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Diffstat (limited to 'clang/test/CodeGen/arm64_vfma.c')
-rw-r--r-- | clang/test/CodeGen/arm64_vfma.c | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/clang/test/CodeGen/arm64_vfma.c b/clang/test/CodeGen/arm64_vfma.c new file mode 100644 index 00000000000..b18b59c9a15 --- /dev/null +++ b/clang/test/CodeGen/arm64_vfma.c @@ -0,0 +1,136 @@ +// RUN: %clang -O1 -target arm64-apple-ios7 -ffreestanding -S -o - -emit-llvm %s | FileCheck %s +// Test ARM64 SIMD fused multiply add intrinsics + +#include <arm_neon.h> + +float32x2_t test_vfma_f32(float32x2_t a1, float32x2_t a2, float32x2_t a3) { + // CHECK: test_vfma_f32 + return vfma_f32(a1, a2, a3); + // CHECK: llvm.fma.v2f32({{.*a2, .*a3, .*a1}}) + // CHECK-NEXT: ret +} + +float32x4_t test_vfmaq_f32(float32x4_t a1, float32x4_t a2, float32x4_t a3) { + // CHECK: test_vfmaq_f32 + return vfmaq_f32(a1, a2, a3); + // CHECK: llvm.fma.v4f32({{.*a2, .*a3, .*a1}}) + // CHECK-NEXT: ret +} + +float64x2_t test_vfmaq_f64(float64x2_t a1, float64x2_t a2, float64x2_t a3) { + // CHECK: test_vfmaq_f64 + return vfmaq_f64(a1, a2, a3); + // CHECK: llvm.fma.v2f64({{.*a2, .*a3, .*a1}}) + // CHECK-NEXT: ret +} + +float32x2_t test_vfma_lane_f32(float32x2_t a1, float32x2_t a2, float32x2_t a3) { + // CHECK: test_vfma_lane_f32 + return vfma_lane_f32(a1, a2, a3, 1); + // NB: the test below is deliberately lose, so that we don't depend too much + // upon the exact IR used to select lane 1 (usually a shufflevector) + // CHECK: llvm.fma.v2f32(<2 x float> %a2, <2 x float> {{.*}}, <2 x float> %a1) + // CHECK-NEXT: ret +} + +float32x4_t test_vfmaq_lane_f32(float32x4_t a1, float32x4_t a2, float32x2_t a3) { + // CHECK: test_vfmaq_lane_f32 + return vfmaq_lane_f32(a1, a2, a3, 1); + // NB: the test below is deliberately lose, so that we don't depend too much + // upon the exact IR used to select lane 1 (usually a shufflevector) + // CHECK: llvm.fma.v4f32(<4 x float> %a2, <4 x float> {{.*}}, <4 x float> %a1) + // CHECK-NEXT: ret +} + +float64x2_t test_vfmaq_lane_f64(float64x2_t a1, float64x2_t a2, float64x1_t a3) { + // CHECK: test_vfmaq_lane_f64 + return vfmaq_lane_f64(a1, a2, a3, 0); + // NB: the test below is deliberately lose, so that we don't depend too much + // upon the exact IR used to select lane 1 (usually a shufflevector) + // CHECK: llvm.fma.v2f64(<2 x double> %a2, <2 x double> {{.*}}, <2 x double> %a1) + // CHECK-NEXT: ret +} + +float32x2_t test_vfma_n_f32(float32x2_t a1, float32x2_t a2, float32_t a3) { + // CHECK: test_vfma_n_f32 + return vfma_n_f32(a1, a2, a3); + // NB: the test below is deliberately lose, so that we don't depend too much + // upon the exact IR used to select lane 0 (usually two insertelements) + // CHECK: llvm.fma.v2f32 + // CHECK-NEXT: ret +} + +float32x4_t test_vfmaq_n_f32(float32x4_t a1, float32x4_t a2, float32_t a3) { + // CHECK: test_vfmaq_n_f32 + return vfmaq_n_f32(a1, a2, a3); + // NB: the test below is deliberately lose, so that we don't depend too much + // upon the exact IR used to select lane 0 (usually four insertelements) + // CHECK: llvm.fma.v4f32 + // CHECK-NEXT: ret +} + +float64x2_t test_vfmaq_n_f64(float64x2_t a1, float64x2_t a2, float64_t a3) { + // CHECK: test_vfmaq_n_f64 + return vfmaq_n_f64(a1, a2, a3); + // NB: the test below is deliberately lose, so that we don't depend too much + // upon the exact IR used to select lane 0 (usually two insertelements) + // CHECK: llvm.fma.v2f64 + // CHECK-NEXT: ret +} + +float32x2_t test_vfms_f32(float32x2_t a1, float32x2_t a2, float32x2_t a3) { + // CHECK: test_vfms_f32 + return vfms_f32(a1, a2, a3); + // CHECK: [[NEG:%.*]] = fsub <2 x float> {{.*}}, %a2 + // CHECK: llvm.fma.v2f32(<2 x float> %a3, <2 x float> [[NEG]], <2 x float> %a1) + // CHECK-NEXT: ret +} + +float32x4_t test_vfmsq_f32(float32x4_t a1, float32x4_t a2, float32x4_t a3) { + // CHECK: test_vfmsq_f32 + return vfmsq_f32(a1, a2, a3); + // CHECK: [[NEG:%.*]] = fsub <4 x float> {{.*}}, %a2 + // CHECK: llvm.fma.v4f32(<4 x float> %a3, <4 x float> [[NEG]], <4 x float> %a1) + // CHECK-NEXT: ret +} + +float64x2_t test_vfmsq_f64(float64x2_t a1, float64x2_t a2, float64x2_t a3) { + // CHECK: test_vfmsq_f64 + return vfmsq_f64(a1, a2, a3); + // CHECK: [[NEG:%.*]] = fsub <2 x double> {{.*}}, %a2 + // CHECK: llvm.fma.v2f64(<2 x double> %a3, <2 x double> [[NEG]], <2 x double> %a1) + // CHECK-NEXT: ret +} + +float32x2_t test_vfms_lane_f32(float32x2_t a1, float32x2_t a2, float32x2_t a3) { + // CHECK: test_vfms_lane_f32 + return vfms_lane_f32(a1, a2, a3, 1); + // NB: the test below is deliberately lose, so that we don't depend too much + // upon the exact IR used to select lane 1 (usually a shufflevector) + // CHECK: [[NEG:%.*]] = fsub <2 x float> {{.*}}, %a3 + // CHECK: [[LANE:%.*]] = shufflevector <2 x float> [[NEG]] + // CHECK: llvm.fma.v2f32(<2 x float> {{.*}}, <2 x float> [[LANE]], <2 x float> %a1) + // CHECK-NEXT: ret +} + +float32x4_t test_vfmsq_lane_f32(float32x4_t a1, float32x4_t a2, float32x2_t a3) { + // CHECK: test_vfmsq_lane_f32 + return vfmsq_lane_f32(a1, a2, a3, 1); + // NB: the test below is deliberately lose, so that we don't depend too much + // upon the exact IR used to select lane 1 (usually a shufflevector) + // CHECK: [[NEG:%.*]] = fsub <2 x float> {{.*}}, %a3 + // CHECK: [[LANE:%.*]] = shufflevector <2 x float> [[NEG]] + // CHECK: llvm.fma.v4f32(<4 x float> {{.*}}, <4 x float> [[LANE]], <4 x float> %a1) + // CHECK-NEXT: ret +} + +float64x2_t test_vfmsq_lane_f64(float64x2_t a1, float64x2_t a2, float64x1_t a3) { + // CHECK: test_vfmsq_lane_f64 + return vfmsq_lane_f64(a1, a2, a3, 0); + // NB: the test below is deliberately lose, so that we don't depend too much + // upon the exact IR used to select lane 1 (usually a shufflevector) + // CHECK: [[NEG:%.*]] = fsub <1 x double> {{.*}}, %a3 + // CHECK: [[LANE:%.*]] = shufflevector <1 x double> [[NEG]] + // CHECK: llvm.fma.v2f64(<2 x double> {{.*}}, <2 x double> [[LANE]], <2 x double> %a1) + // CHECK-NEXT: ret +} |