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-rw-r--r--clang/test/CodeGenCXX/microsoft-abi-multiple-nonvirtual-inheritance.cpp147
1 files changed, 147 insertions, 0 deletions
diff --git a/clang/test/CodeGenCXX/microsoft-abi-multiple-nonvirtual-inheritance.cpp b/clang/test/CodeGenCXX/microsoft-abi-multiple-nonvirtual-inheritance.cpp
new file mode 100644
index 00000000000..9059e6f028b
--- /dev/null
+++ b/clang/test/CodeGenCXX/microsoft-abi-multiple-nonvirtual-inheritance.cpp
@@ -0,0 +1,147 @@
+// RUN: %clang_cc1 -fno-rtti -emit-llvm %s -o - -cxx-abi microsoft -triple=i386-pc-win32 | FileCheck %s
+
+struct Left {
+ virtual void left();
+};
+
+struct Right {
+ virtual void right();
+};
+
+struct ChildNoOverride : Left, Right {
+};
+
+struct ChildOverride : Left, Right {
+ virtual void left();
+ virtual void right();
+};
+
+extern "C" void foo(void *);
+
+void call_left_no_override(ChildNoOverride *child) {
+// CHECK: define void @"\01?call_left_no_override
+// CHECK: %[[CHILD:.*]] = load %struct.ChildNoOverride
+
+ child->left();
+// Only need to cast 'this' to Left*.
+// CHECK: %[[LEFT:.*]] = bitcast %struct.ChildNoOverride* %[[CHILD]] to %struct.Left*
+// CHECK: %[[VFPTR:.*]] = bitcast %struct.Left* %[[LEFT]] to void (%struct.Left*)***
+// CHECK: %[[VFTABLE:.*]] = load void (%struct.Left*)*** %[[VFPTR]]
+// CHECK: %[[VFUN:.*]] = getelementptr inbounds void (%struct.Left*)** %[[VFTABLE]], i64 0
+// CHECK: %[[VFUN_VALUE:.*]] = load void (%struct.Left*)** %[[VFUN]]
+// CHECK: call x86_thiscallcc void %[[VFUN_VALUE]](%struct.Left* %[[LEFT]])
+// CHECK: ret
+}
+
+void ChildOverride::left() {
+// CHECK: define x86_thiscallcc void @"\01?left@ChildOverride@@UAEXXZ"(%struct.ChildOverride* %[[THIS:.*]])
+//
+// No need to adjust 'this' as the ChildOverride's layout begins with Left.
+// CHECK: %[[THIS_ADDR:.*]] = alloca %struct.ChildOverride*, align 4
+// CHECK: store %struct.ChildOverride* %[[THIS]], %struct.ChildOverride** %[[THIS_ADDR]], align 4
+
+ foo(this);
+// CHECK: %[[THIS:.*]] = load %struct.ChildOverride** %[[THIS_ADDR]]
+// CHECK: %[[THIS_i8:.*]] = bitcast %struct.ChildOverride* %[[THIS]] to i8*
+// CHECK: call void @foo(i8* %[[THIS_i8]])
+// CHECK: ret
+}
+
+void call_left_override(ChildOverride *child) {
+// CHECK: define void @"\01?call_left_override
+// CHECK: %[[CHILD:.*]] = load %struct.ChildOverride
+
+ child->left();
+// CHECK: %[[VFPTR:.*]] = bitcast %struct.ChildOverride* %[[CHILD]] to void (%struct.ChildOverride*)***
+// CHECK: %[[VFTABLE:.*]] = load void (%struct.ChildOverride*)*** %[[VFPTR]]
+// CHECK: %[[VFUN:.*]] = getelementptr inbounds void (%struct.ChildOverride*)** %[[VFTABLE]], i64 0
+// CHECK: %[[VFUN_VALUE:.*]] = load void (%struct.ChildOverride*)** %[[VFUN]]
+//
+// CHECK: call x86_thiscallcc void %[[VFUN_VALUE]](%struct.ChildOverride* %[[CHILD]])
+// CHECK: ret
+}
+
+void call_right_no_override(ChildNoOverride *child) {
+// CHECK: define void @"\01?call_right_no_override
+// CHECK: %[[CHILD:.*]] = load %struct.ChildNoOverride
+
+ child->right();
+// When calling a right base's virtual method, one needs to adjust 'this' at
+// the caller site.
+//
+// CHECK: %[[CHILD_i8:.*]] = bitcast %struct.ChildNoOverride* %[[CHILD]] to i8*
+// CHECK: %[[RIGHT_i8:.*]] = getelementptr inbounds i8* %[[CHILD_i8]], i32 4
+// CHECK: %[[RIGHT:.*]] = bitcast i8* %[[RIGHT_i8]] to %struct.Right*
+//
+// CHECK: %[[VFPTR:.*]] = bitcast %struct.Right* %[[RIGHT]] to void (%struct.Right*)***
+// CHECK: %[[VFTABLE:.*]] = load void (%struct.Right*)*** %[[VFPTR]]
+// CHECK: %[[VFUN:.*]] = getelementptr inbounds void (%struct.Right*)** %[[VFTABLE]], i64 0
+// CHECK: %[[VFUN_VALUE:.*]] = load void (%struct.Right*)** %[[VFUN]]
+// CHECK: call x86_thiscallcc void %[[VFUN_VALUE]](%struct.Right* %[[RIGHT]])
+// CHECK: ret
+}
+
+void ChildOverride::right() {
+// CHECK: define x86_thiscallcc void @"\01?right@ChildOverride@@UAEXXZ"(i8*
+//
+// ChildOverride::right gets 'this' cast to Right* in ECX (i.e. this+4) so we
+// need to adjust 'this' before use.
+//
+// CHECK: %[[THIS_ADDR:.*]] = alloca %struct.ChildOverride*, align 4
+// CHECK: %[[THIS_i8:.*]] = getelementptr i8* %[[ECX:.*]], i64 -4
+// CHECK: %[[THIS:.*]] = bitcast i8* %[[THIS_i8]] to %struct.ChildOverride*
+// CHECK: store %struct.ChildOverride* %[[THIS]], %struct.ChildOverride** %[[THIS_ADDR]], align 4
+
+ foo(this);
+// CHECK: %[[THIS:.*]] = load %struct.ChildOverride** %[[THIS_ADDR]]
+// CHECK: %[[THIS_PARAM:.*]] = bitcast %struct.ChildOverride* %[[THIS]] to i8*
+// CHECK: call void @foo(i8* %[[THIS_PARAM]])
+// CHECK: ret
+}
+
+void call_right_override(ChildOverride *child) {
+// CHECK: define void @"\01?call_right_override
+// CHECK: %[[CHILD:.*]] = load %struct.ChildOverride
+
+ child->right();
+// When calling a right child's virtual method, one needs to adjust 'this' at
+// the caller site.
+//
+// CHECK: %[[CHILD_i8:.*]] = bitcast %struct.ChildOverride* %[[CHILD]] to i8*
+//
+// CHECK: %[[VFPTR_i8:.*]] = getelementptr inbounds i8* %[[CHILD_i8]], i64 4
+// CHECK: %[[VFPTR:.*]] = bitcast i8* %[[VFPTR_i8]] to void (i8*)***
+// CHECK: %[[VFTABLE:.*]] = load void (i8*)*** %[[VFPTR]]
+// CHECK: %[[VFUN:.*]] = getelementptr inbounds void (i8*)** %[[VFTABLE]], i64 0
+// CHECK: %[[VFUN_VALUE:.*]] = load void (i8*)** %[[VFUN]]
+//
+// CHECK: %[[CHILD_i8:.*]] = bitcast %struct.ChildOverride* %[[CHILD]] to i8*
+// CHECK: %[[RIGHT:.*]] = getelementptr inbounds i8* %[[CHILD_i8]], i64 4
+//
+// CHECK: call x86_thiscallcc void %[[VFUN_VALUE]](i8* %[[RIGHT]])
+// CHECK: ret
+}
+
+struct GrandchildOverride : ChildOverride {
+ virtual void right();
+};
+
+void GrandchildOverride::right() {
+// CHECK: define x86_thiscallcc void @"\01?right@GrandchildOverride@@UAEXXZ"(i8*
+//
+// CHECK: %[[THIS_ADDR:.*]] = alloca %struct.GrandchildOverride*, align 4
+// CHECK: %[[THIS_i8:.*]] = getelementptr i8* %[[ECX:.*]], i64 -4
+// CHECK: %[[THIS:.*]] = bitcast i8* %[[THIS_i8]] to %struct.GrandchildOverride*
+// CHECK: store %struct.GrandchildOverride* %[[THIS]], %struct.GrandchildOverride** %[[THIS_ADDR]], align 4
+
+ foo(this);
+// CHECK: %[[THIS:.*]] = load %struct.GrandchildOverride** %[[THIS_ADDR]]
+// CHECK: %[[THIS_PARAM:.*]] = bitcast %struct.GrandchildOverride* %[[THIS]] to i8*
+// CHECK: call void @foo(i8* %[[THIS_PARAM]])
+// CHECK: ret
+}
+
+void call_grandchild_right(GrandchildOverride *obj) {
+ // Just make sure we don't crash.
+ obj->right();
+}
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