAD_DLL_DEBUG_EVENT:
+ continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId);
+ break;
+ case OUTPUT_DEBUG_STRING_EVENT:
+ continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId);
+ break;
+ case RIP_EVENT:
+ continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId);
+ if (dbe.u.RipInfo.dwType == SLE_ERROR)
+ should_debug = false;
+ break;
+ }
+
+ WINLOGD_IFALL(WINDOWS_LOG_EVENT, "DebugLoop calling ContinueDebugEvent(%u, %u, %u) on thread %u.",
+ dbe.dwProcessId, dbe.dwThreadId, continue_status, ::GetCurrentThreadId());
+
+ ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status);
}
+ else
+ {
+ WINERR_IFALL(WINDOWS_LOG_EVENT,
+ "DebugLoop returned FALSE from WaitForDebugEvent. Error = %u",
+ ::GetCurrentThreadId(), ::GetLastError());
- ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status);
+ should_debug = false;
+ }
}
FreeProcessHandles();
}
@@ -219,26 +284,46 @@ DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info, DWORD thr
bool first_chance = (info.dwFirstChance != 0);
m_active_exception.reset(new ExceptionRecord(info.ExceptionRecord));
+ WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION,
+ "HandleExceptionEvent encountered %s chance exception 0x%x on thread %u",
+ first_chance ? "first" : "second", info.ExceptionRecord.ExceptionCode, thread_id);
- ExceptionResult result = m_debug_delegate->OnDebugException(first_chance, *m_active_exception);
+ ExceptionResult result = m_debug_delegate->OnDebugException(first_chance,
+ *m_active_exception);
m_exception_pred.SetValue(result, eBroadcastNever);
+
+ WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_EXCEPTION,
+ "DebuggerThread::HandleExceptionEvent waiting for ExceptionPred != BreakInDebugger");
+
m_exception_pred.WaitForValueNotEqualTo(ExceptionResult::BreakInDebugger, result);
+ WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_EXCEPTION,
+ "DebuggerThread::HandleExceptionEvent got ExceptionPred = %u",
+ m_exception_pred.GetValue());
+
return result;
}
DWORD
DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info, DWORD thread_id)
{
+ WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_THREAD,
+ "HandleCreateThreadEvent Thread %u spawned in process %I64u",
+ m_process.GetProcessId(), thread_id);
+
return DBG_CONTINUE;
}
DWORD
DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info, DWORD thread_id)
{
+ uint32_t process_id = ::GetProcessId(info.hProcess);
+
+ WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS, "HandleCreateProcessEvent process %u spawned", process_id);
+
std::string thread_name;
llvm::raw_string_ostream name_stream(thread_name);
- name_stream << "lldb.plugin.process-windows.slave[" << m_process.GetProcessId() << "]";
+ name_stream << "lldb.plugin.process-windows.slave[" << process_id << "]";
name_stream.flush();
ThisThread::SetName(thread_name.c_str());
@@ -259,12 +344,20 @@ DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info,
DWORD
DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info, DWORD thread_id)
{
+ WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_THREAD,
+ "HandleExitThreadEvent Thread %u exited with code %u in process %I64u",
+ thread_id, info.dwExitCode, m_process.GetProcessId());
+
return DBG_CONTINUE;
}
DWORD
DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info, DWORD thread_id)
{
+ WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_THREAD,
+ "HandleExitProcessEvent process %I64u exited with code %u",
+ m_process.GetProcessId(), info.dwExitCode);
+
FreeProcessHandles();
m_debug_delegate->OnExitProcess(info.dwExitCode);
@@ -277,6 +370,8 @@ DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info, DWORD thread
if (info.hFile == nullptr)
{
// Not sure what this is, so just ignore it.
+ WINWARN_IFALL(WINDOWS_LOG_EVENT, "Inferior %I64u - HandleLoadDllEvent has a NULL file handle, returning...",
+ m_process.GetProcessId());
return DBG_CONTINUE;
}
@@ -294,11 +389,17 @@ DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info, DWORD thread
FileSpec file_spec(path, false);
ModuleSpec module_spec(file_spec);
lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll);
+
+ WINLOG_IFALL(WINDOWS_LOG_EVENT, "Inferior %I64u - HandleLoadDllEvent DLL '%s' loaded at address 0x%p...",
+ m_process.GetProcessId(), path, info.lpBaseOfDll);
+
m_debug_delegate->OnLoadDll(module_spec, load_addr);
}
else
{
- // An unknown error occurred getting the path name.
+ WINERR_IFALL(WINDOWS_LOG_EVENT,
+ "Inferior %I64u - HandleLoadDllEvent Error %u occurred calling GetFinalPathNameByHandle",
+ m_process.GetProcessId(), ::GetLastError());
}
// Windows does not automatically close info.hFile, so we need to do it.
::CloseHandle(info.hFile);
@@ -308,6 +409,10 @@ DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info, DWORD thread
DWORD
DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info, DWORD thread_id)
{
+ WINLOG_IFALL(WINDOWS_LOG_EVENT,
+ "HandleUnloadDllEvent process %I64u unloading DLL at addr 0x%p.",
+ m_process.GetProcessId(), info.lpBaseOfDll);
+
m_debug_delegate->OnUnloadDll(reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll));
return DBG_CONTINUE;
}
@@ -321,6 +426,10 @@ DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info, DWORD threa
DWORD
DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id)
{
+ WINERR_IFALL(WINDOWS_LOG_EVENT,
+ "HandleRipEvent encountered error %u (type=%u) in process %I64u thread %u",
+ info.dwError, info.dwType, m_process.GetProcessId(), thread_id);
+
Error error(info.dwError, eErrorTypeWin32);
m_debug_delegate->OnDebuggerError(error, info.dwType);
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