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-rw-r--r--lldb/source/Breakpoint/BreakpointResolverName.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/lldb/source/Breakpoint/BreakpointResolverName.cpp b/lldb/source/Breakpoint/BreakpointResolverName.cpp
index dd51bff11b8..23c1eef2e18 100644
--- a/lldb/source/Breakpoint/BreakpointResolverName.cpp
+++ b/lldb/source/Breakpoint/BreakpointResolverName.cpp
@@ -241,9 +241,8 @@ void BreakpointResolverName::AddNameLookup(const ConstString &name,
// FIXME: Right now we look at the module level, and call the module's
// "FindFunctions".
// Greg says he will add function tables, maybe at the CompileUnit level to
-// accelerate function
-// lookup. At that point, we should switch the depth to CompileUnit, and look
-// in these tables.
+// accelerate function lookup. At that point, we should switch the depth to
+// CompileUnit, and look in these tables.
Searcher::CallbackReturn
BreakpointResolverName::SearchCallback(SearchFilter &filter,
@@ -301,8 +300,8 @@ BreakpointResolverName::SearchCallback(SearchFilter &filter,
break;
}
- // If the filter specifies a Compilation Unit, remove the ones that don't pass
- // at this point.
+ // If the filter specifies a Compilation Unit, remove the ones that don't
+ // pass at this point.
if (filter_by_cu || filter_by_language) {
uint32_t num_functions = func_list.GetSize();
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